Player Matchup

Ah Muzen Cab
Ah Muzen Cab
F3ARMO333
Ah Muzen Cab
Level 109
God Stats
9W - 6L
1,548 SR
Queue Stats
325W - 310L
1,530 Elo+
Party 1
Jormungandr
Jormungandr
Uhlisuh
Jormungandr
Level 128
God Stats
7W - 5L
1,581 SR
Queue Stats
559W - 549L
1,527 Elo+
Party 1
Medusa
Medusa
XxHabitat_KingxX
Medusa
Level 129
God Stats
10W - 6L
1,589 SR
Queue Stats
563W - 553L
1,528 Elo+
Party 1
Hel
Hel
jad333
Hel
Level 65
God Stats
7W - 4L
1,392 SR
Queue Stats
288W - 287L
1,524 Elo+
Solo
Kuzenbo
Kuzenbo
kaiserpikachu
Kuzenbo
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
274W - 271L
1,504 Elo+
Solo
Team Averages
Level 108
1,522 SR
1,523 Elo+

VS

Team Averages
Level 99
1,535 SR
1,496 Elo+
Hades
Hades
DevilishSkies
Hades
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 130L
1,461 Elo+
Solo
Yemoja
Yemoja
Laure316
Yemoja
Level 63
God Stats
2W - 1L
1,799 SR
Queue Stats
306W - 299L
1,502 Elo+
Solo
The Morrigan
The Morrigan
Moy2020
The Morrigan
Level 63
God Stats
2W - 4L
1,568 SR
Queue Stats
163W - 154L
1,540 Elo+
Solo
Nemesis
Nemesis
SonataM
Nemesis
Level 115
God Stats
1W - 1L
1,290 SR
Queue Stats
21W - 20L
1,504 Elo+
Solo
Merlin
Merlin
z_Youngblood
Merlin
Level 129
God Stats
2W - 1L
1,517 SR
Queue Stats
119W - 128L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
F3ARMO333
Ah Muzen Cab
18
5 / 6 / 16
12,114
673
21,606
17,447
6,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Uhlisuh
Jormungandr
20
4 / 7 / 23
12,577
699
14,320
27,809
36,476
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 7 / 17
12,072
671
16,925
25,678
9,428
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
jad333
Hel
20
14 / 4 / 18
15,238
847
30,189
33,793
15,341
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
20
7 / 4 / 21
13,627
757
15,762
25,441
46,219
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 10
10,856
603
10,741
30,836
27,122
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
Laure316
Yemoja
18
4 / 8 / 14
11,950
664
12,676
24,280
32,025
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
Moy2020
The Morrigan
20
9 / 7 / 10
12,735
708
29,056
14,256
5,464
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
SonataM
Nemesis
19
3 / 6 / 20
11,777
654
17,187
22,194
16,293
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Merlin
20
12 / 8 / 12
15,233
846
38,564
22,580
9,097
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
94
36
Kills
28
28
Deaths
37
95
Assists
66
Player
Kills
Deaths
Assists
KDA
L
0
8
10
0.63
W
Ah Muzen Cab
F3ARMO333
Ah Muzen Cab
5
6
16
2.17
L
Yemoja
Laure316
Yemoja
4
8
14
1.38
L
The Morrigan
Moy2020
The Morrigan
9
7
10
2
L
Nemesis
SonataM
Nemesis
3
6
20
2.17
W
Jormungandr
Uhlisuh
Jormungandr
4
7
23
2.21
W
6
7
17
2.07
W
Hel
jad333
Hel
14
4
18
5.75
W
Kuzenbo
7
4
21
4.38
L
Merlin
12
8
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,802
Damage
108,224
130,168
Taken
114,146
114,078
Mitigated
90,001
69,336
Healing
44,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,741
706
2,292
8,564
30,836
27,122
578
12,475
18,361
27,821
0
W
Ah Muzen Cab
F3ARMO333
Ah Muzen Cab
21,606
5,944
1,643
4,320
17,447
6,614
2,225
11,995
5,395
0
43,684
L
Yemoja
Laure316
Yemoja
12,676
3,153
9,327
5,018
24,280
32,025
441
13,559
10,721
23,513
0
L
The Morrigan
Moy2020
The Morrigan
29,056
5,189
101
1,501
14,256
5,464
1,293
8,676
5,509
32,749
13,485
L
Nemesis
SonataM
Nemesis
17,187
5,365
3,146
7,360
22,194
16,293
532
12,909
9,285
0
26,586
W
Jormungandr
Uhlisuh
Jormungandr
14,320
3,402
1,901
1,706
27,809
36,476
888
14,327
13,073
38,386
0
W
16,925
6,349
3,739
4,241
25,678
9,428
3,156
16,937
8,517
0
32,995
W
Hel
jad333
Hel
30,189
1,274
24,327
22,668
33,793
15,341
316
23,840
9,741
61,919
0
W
Kuzenbo
15,762
5,791
1,332
3,459
25,441
46,219
250
11,071
14,031
30,494
0
L
Merlin
38,564
2,054
1,838
4,972
22,580
9,097
515
12,634
9,946
76,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,628
Gold Earned
62,551
198
Minions Killed
210
0
Camps Cleared
0
1,517,293
Distance Traveled
1,397,771
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,856
603
37
2
0
252,093
0
W
Ah Muzen Cab
12,114
673
45
3
0
316,662
0
L
Yemoja
11,950
664
20
1
0
252,676
0
L
The Morrigan
12,735
708
44
2
0
265,347
0
L
Nemesis
11,777
654
22
1
0
353,757
0
W
Jormungandr
12,577
699
35
2
0
249,249
0
W
Medusa
12,072
671
44
2
0
272,313
0
W
Hel
15,238
847
55
3
0
340,974
0
W
Kuzenbo
13,627
757
19
1
0
338,095
0
L
Merlin
15,233
846
87
5
0
273,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role