Player Matchup

Izanami
Izanami
AAAmon
Izanami
Level 25
God Stats
5W - 2L
1,547 SR
Queue Stats
100W - 86L
1,498 Elo+
Party 2
Chaac
Chaac
Groosalugg
Chaac
Level 29
God Stats
2W - 4L
1,323 SR
Queue Stats
102W - 122L
1,583 Elo+
Solo
Mulan
Mulan
Mykicksclip
Mulan
Level 18
God Stats
6W - 0L
2,085 SR
Queue Stats
42W - 29L
1,667 Elo+
Solo
Da Ji
Da Ji
WheresUrHonor
Da Ji
Level 17
God Stats
2W - 2L
1,177 SR
Queue Stats
34W - 29L
1,475 Elo+
Party 2
Anubis
Anubis
izanoob
Anubis
Level 11
God Stats
6W - 0L
1,884 SR
Queue Stats
13W - 10L
1,580 Elo+
Solo
Team Averages
Level 20
1,603 SR
1,561 Elo+

VS

Team Averages
Level 25
1,562 SR
1,595 Elo+
Hercules
Hercules
 
Hercules
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Brit5345234
Tiamat
Level 20
God Stats
1W - 1L
1,653 SR
Queue Stats
24W - 23L
1,818 Elo+
Solo
Sol
Sol
Dr3adfull
Sol
Level 28
God Stats
3W - 3L
1,708 SR
Queue Stats
161W - 150L
1,583 Elo+
Solo
Odin
Odin
Trippy28
Odin
Level 25
God Stats
26W - 25L
1,451 SR
Queue Stats
202W - 206L
1,402 Elo+
Solo
Thanatos
Thanatos
XtheLichGamerX
Thanatos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AAAmon
Izanami
10
6 / 2 / 1
6,509
651
5,243
4,693
1,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
11
3 / 1 / 0
6,541
654
2,180
5,525
3,535
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 0 / 8
6,377
638
7,509
6,453
3,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 0 / 2
5,303
530
1,218
3,844
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
izanoob
Anubis
12
4 / 0 / 2
6,979
698
4,666
3,681
1,613
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
0 / 4 / 1
4,344
434
2,031
8,629
3,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tiamat
9
0 / 3 / 0
4,634
463
1,388
4,769
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 5 / 0
4,998
500
3,620
5,650
859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
7
0 / 3 / 0
4,353
435
1,101
3,871
2,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
9
2 / 3 / 0
5,288
529
2,238
5,660
1,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
18
Kills
3
3
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
1
0.13
W
Izanami
AAAmon
Izanami
6
2
1
3.25
L
Tiamat
0
3
0
0
L
1
5
0
0.2
W
Chaac
3
1
0
3
W
4
0
8
8
L
Odin
0
3
0
0
W
1
0
2
2
L
Thanatos
2
3
0
0.67
W
Anubis
izanoob
Anubis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,816
Damage
10,378
24,196
Taken
28,579
11,434
Mitigated
10,349
9,156
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,031
801
0
2,297
8,629
3,898
0
589
7,597
0
5,673
W
Izanami
AAAmon
Izanami
5,243
4,083
0
1,131
4,693
1,353
384
1,927
2,766
0
38,293
L
Tiamat
1,388
49
0
1,218
4,769
1,486
6
2,739
1,999
23,255
0
L
3,620
1,298
0
1,237
5,650
859
0
0
5,456
21,402
0
W
Chaac
2,180
637
0
2,256
5,525
3,535
0
133
5,392
0
33,056
W
7,509
1,465
0
2,263
6,453
3,513
0
2,026
4,363
0
21,874
L
Odin
1,101
141
0
557
3,871
2,280
0
0
3,871
2,486
10,172
W
1,218
497
0
689
3,844
1,420
237
137
3,695
0
20,071
L
Thanatos
2,238
372
0
3,251
5,660
1,826
0
1,338
4,279
0
22,846
W
Anubis
izanoob
Anubis
4,666
205
0
2,817
3,681
1,613
444
728
2,779
46,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
23,617
345
Minions Killed
176
0
Camps Cleared
0
961,243
Distance Traveled
946,776
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,344
434
9
1
0
207,615
2
W
Izanami
6,509
651
74
7
0
173,113
0
L
Tiamat
4,634
463
39
4
0
173,070
2
L
Sol
4,998
500
44
4
0
192,267
2
W
Chaac
6,541
654
81
8
0
201,033
1
W
Mulan
6,377
638
36
4
0
217,028
3
L
Odin
4,353
435
38
4
0
164,618
1
W
Da Ji
5,303
530
48
5
0
209,460
0
L
Thanatos
5,288
529
46
5
0
209,206
1
W
Anubis
6,979
698
106
11
0
160,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role