Player Matchup

King Arthur
King Arthur
Jakemancakeman
King Arthur
Level 15
God Stats
5W - 3L
1,751 SR
Queue Stats
79W - 45L
1,679 Elo+
Party 2
Thor
Thor
ReaperStopper
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,113 Elo+
Solo
Sol
Sol
chrustufa
Sol
Level 35
God Stats
11W - 3L
1,750 SR
Queue Stats
114W - 80L
1,628 Elo+
Party 2
Team Averages
Level 18
1,667 SR
1,473 Elo+

VS

Team Averages
Level 52
1,334 SR
1,497 Elo+
Agni
Agni
MonneyNinja55
Agni
Level 108
God Stats
9W - 4L
1,396 SR
Queue Stats
280W - 307L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
OozieHaCkz
Sun Wukong
Level 27
God Stats
4W - 12L
1,353 SR
Queue Stats
78W - 92L
1,517 Elo+
Party 1
Heimdallr
Heimdallr
TartrSaws
Heimdallr
Level 22
God Stats
5W - 8L
1,254 SR
Queue Stats
59W - 65L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jakemancakeman
King Arthur
11
2 / 5 / 2
7,027
639
7,469
13,356
8,414
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 6 / 1
6,682
607
1,833
9,167
3,087
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 4 / 3
7,334
667
9,246
7,687
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 6
8,397
763
12,055
8,442
2,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
OozieHaCkz
Sun Wukong
13
6 / 1 / 7
8,487
772
9,562
8,766
7,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
TartrSaws
Heimdallr
12
3 / 2 / 9
7,906
719
4,682
7,195
2,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
15
15
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Jakemancakeman
King Arthur
2
5
2
0.6
W
6
1
6
9
W
Sun Wukong
OozieHaCkz
Sun Wukong
6
1
7
9.5
L
1
6
1
0.25
W
Heimdallr
TartrSaws
Heimdallr
3
2
9
3.75
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,548
Damage
26,299
30,210
Taken
24,403
13,964
Mitigated
13,058
3,913
Healing
4,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Jakemancakeman
King Arthur
7,469
1,131
0
2,442
13,356
8,414
0
4,687
7,768
0
21,187
W
12,055
979
63
1,422
8,442
2,886
394
2,810
5,304
36,368
0
W
Sun Wukong
OozieHaCkz
Sun Wukong
9,562
1,772
0
1,243
8,766
7,571
76
2,811
5,599
0
20,423
L
1,833
149
0
0
9,167
3,087
0
3,574
5,021
0
4,747
W
Heimdallr
TartrSaws
Heimdallr
4,682
2,506
0
1,557
7,195
2,601
505
2,968
3,957
0
20,654
L
9,246
2,459
0
1,471
7,687
2,463
0
3,303
4,045
22,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,043
Gold Earned
24,790
77
Minions Killed
136
2
Camps Cleared
7
573,251
Distance Traveled
593,110
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,027
639
28
3
0
194,753
2
W
Agni
8,397
763
73
7
5
206,927
1
W
Sun Wukong
8,487
772
25
2
0
198,603
1
L
Thor
6,682
607
7
1
0
180,269
2
W
Heimdallr
7,906
719
38
3
2
187,580
1
L
Sol
7,334
667
42
4
2
198,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role