Player Matchup

Sun Wukong
Sun Wukong
CUERNAVACA1102
Sun Wukong
Level 64
God Stats
24W - 15L
1,710 SR
Queue Stats
243W - 237L
1,533 Elo+
Party 3
Izanami
Izanami
PBAC0022
Izanami
Level 88
God Stats
7W - 5L
1,564 SR
Queue Stats
82W - 72L
1,469 Elo+
Party 2
Fenrir
Fenrir
ThePandhuh
Fenrir
Level 106
God Stats
1W - 4L
1,314 SR
Queue Stats
251W - 243L
1,534 Elo+
Party 3
Agni
Agni
TheRedDragonGlo
Agni
Level 59
God Stats
5W - 3L
1,481 SR
Queue Stats
243W - 235L
1,503 Elo+
Party 3
Sobek
Sobek
ZeNo_Iosif
Sobek
Level 107
God Stats
0W - 2L
1,318 SR
Queue Stats
163W - 148L
1,456 Elo+
Party 2
Team Averages
Level 85
1,477 SR
1,499 Elo+

VS

Team Averages
Level 99
1,510 SR
1,473 Elo+
Scylla
Scylla
Cloudex300
Scylla
Level 123
God Stats
3W - 6L
1,486 SR
Queue Stats
249W - 222L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
DrewJackCity
Danzaburou
Level 88
God Stats
75W - 53L
1,567 SR
Queue Stats
457W - 445L
1,514 Elo+
Solo
Bellona
Bellona
ENZOXAERO
Bellona
Level 108
God Stats
1W - 1L
1,422 SR
Queue Stats
326W - 305L
1,502 Elo+
Solo
Sylvanus
Sylvanus
Maxrzz
Sylvanus
Level 65
God Stats
4W - 8L
1,485 SR
Queue Stats
353W - 422L
1,413 Elo+
Party 1
Hun Batz
Hun Batz
PChavez16
Hun Batz
Level 113
God Stats
10W - 9L
1,593 SR
Queue Stats
517W - 555L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CUERNAVACA1102
Sun Wukong
18
3 / 3 / 1
11,917
458
10,271
22,454
27,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
PBAC0022
Izanami
19
7 / 12 / 1
12,655
487
22,206
25,271
8,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ThePandhuh
Fenrir
18
5 / 9 / 1
12,244
471
16,703
26,519
11,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
0 / 5 / 2
11,783
453
12,046
17,670
6,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
16
0 / 10 / 6
10,819
416
6,145
30,065
34,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cloudex300
Scylla
20
4 / 2 / 7
14,001
539
15,522
17,948
6,979
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
DrewJackCity
Danzaburou
20
10 / 4 / 9
17,116
658
24,032
21,039
9,103
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
ENZOXAERO
Bellona
20
8 / 1 / 6
16,418
631
13,884
25,785
31,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sylvanus
Maxrzz
Sylvanus
20
6 / 5 / 16
13,930
536
14,122
22,916
30,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
PChavez16
Hun Batz
20
11 / 3 / 15
16,584
638
30,749
24,169
11,391
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
92
15
Kills
39
39
Deaths
15
11
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
CUERNAVACA1102
Sun Wukong
3
3
1
1.17
W
Scylla
Cloudex300
Scylla
4
2
7
3.75
W
Danzaburou
DrewJackCity
Danzaburou
10
4
9
3.63
W
Bellona
ENZOXAERO
Bellona
8
1
6
11
W
Sylvanus
Maxrzz
Sylvanus
6
5
16
2.8
L
Izanami
PBAC0022
Izanami
7
12
1
0.63
W
Hun Batz
PChavez16
Hun Batz
11
3
15
6.17
L
Fenrir
ThePandhuh
Fenrir
5
9
1
0.61
L
0
5
2
0.2
L
Sobek
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,371
Damage
98,309
121,979
Taken
111,857
87,287
Mitigated
89,124
22,774
Healing
42,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
CUERNAVACA1102
Sun Wukong
10,271
2,073
0
4,939
22,454
27,006
1,158
5,904
16,550
0
56,653
W
Scylla
Cloudex300
Scylla
15,522
919
139
5,546
17,948
6,979
4,560
5,657
11,909
99,043
0
W
Danzaburou
DrewJackCity
Danzaburou
24,032
10,459
0
6,308
21,039
9,103
6,699
3,076
17,799
0
143,453
W
Bellona
ENZOXAERO
Bellona
13,884
2,944
0
10,998
25,785
31,226
2,119
3,385
22,296
23,926
86,858
W
Sylvanus
Maxrzz
Sylvanus
14,122
5,234
3,101
8,076
22,916
30,425
1,915
4,638
18,176
45,566
10,659
L
Izanami
PBAC0022
Izanami
22,206
17,043
0
4,965
25,271
8,045
3,408
5,880
19,151
0
103,792
W
Hun Batz
PChavez16
Hun Batz
30,749
9,231
0
8,118
24,169
11,391
3,542
3,977
20,010
0
157,031
L
Fenrir
ThePandhuh
Fenrir
16,703
4,223
0
6,228
26,519
11,540
0
4,838
21,521
0
80,574
L
12,046
137
0
3,829
17,670
6,102
0
5,747
11,843
83,258
0
L
Sobek
6,145
419
0
2,813
30,065
34,594
202
8,708
21,037
26,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,418
Gold Earned
78,049
604
Minions Killed
812
0
Camps Cleared
0
2,269,195
Distance Traveled
2,601,966
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,917
458
100
4
0
485,951
2
W
Scylla
14,001
539
143
6
0
523,994
9
W
Danzaburou
17,116
658
205
8
0
488,289
3
W
Bellona
16,418
631
199
8
0
549,345
5
W
Sylvanus
13,930
536
71
3
0
455,289
0
L
Izanami
12,655
487
164
6
0
393,396
1
W
Hun Batz
16,584
638
194
7
0
585,049
4
L
Fenrir
12,244
471
128
5
0
474,410
11
L
Agni
11,783
453
173
7
0
455,348
2
L
Sobek
10,819
416
39
2
0
460,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role