Player Matchup

Odin
Odin
 
Odin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
FriskyFenrir
Ullr
Level 138
God Stats
2W - 5L
1,411 SR
Queue Stats
108W - 118L
1,462 Elo+
Solo
Mulan
Mulan
Titan5
Mulan
Level 128
God Stats
2W - 2L
1,708 SR
Queue Stats
199W - 176L
1,538 Elo+
Solo
Set
Set
Yovaskar
Set
Level 89
God Stats
0W - 1L
1,732 SR
Queue Stats
2W - 3L
1,737 Elo+
Party 1
Merlin
Merlin
dreadphoenix168
Merlin
Level 15
God Stats
0W - 1L
1,550 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 98
1,580 SR
1,547 Elo+

VS

Team Averages
Level 105
1,615 SR
1,517 Elo+
Sol
Sol
AyyoNice
Sol
Level 125
God Stats
1W - 0L
1,802 SR
Queue Stats
183W - 170L
1,407 Elo+
Solo
Hera
Hera
ItalianMagic
Hera
Level 146
God Stats
1W - 0L
1,724 SR
Queue Stats
86W - 59L
1,594 Elo+
Party 2
Gilgamesh
Gilgamesh
dylraven
Gilgamesh
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,669 Elo+
Party 2
Tiamat
Tiamat
romanalan
Tiamat
Level 160
God Stats
4W - 1L
1,504 SR
Queue Stats
209W - 221L
1,485 Elo+
Solo
Thanatos
Thanatos
ttmeep101
Thanatos
Level 47
God Stats
10W - 5L
1,543 SR
Queue Stats
75W - 74L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
4 / 0 / 3
8,594
781
7,786
12,329
11,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 5 / 4
6,183
562
1,679
8,613
3,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Titan5
Mulan
14
2 / 5 / 5
8,170
743
6,900
13,688
9,903
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 4 / 2
8,405
764
6,607
14,366
6,247
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
0 / 6 / 4
6,761
615
3,648
9,019
2,308
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 4
9,876
898
13,828
9,999
4,007
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

15
1 / 3 / 13
8,822
802
12,127
7,160
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
dylraven
Gilgamesh
13
0 / 0 / 9
7,752
705
3,015
6,050
4,906
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Tiamat
romanalan
Tiamat
14
0 / 1 / 14
8,858
805
7,744
8,518
6,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Thanatos
ttmeep101
Thanatos
16
11 / 3 / 4
10,756
978
14,176
10,397
5,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
9
Kills
20
20
Deaths
9
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
4
0
3
5.5
W
8
2
4
5
L
0
5
4
0.4
W
1
3
13
2.5
L
Mulan
Titan5
Mulan
2
5
5
0.9
L
3
4
2
1
L
0
6
4
0.33
W
Gilgamesh
dylraven
Gilgamesh
0
0
9
4.5
W
Tiamat
romanalan
Tiamat
0
1
14
7
W
Thanatos
ttmeep101
Thanatos
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,620
Damage
50,890
58,015
Taken
42,124
33,467
Mitigated
23,829
8,113
Healing
16,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,786
1,633
0
1,400
12,329
11,918
0
8,495
3,834
0
21,875
W
13,828
4,747
0
2,360
9,999
4,007
2,542
1,162
8,660
36,009
0
L
1,679
405
558
1,699
8,613
3,091
0
6,635
1,978
0
9,070
W
12,127
3,434
0
1,586
7,160
3,018
1,124
1,074
5,861
39,903
0
L
Mulan
Titan5
Mulan
6,900
532
0
1,826
13,688
9,903
0
7,131
6,557
0
21,499
L
6,607
1,786
0
2,033
14,366
6,247
0
8,644
5,722
0
18,854
L
3,648
380
34
563
9,019
2,308
1
3,310
5,709
18,118
0
W
Gilgamesh
dylraven
Gilgamesh
3,015
682
338
1,524
6,050
4,906
197
733
5,039
0
17,468
W
Tiamat
romanalan
Tiamat
7,744
719
120
3,903
8,518
6,291
1,582
678
7,629
28,115
0
W
Thanatos
ttmeep101
Thanatos
14,176
4,846
0
6,996
10,397
5,607
1,219
308
9,958
0
27,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,113
Gold Earned
46,064
162
Minions Killed
249
3
Camps Cleared
12
920,673
Distance Traveled
1,033,739
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,594
781
38
3
0
237,323
0
W
Sol
9,876
898
55
5
2
193,540
4
L
Ullr
6,183
562
16
1
1
146,398
3
W
Hera
8,822
802
79
7
6
183,362
0
L
Mulan
8,170
743
32
3
1
187,486
0
L
Set
8,405
764
30
3
1
187,775
0
L
Merlin
6,761
615
46
4
0
161,691
0
W
Gilgamesh
7,752
705
33
3
1
233,062
0
W
Tiamat
8,858
805
45
4
1
187,433
1
W
Thanatos
10,756
978
37
3
2
236,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role