Player Matchup

Raijin
Raijin
IIlHazardllI
Raijin
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 56L
1,679 Elo+
Party 1
Chaac
Chaac
KRAZYxDAxKING
Chaac
Level 127
God Stats
4W - 3L
1,477 SR
Queue Stats
183W - 152L
1,600 Elo+
Party 1
Cthulhu
Cthulhu
LLLKrabbyLLL
Cthulhu
Level 127
God Stats
7W - 3L
1,722 SR
Queue Stats
178W - 165L
1,593 Elo+
Party 1
Hun Batz
Hun Batz
TheeeNutKing
Hun Batz
Level 131
God Stats
10W - 8L
1,722 SR
Queue Stats
369W - 334L
1,561 Elo+
Party 1
Rama
Rama
the Last Rites
Rama
Level 95
God Stats
1W - 0L
1,688 SR
Queue Stats
35W - 47L
1,484 Elo+
Party 1
Team Averages
Level 103
1,622 SR
1,583 Elo+

VS

Team Averages
Level 65
1,521 SR
1,529 Elo+
Gilgamesh
Gilgamesh
Fireflame030
Gilgamesh
Level 102
God Stats
6W - 7L
1,593 SR
Queue Stats
131W - 121L
1,564 Elo+
Party 3
Artemis
Artemis
NotFriedJoe
Artemis
Level 82
God Stats
45W - 43L
1,423 SR
Queue Stats
306W - 332L
1,418 Elo+
Solo
Ymir
Ymir
Nunuzungis
Ymir
Level 49
God Stats
12W - 8L
1,638 SR
Queue Stats
70W - 60L
1,567 Elo+
Party 2
Hun Batz
Hun Batz
SockeyeSlamMan
Hun Batz
Level 46
God Stats
2W - 1L
1,730 SR
Queue Stats
27W - 28L
1,487 Elo+
Party 3
Olorun
Olorun
xWolfHound
Olorun
Level 48
God Stats
0W - 3L
1,220 SR
Queue Stats
75W - 58L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
6 / 0 / 2
6,492
649
5,603
4,669
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 0 / 0
6,270
627
3,902
4,531
3,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
LLLKrabbyLLL
Cthulhu
9
2 / 0 / 6
5,667
567
3,444
5,500
3,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
TheeeNutKing
Hun Batz
11
2 / 0 / 5
5,974
597
3,552
5,199
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 1 / 3
5,596
560
3,731
3,791
1,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fireflame030
Gilgamesh
9
0 / 2 / 0
5,388
539
2,536
6,345
3,526
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
NotFriedJoe
Artemis
9
1 / 3 / 0
4,885
489
2,601
4,181
979
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,522
452
1,627
8,717
4,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
8
0 / 3 / 1
4,670
467
1,247
5,497
1,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Olorun
xWolfHound
Olorun
9
0 / 3 / 0
5,186
519
2,469
6,719
2,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
14
Kills
1
1
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Fireflame030
Gilgamesh
0
2
0
0
W
Raijin
6
0
2
7
W
2
0
0
2
W
Cthulhu
LLLKrabbyLLL
Cthulhu
2
0
6
5
L
Artemis
NotFriedJoe
Artemis
1
3
0
0.33
L
0
3
1
0.17
L
Hun Batz
0
3
1
0.17
W
Hun Batz
TheeeNutKing
Hun Batz
2
0
5
4.5
W
2
1
3
3.5
L
Olorun
xWolfHound
Olorun
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,232
Damage
10,480
23,690
Taken
31,459
11,490
Mitigated
13,028
9,964
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Fireflame030
Gilgamesh
2,536
783
0
442
6,345
3,526
0
836
4,934
0
28,166
W
Raijin
5,603
865
112
2,349
4,669
1,431
447
1,104
3,565
37,316
0
W
3,902
477
0
3,202
4,531
3,712
90
0
4,531
6,805
24,627
W
Cthulhu
LLLKrabbyLLL
Cthulhu
3,444
247
120
1,136
5,500
3,431
511
919
4,581
14,193
0
L
Artemis
NotFriedJoe
Artemis
2,601
1,038
0
1,081
4,181
979
0
976
3,205
0
26,452
L
1,627
122
0
3,254
8,717
4,380
0
3,429
5,288
10,432
0
L
Hun Batz
1,247
563
0
802
5,497
1,823
0
1,198
4,299
0
19,880
W
Hun Batz
TheeeNutKing
Hun Batz
3,552
969
0
1,933
5,199
1,915
0
1,856
3,343
0
31,682
W
3,731
3,188
0
1,112
3,791
1,001
860
217
3,574
0
29,968
L
Olorun
xWolfHound
Olorun
2,469
816
0
1,475
6,719
2,320
0
3,444
3,275
34,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,999
Gold Earned
24,651
299
Minions Killed
255
0
Camps Cleared
0
916,286
Distance Traveled
867,350
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,388
539
78
8
0
156,464
4
W
Raijin
6,492
649
81
8
0
176,288
5
W
Chaac
6,270
627
62
6
0
160,729
3
W
Cthulhu
5,667
567
22
2
0
187,360
0
L
Artemis
4,885
489
51
5
0
162,345
1
L
Ymir
4,522
452
15
2
0
182,077
3
L
Hun Batz
4,670
467
50
5
0
191,416
0
W
Hun Batz
5,974
597
71
7
0
219,520
0
W
Rama
5,596
560
63
6
0
172,389
0
L
Olorun
5,186
519
61
6
0
175,048
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role