Player Matchup

Jing Wei
Jing Wei
DocAquarius7
Jing Wei
Level 107
God Stats
0W - 3L
1,382 SR
Queue Stats
379W - 500L
1,358 Elo+
Party 2
Cliodhna
Cliodhna
TASTEtheWAYNER
Cliodhna
Level 103
God Stats
1W - 1L
1,657 SR
Queue Stats
100W - 118L
1,432 Elo+
Party 2
Chaac
Chaac
Whateva-Forever
Chaac
Level 53
God Stats
11W - 17L
1,405 SR
Queue Stats
85W - 138L
1,298 Elo+
Party 2
Hades
Hades
YungBrolyGod
Hades
Level 47
God Stats
24W - 30L
1,405 SR
Queue Stats
100W - 145L
1,228 Elo+
Party 2
Ymir
Ymir
potatoturtle
Ymir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 78L
1,359 Elo+
Party 2
Team Averages
Level 71
1,470 SR
1,335 Elo+

VS

Team Averages
Level 79
1,660 SR
1,487 Elo+
Nemesis
Nemesis
 
Nemesis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
JeBronLamees
Gilgamesh
Level 17
God Stats
2W - 1L
1,713 SR
Queue Stats
13W - 13L
1,404 Elo+
Party 3
Kukulkan
Kukulkan
taterman52
Kukulkan
Level 28
God Stats
47W - 27L
1,671 SR
Queue Stats
90W - 85L
1,507 Elo+
Party 1
Olorun
Olorun
xF3ARtheB3ASTx
Olorun
Level 105
God Stats
14W - 9L
1,656 SR
Queue Stats
473W - 421L
1,505 Elo+
Party 1
Khepri
Khepri
xF3ARtheCHUKEx
Khepri
Level 87
God Stats
75W - 23L
1,760 SR
Queue Stats
175W - 143L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DocAquarius7
Jing Wei
9
0 / 8 / 1
5,626
375
3,850
9,514
2,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
10
0 / 5 / 1
6,263
418
7,327
11,019
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 6 / 0
6,531
435
3,768
10,123
6,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 3 / 0
6,341
423
2,047
9,977
4,430
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 5 / 0
6,189
413
3,452
11,913
9,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
2 / 0 / 4
8,694
580
3,360
7,923
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
JeBronLamees
Gilgamesh
15
8 / 0 / 2
9,452
630
9,118
7,962
5,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
taterman52
Kukulkan
14
2 / 0 / 3
9,125
608
7,625
3,254
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
10 / 1 / 4
9,616
641
13,670
12,559
6,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 0 / 13
9,359
624
3,796
9,849
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
1
Kills
26
27
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
4
4
L
Jing Wei
DocAquarius7
Jing Wei
0
8
1
0.06
W
Gilgamesh
JeBronLamees
Gilgamesh
8
0
2
9
L
Cliodhna
0
5
1
0.1
L
0
6
0
0
L
0
3
0
0
L
1
5
0
0.2
W
Kukulkan
taterman52
Kukulkan
2
0
3
3.5
W
10
1
4
12
W
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,444
Damage
37,569
52,546
Taken
41,547
26,709
Mitigated
28,451
11,490
Healing
14,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,360
1,222
0
4,098
7,923
3,252
43
360
7,523
0
58,407
L
Jing Wei
DocAquarius7
Jing Wei
3,850
2,933
0
1,118
9,514
2,784
0
6,477
3,037
0
24,303
W
Gilgamesh
JeBronLamees
Gilgamesh
9,118
2,062
0
1,481
7,962
5,560
307
480
6,886
6,122
41,961
L
Cliodhna
7,327
908
0
2,956
11,019
3,380
26
3,258
7,626
0
37,771
L
3,768
244
0
2,210
10,123
6,353
0
1,855
7,695
5,841
17,928
L
2,047
318
102
2,285
9,977
4,430
0
5,816
4,113
33,194
0
L
3,452
575
0
2,819
11,913
9,762
15
6,656
5,160
9,948
0
W
Kukulkan
taterman52
Kukulkan
7,625
812
0
356
3,254
1,449
1,914
577
2,677
60,460
0
W
13,670
7,406
215
7,359
12,559
6,993
5,589
2,996
9,563
65,182
12,033
W
3,796
536
0
1,482
9,849
11,197
320
1,735
8,069
20,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,950
Gold Earned
46,246
263
Minions Killed
457
0
Camps Cleared
0
1,300,392
Distance Traveled
1,505,500
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,694
580
97
6
0
332,314
3
L
Jing Wei
5,626
375
41
3
0
249,562
5
W
Gilgamesh
9,452
630
91
6
0
317,578
4
L
Cliodhna
6,263
418
72
5
0
306,787
2
L
Chaac
6,531
435
61
4
0
256,810
2
L
Hades
6,341
423
75
5
0
229,818
2
L
Ymir
6,189
413
14
1
0
257,415
2
W
Kukulkan
9,125
608
124
8
0
299,519
4
W
Olorun
9,616
641
109
7
0
260,141
2
W
Khepri
9,359
624
36
2
0
295,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role