Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Arghtwodeetoo
Odin
Level 34
God Stats
77W - 69L
1,501 SR
Queue Stats
100W - 118L
1,401 Elo+
Party 1
Chaac
Chaac
Nessik451
Chaac
Level 45
God Stats
43W - 28L
1,558 SR
Queue Stats
144W - 151L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
Rundas2
Danzaburou
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
123W - 142L
1,359 Elo+
Solo
Cliodhna
Cliodhna
ubeddarun
Cliodhna
Level 123
God Stats
4W - 0L
1,812 SR
Queue Stats
295W - 326L
1,440 Elo+
Solo
Team Averages
Level 74
1,574 SR
1,425 Elo+

VS

Team Averages
Level 82
1,537 SR
1,424 Elo+
Odin
Odin
 
Odin
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
EndlessNaught
Hachiman
Level 128
God Stats
0W - 1L
1,542 SR
Queue Stats
20W - 27L
1,421 Elo+
Party 2
Cabrakan
Cabrakan
RECKLESS MOTION
Cabrakan
Level 26
God Stats
2W - 2L
1,583 SR
Queue Stats
28W - 45L
1,355 Elo+
Party 2
Nox
Nox
Trixzta93
Nox
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 203L
1,426 Elo+
Solo
Apollo
Apollo
kevzdead
Apollo
Level 92
God Stats
13W - 12L
1,563 SR
Queue Stats
236W - 257L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
3 / 0 / 1
6,890
626
5,132
4,060
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
1 / 5 / 5
5,325
484
2,816
7,880
4,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Nessik451
Chaac
11
0 / 0 / 0
6,414
583
2,598
6,465
4,985
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Rundas2
Danzaburou
11
5 / 2 / 2
6,877
625
6,087
6,607
1,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
ubeddarun
Cliodhna
11
3 / 0 / 2
6,150
559
3,132
6,091
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
0 / 0 / 0
5,610
510
335
3,655
2,373
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
EndlessNaught
Hachiman
9
3 / 3 / 2
5,665
515
6,754
7,487
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cabrakan
9
4 / 4 / 3
6,147
559
3,835
6,936
6,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 0
5,012
456
808
6,430
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
kevzdead
Apollo
9
0 / 2 / 0
5,410
492
2,238
7,556
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
12
Kills
7
7
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
0
1
3.5
L
Odin
 
Odin
0
0
0
0
W
1
5
5
0.7
L
Hachiman
EndlessNaught
Hachiman
3
3
2
1.33
W
Chaac
Nessik451
Chaac
0
0
0
0
L
Cabrakan
4
4
3
1.38
W
Danzaburou
Rundas2
Danzaburou
5
2
2
3
L
0
3
0
0
L
Apollo
kevzdead
Apollo
0
2
0
0
W
Cliodhna
ubeddarun
Cliodhna
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,765
Damage
13,970
31,103
Taken
32,064
14,280
Mitigated
14,808
10,515
Healing
7,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
5,132
1,209
0
1,258
4,060
1,355
80
746
3,252
48,542
0
L
Odin
 
Odin
335
0
0
260
3,655
2,373
0
0
3,393
0
28,340
W
2,816
1,018
0
360
7,880
4,401
204
2,128
5,752
0
10,883
L
Hachiman
EndlessNaught
Hachiman
6,754
4,083
0
3,100
7,487
1,523
0
0
7,399
0
26,524
W
Chaac
Nessik451
Chaac
2,598
634
0
4,276
6,465
4,985
285
0
6,465
0
38,325
L
Cabrakan
3,835
931
0
365
6,936
6,177
120
0
6,936
14,542
0
W
Danzaburou
Rundas2
Danzaburou
6,087
3,024
0
2,033
6,607
1,895
662
1,551
5,056
0
37,321
L
808
138
0
1,066
6,430
2,136
0
2,941
3,267
27,464
0
L
Apollo
kevzdead
Apollo
2,238
1,192
0
2,991
7,556
2,599
280
1,887
5,587
0
34,173
W
Cliodhna
ubeddarun
Cliodhna
3,132
0
0
2,588
6,091
1,644
0
156
5,935
0
37,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,656
Gold Earned
27,844
345
Minions Killed
288
0
Camps Cleared
0
1,123,593
Distance Traveled
988,659
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,890
626
95
9
0
223,060
3
L
Odin
5,610
510
73
7
0
207,247
1
W
Odin
5,325
484
20
2
0
227,981
0
L
Hachiman
5,665
515
49
4
0
187,358
0
W
Chaac
6,414
583
94
9
0
221,358
0
L
Cabrakan
6,147
559
23
2
0
201,540
0
W
Danzaburou
6,877
625
73
7
0
211,849
2
L
Nox
5,012
456
63
6
0
191,640
0
L
Apollo
5,410
492
80
7
0
200,874
0
W
Cliodhna
6,150
559
63
6
0
239,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role