Player Matchup

Ares
Ares
BabbzTheB
Ares
Level 17
God Stats
0W - 2L
1,504 SR
Queue Stats
73W - 42L
1,736 Elo+
Solo
Cliodhna
Cliodhna
DensestCarpet0
Cliodhna
Level 29
God Stats
26W - 22L
1,613 SR
Queue Stats
111W - 99L
1,679 Elo+
Solo
Ra
Ra
EBK_Creed
Ra
Level 8
God Stats
3W - 1L
1,883 SR
Queue Stats
39W - 32L
1,680 Elo+
Solo
Bellona
Bellona
Im-JungIe
Bellona
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 32L
1,533 Elo+
Solo
Ullr
Ullr
Not Zach M
Ullr
Level 8
God Stats
2W - 1L
1,693 SR
Queue Stats
59W - 17L
1,669 Elo+
Solo
Team Averages
Level 16
1,639 SR
1,660 Elo+

VS

Team Averages
Level 19
1,589 SR
1,607 Elo+
Ullr
Ullr
BlackReaper3047
Ullr
Level 27
God Stats
6W - 5L
1,686 SR
Queue Stats
199W - 163L
1,652 Elo+
Solo
Athena
Athena
COVID-_-HULL
Athena
Level 8
God Stats
3W - 7L
1,840 SR
Queue Stats
28W - 30L
1,710 Elo+
Solo
Loki
Loki
DaredVoyage6769
Loki
Level 20
God Stats
24W - 10L
1,570 SR
Queue Stats
235W - 234L
1,582 Elo+
Solo
Zeus
Zeus
Ruan50Kc
Zeus
Level 16
God Stats
1W - 0L
1,278 SR
Queue Stats
59W - 44L
1,546 Elo+
Solo
Sol
Sol
papirrin_aczn
Sol
Level 26
God Stats
7W - 4L
1,573 SR
Queue Stats
212W - 245L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 4 / 5
6,371
425
6,208
18,523
13,498
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
9
4 / 7 / 1
6,955
464
5,903
13,738
4,940
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 6 / 1
4,900
327
430
7,896
2,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Im-JungIe
Bellona
9
1 / 2 / 0
6,215
414
2,072
17,153
14,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 4 / 1
5,802
387
3,769
13,390
4,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
8,621
575
8,321
8,614
2,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
10
0 / 2 / 8
7,433
496
2,251
11,501
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
4 / 3 / 9
10,001
667
9,591
12,751
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
15
13 / 1 / 2
10,626
708
25,027
6,509
2,289
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 0 / 7
10,102
673
15,444
10,584
4,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
7
Kills
23
23
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ares
1
4
5
0.88
W
3
1
5
5.5
W
Athena
0
2
8
2
W
4
3
9
2.83
L
Cliodhna
4
7
1
0.64
L
0
6
1
0.08
L
Bellona
Im-JungIe
Bellona
1
2
0
0.5
L
1
4
1
0.38
W
Zeus
13
1
2
14
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,382
Damage
60,634
70,700
Taken
49,959
39,468
Mitigated
22,131
6,320
Healing
17,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
6,208
635
90
1,180
18,523
13,498
0
12,151
6,372
14,922
0
W
8,321
2,757
0
3,254
8,614
2,530
3,045
912
7,692
0
47,015
W
Athena
2,251
664
0
1,459
11,501
9,060
613
2,744
8,757
14,355
0
W
9,591
4,573
0
2,963
12,751
3,679
0
1,603
10,324
0
73,514
L
Cliodhna
5,903
549
0
311
13,738
4,940
0
7,026
6,712
0
25,539
L
430
129
338
572
7,896
2,325
0
5,471
2,425
3,324
0
L
Bellona
Im-JungIe
Bellona
2,072
435
0
2,376
17,153
14,690
6
9,916
7,237
0
16,409
L
3,769
1,634
0
1,453
13,390
4,015
0
6,784
6,606
0
24,316
W
Zeus
25,027
3,358
0
3,843
6,509
2,289
1,913
1,295
5,206
83,222
0
W
15,444
4,840
0
6,067
10,584
4,573
6,455
40
10,534
68,774
6,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,243
Gold Earned
46,783
161
Minions Killed
477
0
Camps Cleared
0
777,543
Distance Traveled
1,462,765
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,371
425
21
1
0
209,459
5
W
Ullr
8,621
575
68
5
0
299,174
3
W
Athena
7,433
496
37
2
0
307,110
0
W
Loki
10,001
667
112
7
0
316,039
5
L
Cliodhna
6,955
464
46
3
0
172,519
0
L
Ra
4,900
327
9
1
0
71,307
1
L
Bellona
6,215
414
39
3
0
141,072
0
L
Ullr
5,802
387
46
3
0
183,186
4
W
Zeus
10,626
708
123
8
0
261,221
2
W
Sol
10,102
673
137
9
0
279,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role