Player Matchup

Ne Zha
Ne Zha
Chrono GG
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 76L
1,677 Elo+
Solo
Nemesis
Nemesis
Denver_dogs7
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,793 Elo+
Solo
Izanami
Izanami
MRLegoshi15
Izanami
Level 27
God Stats
18W - 29L
1,505 SR
Queue Stats
127W - 124L
1,437 Elo+
Solo
Janus
Janus
StraightAutiism
Janus
Level 13
God Stats
1W - 1L
1,792 SR
Queue Stats
16W - 14L
1,594 Elo+
Solo
Bacchus
Bacchus
ZeBigBadWolf310
Bacchus
Level 22
God Stats
2W - 1L
1,861 SR
Queue Stats
78W - 76L
1,611 Elo+
Solo
Team Averages
Level 19
1,632 SR
1,622 Elo+

VS

Team Averages
Level 17
1,690 SR
1,597 Elo+
Ymir
Ymir
DroppinClips423
Ymir
Level 24
God Stats
6W - 5L
1,783 SR
Queue Stats
125W - 106L
1,541 Elo+
Solo
Apollo
Apollo
Fenschewtoy
Apollo
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,668 Elo+
Solo
Loki
Loki
Hl5OKA
Loki
Level 14
God Stats
14W - 6L
1,726 SR
Queue Stats
14W - 8L
1,608 Elo+
Party 1
King Arthur
King Arthur
Pictup
King Arthur
Level 15
God Stats
2W - 0L
1,809 SR
Queue Stats
16W - 8L
1,608 Elo+
Party 1
Janus
Janus
Sadow Teals
Janus
Level 18
God Stats
3W - 1L
1,631 SR
Queue Stats
29W - 21L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Chrono GG
Ne Zha
9
3 / 3 / 1
5,079
564
5,216
6,807
2,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Denver_dogs7
Nemesis
6
0 / 8 / 0
4,012
446
3,612
7,908
2,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Izanami
MRLegoshi15
Izanami
1
0 / 0 / 0
1,776
197
0
0
0
6
1 / 6 / 0
4,510
501
1,778
5,106
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

5
1 / 3 / 0
4,049
450
822
3,137
2,574
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 9
6,242
694
2,841
9,329
7,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Apollo
10
1 / 0 / 3
5,967
663
1,201
3,166
926
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Hl5OKA
Loki
11
7 / 0 / 1
6,295
699
2,603
3,453
989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Pictup
King Arthur
12
4 / 1 / 6
6,609
734
5,755
5,993
4,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
5 / 2 / 4
5,663
629
4,436
4,569
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
5
Kills
20
20
Deaths
5
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Chrono GG
Ne Zha
3
3
1
1.17
L
Nemesis
Denver_dogs7
Nemesis
0
8
0
0
W
3
2
9
3.75
W
Apollo
1
0
3
2.5
W
Loki
Hl5OKA
Loki
7
0
1
7.5
L
Izanami
MRLegoshi15
Izanami
0
0
0
0
W
King Arthur
Pictup
King Arthur
4
1
6
7
W
5
2
4
3.5
L
1
6
0
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,428
Damage
16,836
22,958
Taken
26,510
8,386
Mitigated
14,643
2,850
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Chrono GG
Ne Zha
5,216
1,211
0
1,610
6,807
2,016
0
2,484
4,109
0
20,408
L
Nemesis
Denver_dogs7
Nemesis
3,612
1,372
0
580
7,908
2,818
0
3,618
4,138
0
12,971
W
2,841
1,038
182
2,480
9,329
7,727
150
141
9,188
14,196
0
W
Apollo
1,201
491
0
933
3,166
926
1,526
593
2,573
0
31,223
W
Loki
Hl5OKA
Loki
2,603
507
0
1,504
3,453
989
0
85
3,334
0
28,088
L
Izanami
MRLegoshi15
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Pictup
King Arthur
5,755
883
0
1,760
5,993
4,130
36
1,454
4,334
5,229
31,687
W
4,436
304
0
463
4,569
871
302
88
4,481
24,940
0
L
1,778
442
0
600
5,106
978
0
342
4,764
12,482
0
L
822
142
30
30
3,137
2,574
0
1,040
2,017
4,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,426
Gold Earned
30,776
93
Minions Killed
272
0
Camps Cleared
0
600,459
Distance Traveled
817,648
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,079
564
33
4
0
161,670
2
L
Nemesis
4,012
446
21
2
0
191,755
2
W
Ymir
6,242
694
24
3
0
166,260
0
W
Apollo
5,967
663
70
8
0
140,903
1
W
Loki
6,295
699
65
7
0
147,553
0
L
Izanami
1,776
197
0
0
0
0
0
W
King Arthur
6,609
734
68
8
0
193,555
1
W
Janus
5,663
629
45
5
0
169,377
1
L
Janus
4,510
501
31
3
0
144,633
2
L
Bacchus
4,049
450
8
1
0
102,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role