Player Matchup

Danzaburou
Danzaburou
Goldenrexking
Danzaburou
Level 61
God Stats
4W - 0L
1,724 SR
Queue Stats
57W - 55L
1,414 Elo+
Party 2
Sylvanus
Sylvanus
M0mmy Astrid
Sylvanus
Level 119
God Stats
9W - 11L
1,582 SR
Queue Stats
248W - 255L
1,435 Elo+
Party 2
Chang'e
Chang'e
OMW2SYS
Chang'e
Level 21
God Stats
22W - 21L
1,366 SR
Queue Stats
101W - 154L
1,221 Elo+
Party 2
Team Averages
Level 67
1,558 SR
1,357 Elo+

VS

Team Averages
Level 42
1,579 SR
1,214 Elo+
Zeus
Zeus
OleDirtyTexas
Zeus
Level 63
God Stats
2W - 4L
1,500 SR
Queue Stats
77W - 119L
965 Elo+
Solo
Ymir
Ymir
Serenity_Fresh13
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 52L
1,281 Elo+
Party 1
Mercury
Mercury
iLIL_-RRX
Mercury
Level 60
God Stats
1W - 2L
1,736 SR
Queue Stats
126W - 154L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Goldenrexking
Danzaburou
14
4 / 3 / 2
9,780
699
7,375
10,515
4,366
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
M0mmy Astrid
Sylvanus
15
6 / 0 / 5
10,756
768
9,674
12,913
7,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
OMW2SYS
Chang'e
12
2 / 0 / 4
9,388
671
3,845
2,823
881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
6,736
481
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 0
8,028
573
5,868
12,489
7,904
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mercury
iLIL_-RRX
Mercury
13
2 / 9 / 1
8,528
609
9,860
14,741
5,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
3
3
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Goldenrexking
Danzaburou
4
3
2
1.67
W
Sylvanus
M0mmy Astrid
Sylvanus
6
0
5
8.5
W
Chang'e
OMW2SYS
Chang'e
2
0
4
4
L
0
0
0
0
L
1
3
0
0.33
L
Mercury
iLIL_-RRX
Mercury
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,894
Damage
15,728
26,251
Taken
27,230
12,796
Mitigated
13,522
10,910
Healing
2,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Goldenrexking
Danzaburou
7,375
2,719
0
2,113
10,515
4,366
939
2,747
7,768
0
36,532
W
Sylvanus
M0mmy Astrid
Sylvanus
9,674
2,368
1,505
5,153
12,913
7,549
1,490
3,670
9,243
35,800
0
W
Chang'e
OMW2SYS
Chang'e
3,845
203
677
1,462
2,823
881
84
1,227
1,596
14,790
0
L
0
0
0
0
0
0
0
0
0
0
0
L
5,868
1,363
0
0
12,489
7,904
0
7,136
5,353
17,036
0
L
Mercury
iLIL_-RRX
Mercury
9,860
4,287
0
2,670
14,741
5,618
0
6,945
7,796
0
31,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,924
Gold Earned
23,292
132
Minions Killed
68
9
Camps Cleared
3
527,219
Distance Traveled
430,115
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,780
699
62
4
3
205,484
1
W
Sylvanus
10,756
768
52
4
4
205,943
2
W
Chang'e
9,388
671
18
1
2
115,792
0
L
Zeus
6,736
481
0
0
0
0
0
L
Ymir
8,028
573
22
2
0
197,542
0
L
Mercury
8,528
609
46
3
3
232,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role