Player Matchup

Cthulhu
Cthulhu
FICAM02
Cthulhu
Level 29
God Stats
6W - 12L
1,410 SR
Queue Stats
101W - 90L
1,395 Elo+
Solo
Bellona
Bellona
Handzdown1
Bellona
Level 28
God Stats
9W - 10L
1,469 SR
Queue Stats
76W - 84L
1,379 Elo+
Solo
Arachne
Arachne
Lostt Storm
Arachne
Level 25
God Stats
32W - 36L
1,584 SR
Queue Stats
167W - 185L
1,368 Elo+
Solo
Ra
Ra
SwaggySam08
Ra
Level 4
God Stats
1W - 0L
1,242 SR
Queue Stats
2W - 5L
1,097 Elo+
Party 2
Charybdis
Charybdis
cbillig
Charybdis
Level 35
God Stats
2W - 1L
1,399 SR
Queue Stats
43W - 43L
1,383 Elo+
Party 2
Team Averages
Level 24
1,421 SR
1,324 Elo+

VS

Team Averages
Level 21
1,527 SR
1,351 Elo+
Neith
Neith
Albendinger
Neith
Level 14
God Stats
1W - 3L
1,573 SR
Queue Stats
12W - 17L
1,387 Elo+
Solo
Ne Zha
Ne Zha
AliCatx33
Ne Zha
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 96L
1,318 Elo+
Party 1
Sol
Sol
Gloryspren94
Sol
Level 27
God Stats
9W - 7L
1,500 SR
Queue Stats
95W - 107L
1,342 Elo+
Solo
Cthulhu
Cthulhu
TheEggBandit641
Cthulhu
Level 18
God Stats
2W - 2L
1,562 SR
Queue Stats
30W - 33L
1,388 Elo+
Solo
Nike
Nike
XrivetheadX
Nike
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 96L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FICAM02
Cthulhu
12
4 / 0 / 6
7,769
518
5,628
10,562
4,488
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
Handzdown1
Bellona
11
2 / 7 / 5
7,244
483
5,670
12,874
8,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Lostt Storm
Arachne
15
7 / 2 / 2
9,408
627
6,815
9,352
3,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 11 / 1
6,548
437
4,610
11,034
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
cbillig
Charybdis
14
9 / 2 / 5
9,118
608
7,594
8,031
2,340
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
6,744
450
5,759
11,065
3,190
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
AliCatx33
Ne Zha
11
1 / 4 / 6
7,200
480
2,972
9,365
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
15 / 2 / 2
9,733
649
12,973
8,600
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

4
0 / 3 / 0
4,705
314
1,100
3,594
1,375
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

11
3 / 5 / 3
6,887
459
3,847
8,783
4,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
33
22
Kills
21
22
Deaths
22
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Ne Zha
AliCatx33
Ne Zha
1
4
6
1
W
Cthulhu
FICAM02
Cthulhu
4
0
6
7
L
15
2
2
8
W
Bellona
Handzdown1
Bellona
2
7
5
0.64
W
Arachne
Lostt Storm
Arachne
7
2
2
4
W
0
11
1
0.05
L
0
3
0
0
L
3
5
3
0.9
W
Charybdis
cbillig
Charybdis
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,317
Damage
26,651
51,853
Taken
41,407
22,578
Mitigated
16,928
15,839
Healing
8,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,759
1,812
0
2,869
11,065
3,190
0
4,127
6,938
0
34,335
L
Ne Zha
AliCatx33
Ne Zha
2,972
1,595
0
1,541
9,365
4,990
38
817
8,321
0
32,785
W
Cthulhu
FICAM02
Cthulhu
5,628
731
104
4,050
10,562
4,488
925
988
9,574
25,630
0
L
12,973
4,898
0
2,730
8,600
2,807
1,186
2,854
5,374
48,001
0
W
Bellona
Handzdown1
Bellona
5,670
1,762
192
1,388
12,874
8,268
1,181
4,497
8,377
0
25,377
W
Arachne
Lostt Storm
Arachne
6,815
4,326
0
5,019
9,352
3,920
0
737
8,615
0
58,497
W
4,610
988
93
1,770
11,034
3,562
1,299
7,327
3,707
29,298
0
L
1,100
367
0
154
3,594
1,375
0
1,501
2,093
4,899
0
L
3,847
84
0
788
8,783
4,566
643
541
7,830
0
24,456
W
Charybdis
cbillig
Charybdis
7,594
3,219
0
3,223
8,031
2,340
3,111
524
7,507
0
46,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,087
Gold Earned
35,269
349
Minions Killed
268
0
Camps Cleared
0
1,369,077
Distance Traveled
1,127,277
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,744
450
54
4
0
230,727
0
L
Ne Zha
7,200
480
58
4
0
281,117
0
W
Cthulhu
7,769
518
41
3
0
293,236
0
L
Sol
9,733
649
90
6
0
238,684
1
W
Bellona
7,244
483
47
3
0
293,290
5
W
Arachne
9,408
627
104
7
0
290,728
0
W
Ra
6,548
437
56
4
0
227,161
0
L
Cthulhu
4,705
314
4
0
0
101,873
0
L
Nike
6,887
459
62
4
0
274,876
0
W
Charybdis
9,118
608
101
7
0
264,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role