Player Matchup

Anhur
Anhur
Khangeth
Anhur
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,688 Elo+
Party 1
Hercules
Hercules
SmiteRankedLMAO
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
SoloOrRunDownMid
He Bo
Level 16
God Stats
1W - 0L
1,830 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 42
1,610 SR
1,563 Elo+

VS

Team Averages
Level 83
1,407 SR
1,426 Elo+
Fenrir
Fenrir
BIGGGGGGGjim
Fenrir
Level 13
God Stats
2W - 6L
1,117 SR
Queue Stats
13W - 35L
1,167 Elo+
Party 2
Vamana
Vamana
deadpaulblart
Vamana
Level 109
God Stats
4W - 1L
1,639 SR
Queue Stats
162W - 126L
1,582 Elo+
Party 2
Terra
Terra
stinkypaulblart
Terra
Level 126
God Stats
1W - 3L
1,466 SR
Queue Stats
141W - 145L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Khangeth
Anhur
13
3 / 5 / 10
9,696
746
3,925
8,110
2,592
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
13
4 / 5 / 14
10,093
776
11,349
19,001
13,316
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
12 / 6 / 5
11,408
878
20,058
10,531
3,730
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
0 / 8 / 2
7,475
575
2,413
13,524
7,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
10 / 7 / 6
11,241
865
18,972
17,899
18,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 4 / 8
11,127
856
6,285
15,024
19,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
19
Kills
16
16
Deaths
19
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
8
2
0.13
W
Anhur
Khangeth
Anhur
3
5
10
1.6
W
Hercules
4
5
14
2.2
W
12
6
5
2.42
L
10
7
6
1.86
L
6
4
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,332
Damage
27,670
37,642
Taken
46,447
19,638
Mitigated
45,127
10,737
Healing
10,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,413
496
0
796
13,524
7,010
0
7,223
6,301
0
8,138
W
Anhur
Khangeth
Anhur
3,925
2,248
0
1,829
8,110
2,592
644
1,718
6,043
0
24,380
W
Hercules
11,349
4,075
0
6,880
19,001
13,316
318
3,824
14,033
0
25,246
W
20,058
728
0
2,028
10,531
3,730
541
2,318
7,745
38,523
0
L
18,972
7,680
9
4,843
17,899
18,486
482
7,572
10,327
5,889
36,893
L
6,285
1,044
1,882
2,857
15,024
19,631
514
5,972
9,052
18,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,197
Gold Earned
29,843
113
Minions Killed
74
5
Camps Cleared
1
701,135
Distance Traveled
703,276
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,475
575
10
1
0
213,499
1
W
Anhur
9,696
746
38
3
1
214,781
0
W
Hercules
10,093
776
36
3
1
265,171
2
W
He Bo
11,408
878
39
3
3
221,183
0
L
Vamana
11,241
865
37
3
1
230,594
2
L
Terra
11,127
856
27
2
0
259,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role