Player Matchup

Cthulhu
Cthulhu
BLK-MESSIAH92
Cthulhu
Level 18
God Stats
13W - 14L
1,583 SR
Queue Stats
31W - 26L
1,599 Elo+
Solo
Bakasura
Bakasura
GaelDimes92
Bakasura
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,558 Elo+
Party 1
Neith
Neith
Saralagar
Neith
Level 18
God Stats
3W - 5L
1,206 SR
Queue Stats
15W - 21L
1,313 Elo+
Party 1
Thanatos
Thanatos
iYotaroz
Thanatos
Level 27
God Stats
20W - 12L
1,656 SR
Queue Stats
124W - 108L
1,483 Elo+
Solo
Vulcan
Vulcan
jOoRdAn JoOr
Vulcan
Level 101
God Stats
3W - 2L
1,808 SR
Queue Stats
376W - 348L
1,449 Elo+
Party 1
Team Averages
Level 34
1,551 SR
1,480 Elo+

VS

Team Averages
Level 13
1,390 SR
1,451 Elo+
Artio
Artio
BlaccRambo_
Artio
Level 15
God Stats
4W - 2L
1,150 SR
Queue Stats
18W - 18L
1,285 Elo+
Solo
Ra
Ra
BrownCheese84
Ra
Level 6
God Stats
0W - 3L
1,248 SR
Queue Stats
9W - 4L
1,480 Elo+
Solo
Hera
Hera
ImStillDefense
Hera
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,433 Elo+
Solo
Cabrakan
Cabrakan
billytheking77
Cabrakan
Level 6
God Stats
27W - 12L
1,596 SR
Queue Stats
73W - 55L
1,711 Elo+
Solo
Loki
Loki
comi_shadow2
Loki
Level 21
God Stats
1W - 3L
1,459 SR
Queue Stats
36W - 40L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
20
2 / 2 / 7
12,911
538
14,695
19,284
18,293
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
GaelDimes92
Bakasura
20
7 / 4 / 0
15,091
629
12,518
24,614
24,927
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
Saralagar
Neith
14
0 / 3 / 3
9,728
405
998
4,198
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
iYotaroz
Thanatos
20
6 / 6 / 2
12,746
531
9,056
17,151
8,572
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
18
4 / 5 / 2
12,412
517
9,316
16,544
7,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 4 / 2
6,841
285
394
5,553
1,689
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

20
9 / 6 / 0
13,197
550
16,995
20,684
9,766
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 1 / 0
7,960
332
2,385
5,031
1,593
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cabrakan
20
9 / 3 / 1
13,449
560
18,800
19,813
14,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 5 / 7
9,968
415
8,430
15,836
5,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
30
19
Kills
20
20
Deaths
19
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
2
7
2.75
L
0
4
2
0.25
L
9
6
0
1.5
W
Bakasura
GaelDimes92
Bakasura
7
4
0
1.75
L
1
1
0
1
W
Neith
Saralagar
Neith
0
3
3
0.5
L
Cabrakan
9
3
1
3.17
L
1
5
7
0.9
W
Thanatos
iYotaroz
Thanatos
6
6
2
1.17
W
Vulcan
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,583
Damage
47,004
81,791
Taken
66,917
62,167
Mitigated
33,377
33,686
Healing
18,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
14,695
1,028
157
6,452
19,284
18,293
308
8,907
10,030
87,515
0
L
394
99
0
818
5,553
1,689
112
1,010
4,543
6,132
0
L
16,995
2,909
549
7,932
20,684
9,766
0
12,347
8,120
114,350
0
W
Bakasura
GaelDimes92
Bakasura
12,518
4,518
0
9,758
24,614
24,927
162
13,079
11,447
24,339
57,401
L
2,385
1,035
0
813
5,031
1,593
0
2,032
2,999
24,438
0
W
Neith
Saralagar
Neith
998
0
0
187
4,198
2,800
288
3,057
1,039
0
22,549
L
Cabrakan
18,800
2,616
0
6,359
19,813
14,656
0
6,858
11,832
104,163
0
L
8,430
2,232
0
2,414
15,836
5,673
1,008
6,978
8,666
0
48,680
W
Thanatos
iYotaroz
Thanatos
9,056
3,297
0
11,113
17,151
8,572
4,195
6,139
10,998
0
100,211
W
Vulcan
9,316
1,640
0
6,019
16,544
7,575
1,256
6,797
9,703
79,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,888
Gold Earned
51,415
685
Minions Killed
552
0
Camps Cleared
0
2,009,058
Distance Traveled
1,575,935
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,911
538
148
6
0
470,759
0
L
Artio
6,841
285
14
1
0
179,647
1
L
Ra
13,197
550
201
8
0
404,418
5
W
Bakasura
15,091
629
213
9
0
470,847
0
L
Hera
7,960
332
55
2
0
139,868
2
W
Neith
9,728
405
58
2
0
179,226
1
L
Cabrakan
13,449
560
203
8
0
405,898
2
L
Loki
9,968
415
79
3
0
446,104
9
W
Thanatos
12,746
531
141
6
0
479,394
0
W
Vulcan
12,412
517
125
5
0
408,832
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role