Player Matchup

Chiron
Chiron
PanakinSkyWalkR
Chiron
Level 68
God Stats
2W - 5L
1,108 SR
Queue Stats
55W - 118L
1,192 Elo+
Party 1
Sylvanus
Sylvanus
blairb17
Sylvanus
Level 143
God Stats
52W - 57L
1,464 SR
Queue Stats
351W - 425L
1,390 Elo+
Party 1
Kukulkan
Kukulkan
cheddahbob78
Kukulkan
Level 16
God Stats
10W - 22L
1,258 SR
Queue Stats
16W - 30L
1,203 Elo+
Party 1
Team Averages
Level 76
1,276 SR
1,262 Elo+

VS

Team Averages
Level 19
1,453 SR
1,178 Elo+
Mercury
Mercury
AbundantGem6807
Mercury
Level 24
God Stats
1W - 3L
1,315 SR
Queue Stats
12W - 21L
1,209 Elo+
Party 2
Merlin
Merlin
Lucky gamer57
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,102 Elo+
Party 2
Bastet
Bastet
xXxBROXERxXx
Bastet
Level 27
God Stats
5W - 4L
1,544 SR
Queue Stats
47W - 79L
1,222 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 0 / 14
13,853
770
16,121
14,399
7,084
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
blairb17
Sylvanus
17
10 / 1 / 14
13,269
737
14,894
24,149
26,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
cheddahbob78
Kukulkan
15
5 / 2 / 14
12,085
671
10,909
9,259
4,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 11 / 1
10,396
578
9,416
18,866
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 10 / 2
10,383
577
9,049
14,898
4,595
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
13
1 / 6 / 1
10,064
559
14,201
23,561
11,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
27
Kills
3
3
Deaths
27
42
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
11
1
0.14
L
1
10
2
0.2
W
12
0
14
19
W
Sylvanus
blairb17
Sylvanus
10
1
14
17
W
Kukulkan
cheddahbob78
Kukulkan
5
2
14
6
L
Bastet
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,924
Damage
32,666
47,807
Taken
57,325
37,205
Mitigated
22,417
33,150
Healing
4,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,416
5,019
0
1,019
18,866
6,246
0
7,317
11,549
0
40,172
L
9,049
1,036
0
317
14,898
4,595
0
7,653
7,245
42,813
0
W
16,121
4,005
3,009
4,818
14,399
7,084
1,620
2,302
11,677
0
47,576
W
Sylvanus
blairb17
Sylvanus
14,894
2,933
9,893
13,436
24,149
26,079
1,237
5,520
18,206
44,306
7,908
W
Kukulkan
cheddahbob78
Kukulkan
10,909
852
1,154
840
9,259
4,042
320
2,064
6,888
30,861
0
L
Bastet
14,201
4,699
0
2,823
23,561
11,576
0
10,371
13,190
0
30,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,207
Gold Earned
30,843
211
Minions Killed
164
8
Camps Cleared
5
905,612
Distance Traveled
889,698
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,396
578
53
3
2
328,500
1
L
Merlin
10,383
577
75
4
1
234,086
0
W
Chiron
13,853
770
68
4
2
318,452
0
W
Sylvanus
13,269
737
82
5
5
308,948
2
W
Kukulkan
12,085
671
61
3
1
278,212
0
L
Bastet
10,064
559
36
2
2
327,112
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role