Player Matchup

Serqet
Serqet
Silver V
 
Serqet
Silver V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Silver I
DevotedPage5613
He Bo
Silver I
Level 80
God Stats
2W - 2L
1,648 SR
Queue Stats
238W - 251L
1,172 MMR
Party 1
Neith
Neith
Silver I
Xv SHADOW xX
Neith
Silver I
Level 147
God Stats
17W - 14L
1,586 SR
Queue Stats
413W - 432L
1,206 MMR
Solo
Sylvanus
Sylvanus
Silver I
YawningScimitar
Sylvanus
Silver I
Level 55
God Stats
6W - 5L
1,766 SR
Queue Stats
68W - 79L
1,238 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
kingkor97
Jormungandr
Gold IV
Level 159
God Stats
13W - 13L
1,581 SR
Queue Stats
77W - 97L
1,402 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,616 SR
1,304 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,602 SR
1,231 MMR
Hel
Hel
Gold IV
afromaker
Hel
Gold IV
Level 135
God Stats
18W - 6L
1,606 SR
Queue Stats
263W - 255L
1,261 MMR
Solo
Geb
Geb
Silver I
dannyboy2252
Geb
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
376W - 399L
1,173 MMR
Solo
King Arthur
King Arthur
Bronze III
phantom079431
King Arthur
Bronze III
Level 88
God Stats
1W - 2L
1,596 SR
Queue Stats
8W - 7L
1,384 MMR
Solo
Bellona
Bellona
Silver I
plex72
Bellona
Silver I
Level 154
God Stats
73W - 55L
1,524 SR
Queue Stats
216W - 211L
1,134 MMR
Solo
Chiron
Chiron
Gold V
zolsokis
Chiron
Gold V
Level 128
God Stats
1W - 0L
1,783 SR
Queue Stats
69W - 74L
1,204 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 4 / 4
6,106
436
2,944
8,391
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 2
6,310
451
6,351
9,706
2,767
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 3
7,123
509
7,970
8,347
2,562
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
10
1 / 7 / 0
6,535
467
8,714
11,652
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
kingkor97
Jormungandr
12
4 / 0 / 2
7,860
561
7,993
13,516
7,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ArtioSetGilgameshChaacPersephone

VS

Bans
PeleTiamatAphroditeAnubisMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 4
8,993
642
10,193
9,619
3,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 3 / 7
6,640
474
4,757
14,045
7,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
phantom079431
King Arthur
13
4 / 1 / 5
7,720
551
6,805
11,789
4,882
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
plex72
Bellona
16
8 / 2 / 4
9,162
654
10,032
13,003
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
zolsokis
Chiron
12
0 / 2 / 3
6,742
482
6,352
7,177
1,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
9
Kills
20
20
Deaths
9
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
4
4
0.5
L
1
5
2
0.4
L
3
4
3
1.13
L
Sylvanus
1
7
0
0.14
W
8
1
4
10
W
0
3
7
1.17
L
Jormungandr
kingkor97
Jormungandr
4
0
2
5
W
King Arthur
phantom079431
King Arthur
4
1
5
6.5
W
Bellona
plex72
Bellona
8
2
4
5
W
Chiron
zolsokis
Chiron
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,972
Damage
38,139
51,612
Taken
55,633
22,962
Mitigated
26,102
15,987
Healing
26,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,944
549
0
3,200
8,391
3,845
0
1,652
6,643
0
20,440
L
6,351
358
0
2,602
9,706
2,767
0
3,720
5,842
38,831
0
L
7,970
2,868
0
2,197
8,347
2,562
476
1,859
6,482
0
44,599
L
Sylvanus
8,714
2,582
0
2,045
11,652
5,798
0
2,876
8,710
30,663
8,663
W
10,193
974
2,963
5,861
9,619
3,890
0
4,986
4,465
62,853
0
W
4,757
677
1,577
3,317
14,045
7,539
0
5,254
8,663
20,209
0
L
Jormungandr
kingkor97
Jormungandr
7,993
1,355
0
5,943
13,516
7,990
189
4,827
8,565
35,329
0
W
King Arthur
phantom079431
King Arthur
6,805
436
0
5,017
11,789
4,882
64
6,127
5,662
2,051
37,231
W
Bellona
plex72
Bellona
10,032
4,364
47
3,812
13,003
8,179
173
4,847
7,790
0
67,331
W
Chiron
zolsokis
Chiron
6,352
2,340
944
2,838
7,177
1,612
0
827
6,350
0
46,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,934
Gold Earned
39,257
329
Minions Killed
420
0
Camps Cleared
0
1,304,751
Distance Traveled
1,480,933
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,106
436
45
3
0
288,461
5
L
He Bo
6,310
451
58
4
0
273,596
3
L
Neith
7,123
509
81
6
0
245,233
3
L
Sylvanus
6,535
467
83
6
0
251,629
0
W
Hel
8,993
642
124
9
0
306,399
3
W
Geb
6,640
474
21
2
0
286,715
7
L
Jormungandr
7,860
561
62
4
0
245,832
2
W
King Arthur
7,720
551
70
5
0
303,093
3
W
Bellona
9,162
654
120
9
0
316,069
0
W
Chiron
6,742
482
85
6
0
268,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role