Player Matchup

Pele
Pele
AzraeIxx
Pele
Level 83
God Stats
4W - 3L
1,289 SR
Queue Stats
322W - 354L
1,377 Elo+
Party 2
Izanami
Izanami
KhaoticKitten
Izanami
Level 67
God Stats
1W - 2L
1,315 SR
Queue Stats
21W - 39L
1,166 Elo+
Solo
Loki
Loki
jayKRAZZY
Loki
Level 43
God Stats
7W - 13L
1,495 SR
Queue Stats
129W - 137L
1,375 Elo+
Party 2
Team Averages
Level 64
1,366 SR
1,306 Elo+

VS

Team Averages
Level 65
1,386 SR
1,203 Elo+
Fenrir
Fenrir
MooseOf7s
Fenrir
Level 24
God Stats
0W - 1L
1,233 SR
Queue Stats
1W - 6L
1,007 Elo+
Party 1
Thoth
Thoth
ckasper112
Thoth
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,230 Elo+
Party 1
Thor
Thor
strangerDANjA
Thor
Level 144
God Stats
245W - 280L
1,427 SR
Queue Stats
699W - 933L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
6 / 0 / 5
9,418
785
10,558
8,743
4,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
10
0 / 1 / 6
7,617
635
2,420
4,372
1,413
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
12
5 / 2 / 3
8,411
701
5,506
6,771
3,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MooseOf7s
Fenrir
10
0 / 3 / 2
6,905
575
2,116
8,437
4,272
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
11
2 / 4 / 0
7,739
645
5,535
7,060
1,528
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 2
7,127
594
4,145
10,696
4,778
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
11
Kills
2
3
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
6
0
5
8.5
W
Izanami
0
1
6
3
L
Fenrir
MooseOf7s
Fenrir
0
3
2
0.33
L
Thoth
2
4
0
0.5
W
Loki
5
2
3
3.25
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,484
Damage
11,796
19,886
Taken
26,193
9,477
Mitigated
10,578
3,683
Healing
2,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
10,558
2,131
0
3,458
8,743
4,521
493
3,153
5,343
0
37,309
W
Izanami
2,420
1,032
0
0
4,372
1,413
872
1,322
2,926
0
18,007
L
Fenrir
MooseOf7s
Fenrir
2,116
232
0
67
8,437
4,272
0
448
7,822
72
4,676
L
Thoth
5,535
207
0
270
7,060
1,528
0
317
6,526
22,135
0
W
Loki
5,506
405
0
225
6,771
3,543
114
1,745
4,910
0
16,679
L
4,145
545
144
1,741
10,696
4,778
0
1,198
9,096
0
28,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,446
Gold Earned
21,771
142
Minions Killed
81
6
Camps Cleared
6
640,342
Distance Traveled
641,994
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,418
785
68
6
5
235,743
0
W
Izanami
7,617
635
54
5
0
185,949
0
L
Fenrir
6,905
575
6
1
0
222,582
0
L
Thoth
7,739
645
33
3
0
227,901
4
W
Loki
8,411
701
20
2
1
218,650
1
L
Thor
7,127
594
42
4
6
191,511
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role