Player Matchup

Sun Wukong
Sun Wukong
HepHopAnonymous
Sun Wukong
Level 18
God Stats
14W - 12L
1,544 SR
Queue Stats
120W - 115L
1,571 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OneTankyBoi
Ah Muzen Cab
Level 29
God Stats
12W - 3L
1,753 SR
Queue Stats
79W - 71L
1,602 Elo+
Solo
Hun Batz
Hun Batz
Roscoe61
Hun Batz
Level 49
God Stats
3W - 0L
1,759 SR
Queue Stats
123W - 116L
1,483 Elo+
Party 1
Hel
Hel
Solbrah
Hel
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 77L
1,505 Elo+
Party 1
Ares
Ares
foxypoxy16
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 7L
1,212 Elo+
Solo
Team Averages
Level 25
1,611 SR
1,475 Elo+

VS

Team Averages
Level 23
1,499 SR
1,495 Elo+
Artemis
Artemis
Chaos HsG
Artemis
Level 29
God Stats
43W - 39L
1,569 SR
Queue Stats
89W - 73L
1,496 Elo+
Solo
Thor
Thor
Crazedude818
Thor
Level 7
God Stats
3W - 5L
1,500 SR
Queue Stats
58W - 53L
1,611 Elo+
Solo
Ah Puch
Ah Puch
Gorgonzoolaa
Ah Puch
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 62L
1,457 Elo+
Solo
Horus
Horus
Rustylunatic51
Horus
Level 27
God Stats
4W - 8L
1,387 SR
Queue Stats
65W - 63L
1,457 Elo+
Solo
Aphrodite
Aphrodite
SALLYTHEiCON
Aphrodite
Level 27
God Stats
4W - 7L
1,537 SR
Queue Stats
75W - 83L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HepHopAnonymous
Sun Wukong
17
1 / 1 / 4
11,530
480
8,904
17,798
19,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
OneTankyBoi
Ah Muzen Cab
20
6 / 2 / 1
15,364
640
17,661
21,445
9,141
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Roscoe61
Hun Batz
18
2 / 5 / 1
11,810
492
4,428
18,676
7,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
20
3 / 6 / 6
13,755
573
13,300
14,654
5,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 10 / 2
9,780
408
4,287
20,180
15,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chaos HsG
Artemis
18
7 / 3 / 4
11,607
484
14,363
18,200
6,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 4 / 7
10,477
437
9,389
17,846
12,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
Gorgonzoolaa
Ah Puch
19
4 / 3 / 5
11,775
491
14,359
16,832
9,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
7 / 1 / 8
11,204
467
15,615
18,734
21,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
SALLYTHEiCON
Aphrodite
11
2 / 1 / 4
8,448
352
3,670
8,429
3,481

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
12
Kills
24
24
Deaths
12
14
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Artemis
Chaos HsG
Artemis
7
3
4
3
L
4
4
7
1.88
L
Ah Puch
Gorgonzoolaa
Ah Puch
4
3
5
2.17
W
Sun Wukong
HepHopAnonymous
Sun Wukong
1
1
4
3
W
Ah Muzen Cab
OneTankyBoi
Ah Muzen Cab
6
2
1
3.25
W
Hun Batz
Roscoe61
Hun Batz
2
5
1
0.5
L
7
1
8
11
L
Aphrodite
SALLYTHEiCON
Aphrodite
2
1
4
4
W
Hel
3
6
6
1
W
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,580
Damage
57,396
92,753
Taken
80,041
57,261
Mitigated
53,300
27,992
Healing
34,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Chaos HsG
Artemis
14,363
8,554
170
4,920
18,200
6,071
885
1,998
16,150
0
80,861
L
9,389
2,946
957
4,774
17,846
12,700
1,006
4,714
12,903
0
61,195
L
Ah Puch
Gorgonzoolaa
Ah Puch
14,359
1,080
0
5,088
16,832
9,300
217
6,870
9,861
76,355
0
W
Sun Wukong
HepHopAnonymous
Sun Wukong
8,904
1,538
0
3,605
17,798
19,859
510
1,655
16,143
0
61,501
W
Ah Muzen Cab
OneTankyBoi
Ah Muzen Cab
17,661
9,651
0
14,382
21,445
9,141
9,083
3,645
17,800
0
165,762
W
Hun Batz
Roscoe61
Hun Batz
4,428
1,046
0
469
18,676
7,305
491
2,696
15,980
0
90,650
L
15,615
7,340
2,660
7,192
18,734
21,748
988
3,420
14,386
121
55,633
L
Aphrodite
SALLYTHEiCON
Aphrodite
3,670
531
3,641
4,871
8,429
3,481
0
1,042
7,387
27,164
0
W
Hel
13,300
145
2,980
5,812
14,654
5,786
878
6,729
7,925
113,463
0
W
4,287
528
0
744
20,180
15,170
231
3,502
16,678
20,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,239
Gold Earned
53,511
759
Minions Killed
518
0
Camps Cleared
0
2,256,620
Distance Traveled
1,942,822
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,607
484
155
6
0
400,706
4
L
Thor
10,477
437
97
4
0
417,001
0
L
Ah Puch
11,775
491
157
7
0
424,030
8
W
Sun Wukong
11,530
480
119
5
0
502,906
2
W
Ah Muzen Cab
15,364
640
254
11
0
465,991
2
W
Hun Batz
11,810
492
132
6
0
453,364
2
L
Horus
11,204
467
65
3
0
448,304
2
L
Aphrodite
8,448
352
44
2
0
252,781
2
W
Hel
13,755
573
212
9
0
438,751
3
W
Ares
9,780
408
42
2
0
395,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role