Player Matchup

Hercules
Hercules
 
Hercules
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
CheeseViking
Ares
Level 106
God Stats
2W - 0L
1,742 SR
Queue Stats
87W - 90L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Faddur
Cthulhu
Level 108
God Stats
1W - 2L
1,898 SR
Queue Stats
159W - 144L
1,536 Elo+
Party 2
Anubis
Anubis
Zavior
Anubis
Level 110
God Stats
2W - 0L
1,579 SR
Queue Stats
40W - 35L
1,541 Elo+
Party 2
Cupid
Cupid
l0l00l0ll0l00ll0
Cupid
Level 46
God Stats
4W - 1L
1,542 SR
Queue Stats
270W - 295L
1,483 Elo+
Solo
Team Averages
Level 91
1,652 SR
1,513 Elo+

VS

Team Averages
Level 86
1,626 SR
1,472 Elo+
Olorun
Olorun
FCR3WNIT
Olorun
Level 128
God Stats
11W - 6L
1,662 SR
Queue Stats
569W - 546L
1,508 Elo+
Solo
Khepri
Khepri
GRROOOT
Khepri
Level 128
God Stats
15W - 11L
1,673 SR
Queue Stats
379W - 344L
1,475 Elo+
Party 1
Anubis
Anubis
NumberJuanKiller
Anubis
Level 56
God Stats
0W - 2L
1,283 SR
Queue Stats
80W - 93L
1,435 Elo+
Solo
Cabrakan
Cabrakan
YoungCoop88
Cabrakan
Level 48
God Stats
4W - 2L
1,836 SR
Queue Stats
465W - 449L
1,467 Elo+
Party 1
Hachiman
Hachiman
uberduber3
Hachiman
Level 68
God Stats
6W - 4L
1,674 SR
Queue Stats
538W - 508L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
5 / 2 / 16
10,748
896
11,394
21,449
19,847
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
4 / 3 / 17
9,776
815
9,623
15,587
17,542
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Faddur
Cthulhu
17
4 / 3 / 15
9,964
830
14,922
12,722
14,141
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Zavior
Anubis
17
6 / 3 / 9
9,986
832
14,357
6,998
3,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
4 / 4 / 11
9,905
825
13,055
10,081
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
FCR3WNIT
Olorun
16
3 / 5 / 4
8,853
738
8,245
15,682
9,337
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
GRROOOT
Khepri
17
3 / 4 / 10
10,083
840
9,218
13,723
17,508
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 6
8,904
742
11,435
10,621
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
YoungCoop88
Cabrakan
17
2 / 4 / 13
9,336
778
6,575
19,182
20,606
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
uberduber3
Hachiman
13
3 / 6 / 6
8,564
714
10,289
12,116
5,229
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
54
23
Kills
15
15
Deaths
24
68
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
2
16
6.5
W
4
3
17
4.17
L
Olorun
FCR3WNIT
Olorun
3
5
4
1
W
Cthulhu
Faddur
Cthulhu
4
3
15
3.83
L
Khepri
GRROOOT
Khepri
3
4
10
2
L
4
5
6
1.4
L
Cabrakan
YoungCoop88
Cabrakan
2
4
13
2.13
W
Anubis
Zavior
Anubis
6
3
9
3.5
W
4
4
11
2.38
L
Hachiman
uberduber3
Hachiman
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,351
Damage
45,762
66,837
Taken
71,324
59,280
Mitigated
58,063
29,190
Healing
24,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
11,394
3,504
4,716
10,544
21,449
19,847
909
9,152
12,297
0
16,861
W
9,623
80
0
1,274
15,587
17,542
842
6,528
9,059
13,940
0
L
Olorun
FCR3WNIT
Olorun
8,245
2,202
6,561
6,114
15,682
9,337
962
9,540
6,142
21,746
0
W
Cthulhu
Faddur
Cthulhu
14,922
742
3,451
1,897
12,722
14,141
632
6,697
6,025
24,685
0
L
Khepri
GRROOOT
Khepri
9,218
961
0
1,247
13,723
17,508
0
6,527
7,196
17,073
0
L
11,435
107
348
2,213
10,621
5,383
0
5,871
4,750
22,033
0
L
Cabrakan
YoungCoop88
Cabrakan
6,575
929
367
5,628
19,182
20,606
196
10,992
8,190
15,847
0
W
Anubis
Zavior
Anubis
14,357
236
757
1,335
6,998
3,808
1,097
5,148
1,850
34,519
0
W
13,055
4,683
2,964
2,252
10,081
3,942
1,335
7,948
2,133
0
40,555
L
Hachiman
uberduber3
Hachiman
10,289
6,473
496
1,813
12,116
5,229
788
5,972
6,144
0
18,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,379
Gold Earned
45,740
120
Minions Killed
102
0
Camps Cleared
0
1,150,190
Distance Traveled
1,019,482
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,748
896
8
1
0
262,281
0
W
Ares
9,776
815
2
0
0
239,437
1
L
Olorun
8,853
738
37
3
0
192,700
3
W
Cthulhu
9,964
830
33
3
0
234,397
0
L
Khepri
10,083
840
5
0
0
239,737
0
L
Anubis
8,904
742
22
2
0
195,466
0
L
Cabrakan
9,336
778
20
2
0
194,602
2
W
Anubis
9,986
832
34
3
0
206,697
0
W
Cupid
9,905
825
43
4
0
207,378
6
L
Hachiman
8,564
714
18
2
0
196,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role