Player Matchup

Loki
Loki
DrunkMerlin
Loki
Level 48
God Stats
16W - 9L
1,680 SR
Queue Stats
192W - 188L
1,489 Elo+
Solo
Zeus
Zeus
I Sasuke I4578
Zeus
Level 140
God Stats
3W - 6L
1,532 SR
Queue Stats
91W - 85L
1,480 Elo+
Party 2
Fenrir
Fenrir
Ridi Pure
Fenrir
Level 136
God Stats
2W - 1L
1,751 SR
Queue Stats
18W - 12L
1,594 Elo+
Party 2
Gilgamesh
Gilgamesh
YoungSinatra006
Gilgamesh
Level 28
God Stats
2W - 1L
1,692 SR
Queue Stats
20W - 27L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
Yujiro Hanma403
Cthulhu
Level 98
God Stats
0W - 1L
1,416 SR
Queue Stats
22W - 16L
1,492 Elo+
Party 2
Team Averages
Level 90
1,614 SR
1,494 Elo+

VS

Team Averages
Level 99
1,459 SR
1,469 Elo+
Bacchus
Bacchus
Ashen Cure
Bacchus
Level 61
God Stats
58W - 58L
1,595 SR
Queue Stats
206W - 263L
1,480 Elo+
Party 1
Achilles
Achilles
BigLoo2020
Achilles
Level 43
God Stats
1W - 3L
1,162 SR
Queue Stats
55W - 58L
1,486 Elo+
Solo
Artemis
Artemis
Faffy Waffle o
Artemis
Level 145
God Stats
6W - 5L
1,669 SR
Queue Stats
131W - 138L
1,474 Elo+
Party 1
Scylla
Scylla
GoodOldFaith
Scylla
Level 125
God Stats
79W - 74L
1,525 SR
Queue Stats
103W - 104L
1,503 Elo+
Party 1
Cliodhna
Cliodhna
XchrisO48X
Cliodhna
Level 122
God Stats
8W - 11L
1,343 SR
Queue Stats
214W - 242L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 8
7,890
717
5,928
12,373
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 5 / 3
10,071
916
16,309
10,775
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Ridi Pure
Fenrir
15
5 / 6 / 6
9,363
851
8,376
15,424
12,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
YoungSinatra006
Gilgamesh
13
1 / 5 / 7
7,574
689
3,422
12,013
7,318
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 5 / 7
8,541
776
7,271
16,960
13,135
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ashen Cure
Bacchus
15
2 / 3 / 15
9,427
857
8,191
13,277
13,033
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Achilles
BigLoo2020
Achilles
16
6 / 5 / 13
10,640
967
13,574
13,517
12,803
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
7 / 2 / 6
10,583
962
15,693
9,616
4,300
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
17
8 / 1 / 13
11,075
1,007
11,318
8,400
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
XchrisO48X
Cliodhna
15
3 / 5 / 6
8,753
796
7,963
11,172
4,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
16
Kills
26
26
Deaths
16
31
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Ashen Cure
Bacchus
2
3
15
3.17
W
Achilles
BigLoo2020
Achilles
6
5
13
2.5
L
1
5
8
1
W
7
2
6
5
W
Scylla
8
1
13
14.5
L
7
5
3
1.7
L
Fenrir
Ridi Pure
Fenrir
5
6
6
1.33
W
Cliodhna
XchrisO48X
Cliodhna
3
5
6
1.2
L
Gilgamesh
YoungSinatra006
Gilgamesh
1
5
7
0.9
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,306
Damage
56,739
67,545
Taken
55,982
41,814
Mitigated
38,510
11,550
Healing
11,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Ashen Cure
Bacchus
8,191
1,041
755
1,606
13,277
13,033
554
7,756
5,295
19,145
0
W
Achilles
BigLoo2020
Achilles
13,574
3,764
679
2,048
13,517
12,803
97
5,061
8,224
0
23,164
L
5,928
716
0
2,367
12,373
4,505
0
4,069
8,164
0
21,992
W
15,693
8,311
0
2,467
9,616
4,300
760
3,854
5,524
0
36,964
W
Scylla
11,318
1,337
0
3,119
8,400
3,595
3,279
2,592
5,752
37,095
0
L
16,309
1,720
78
1,764
10,775
4,150
0
3,690
7,007
41,586
0
L
Fenrir
Ridi Pure
Fenrir
8,376
2,616
0
2,081
15,424
12,706
70
4,155
11,095
2,533
20,164
W
Cliodhna
XchrisO48X
Cliodhna
7,963
1,030
0
1,292
11,172
4,779
178
4,805
6,241
0
28,949
L
Gilgamesh
YoungSinatra006
Gilgamesh
3,422
585
196
760
12,013
7,318
13
2,908
9,009
0
12,555
L
7,271
529
988
3,316
16,960
13,135
0
4,373
12,426
18,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,439
Gold Earned
50,478
206
Minions Killed
217
8
Camps Cleared
6
1,031,698
Distance Traveled
1,085,447
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,427
857
18
2
0
228,277
2
W
Achilles
10,640
967
23
2
0
214,363
2
L
Loki
7,890
717
31
3
3
231,899
3
W
Artemis
10,583
962
46
4
2
213,802
3
W
Scylla
11,075
1,007
82
7
2
223,346
0
L
Zeus
10,071
916
85
8
1
188,054
3
L
Fenrir
9,363
851
34
3
4
207,500
4
W
Cliodhna
8,753
796
48
4
2
205,659
0
L
Gilgamesh
7,574
689
25
2
0
199,310
0
L
Cthulhu
8,541
776
31
3
0
204,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role