Player Matchup

Aphrodite
Aphrodite
Chrono GG
Aphrodite
Level 29
God Stats
4W - 5L
1,410 SR
Queue Stats
155W - 76L
1,672 Elo+
Solo
Hel
Hel
Estoot
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,931 Elo+
Party 1
Arachne
Arachne
Gasoline5136
Arachne
Level 25
God Stats
13W - 4L
1,822 SR
Queue Stats
47W - 37L
1,603 Elo+
Solo
Nike
Nike
ItsTheSmoore
Nike
Level 28
God Stats
2W - 2L
1,653 SR
Queue Stats
99W - 49L
1,725 Elo+
Party 1
Ullr
Ullr
UnfilteredJoJo
Ullr
Level 17
God Stats
6W - 4L
1,611 SR
Queue Stats
13W - 9L
1,584 Elo+
Party 1
Team Averages
Level 21
1,599 SR
1,703 Elo+

VS

Team Averages
Level 14
1,571 SR
1,640 Elo+
Loki
Loki
BlackReaper3047
Loki
Level 27
God Stats
150W - 117L
1,636 SR
Queue Stats
199W - 163L
1,630 Elo+
Party 2
Kukulkan
Kukulkan
DarkHeartsFade
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,727 Elo+
Solo
Hou Yi
Hou Yi
HydraProcs
Hou Yi
Level 15
God Stats
1W - 6L
1,178 SR
Queue Stats
30W - 28L
1,454 Elo+
Party 2
Bakasura
Bakasura
SrReliur
Bakasura
Level 17
God Stats
6W - 0L
1,936 SR
Queue Stats
97W - 64L
1,757 Elo+
Solo
Kumbhakarna
Kumbhakarna
d3g3n3r3t_
Kumbhakarna
Level 6
God Stats
14W - 10L
1,606 SR
Queue Stats
32W - 22L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chrono GG
Aphrodite
10
1 / 4 / 0
6,146
410
7,991
10,021
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
Estoot
Hel
12
0 / 4 / 2
7,493
500
10,104
8,989
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Gasoline5136
Arachne
12
3 / 4 / 0
7,509
501
3,722
10,317
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 1
7,392
493
4,822
9,747
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 5 / 1
6,773
452
3,396
9,605
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 3
9,852
657
8,772
8,858
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
12
1 / 3 / 3
7,367
491
6,427
7,852
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
HydraProcs
Hou Yi
14
6 / 1 / 3
8,479
565
8,289
8,391
2,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
SrReliur
Bakasura
14
3 / 0 / 2
8,458
564
3,762
10,682
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
d3g3n3r3t_
Kumbhakarna
12
2 / 1 / 12
7,750
517
5,081
11,920
8,799
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
21
21
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
L
Aphrodite
Chrono GG
Aphrodite
1
4
0
0.25
W
Kukulkan
1
3
3
0.83
L
Hel
Estoot
Hel
0
4
2
0.25
L
Arachne
Gasoline5136
Arachne
3
4
0
0.75
W
Hou Yi
HydraProcs
Hou Yi
6
1
3
7.5
L
1
4
1
0.38
W
Bakasura
SrReliur
Bakasura
3
0
2
4
L
1
5
1
0.3
W
Kumbhakarna
d3g3n3r3t_
Kumbhakarna
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,035
Damage
32,331
48,679
Taken
47,703
16,989
Mitigated
22,434
16,171
Healing
22,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,772
2,183
0
3,505
8,858
3,516
174
2,268
6,507
0
60,965
L
Aphrodite
Chrono GG
Aphrodite
7,991
1,119
2,054
4,650
10,021
3,330
217
3,120
6,756
23,513
0
W
Kukulkan
6,427
452
0
1,708
7,852
2,631
714
4,792
2,838
35,107
0
L
Hel
Estoot
Hel
10,104
474
946
3,363
8,989
2,667
109
3,788
5,045
58,758
0
L
Arachne
Gasoline5136
Arachne
3,722
2,295
0
2,763
10,317
4,219
0
2,283
7,926
0
43,034
W
Hou Yi
HydraProcs
Hou Yi
8,289
2,972
0
4,862
8,391
2,567
610
2,772
5,595
0
51,768
L
4,822
792
0
1,725
9,747
4,088
0
926
8,749
0
43,327
W
Bakasura
SrReliur
Bakasura
3,762
2,478
0
7,547
10,682
4,921
0
2,869
7,749
0
59,729
L
3,396
1,651
0
670
9,605
2,685
389
1,009
8,596
0
37,548
W
Kumbhakarna
d3g3n3r3t_
Kumbhakarna
5,081
271
488
4,550
11,920
8,799
0
4,917
6,919
22,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,313
Gold Earned
41,906
422
Minions Killed
427
0
Camps Cleared
0
1,403,453
Distance Traveled
1,545,624
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,852
657
102
7
0
336,494
7
L
Aphrodite
6,146
410
33
2
0
269,093
1
W
Kukulkan
7,367
491
83
6
0
271,765
1
L
Hel
7,493
500
127
8
0
282,119
2
L
Arachne
7,509
501
86
6
0
304,818
5
W
Hou Yi
8,479
565
89
6
0
270,535
4
L
Nike
7,392
493
96
6
0
275,682
1
W
Bakasura
8,458
564
126
8
0
372,491
1
L
Ullr
6,773
452
80
5
0
271,741
2
W
Kumbhakarna
7,750
517
27
2
0
294,339
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role