Player Matchup

Rama
Rama
CrazyCashew
Rama
Level 25
God Stats
25W - 12L
1,687 SR
Queue Stats
183W - 181L
1,421 Elo+
Solo
Olorun
Olorun
Ditheron
Olorun
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,477 Elo+
Party 3
Yemoja
Yemoja
HaitiDS
Yemoja
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Kali
Kali
Spirit_of_Cygnus
Kali
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 44L
1,117 Elo+
Party 2
Nike
Nike
SpiritofCygnus
Nike
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 47L
1,302 Elo+
Party 2
Team Averages
Level 27
1,537 SR
1,364 Elo+

VS

Team Averages
Level 20
1,497 SR
1,416 Elo+
Thor
Thor
FjordSmack
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 88L
1,468 Elo+
Party 1
Hades
Hades
LhitSord
Hades
Level 29
God Stats
25W - 29L
1,464 SR
Queue Stats
74W - 109L
1,317 Elo+
Solo
Erlang Shen
Erlang Shen
RagingSumo
Erlang Shen
Level 28
God Stats
11W - 16L
1,520 SR
Queue Stats
47W - 64L
1,411 Elo+
Solo
Neith
Neith
Tetethet
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
watts1182
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 108L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 8
11,030
613
12,728
12,576
3,383
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Ditheron
Olorun
17
15 / 4 / 5
12,419
690
18,063
16,928
5,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
HaitiDS
Yemoja
14
1 / 4 / 15
10,060
559
4,335
10,779
6,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
4 / 7 / 5
9,885
549
9,206
15,883
5,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 9 / 1
8,060
448
2,114
14,223
6,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 6
10,161
565
15,792
13,402
5,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
LhitSord
Hades
15
10 / 6 / 4
10,156
564
13,515
17,077
8,141
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
RagingSumo
Erlang Shen
14
10 / 3 / 3
9,608
534
12,165
12,475
12,323
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Tetethet
Neith
4
0 / 4 / 1
5,616
312
983
3,705
1,000
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
12
0 / 10 / 6
7,664
426
4,234
16,676
14,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
48
26
Kills
28
28
Deaths
28
34
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
4
8
2.5
W
Olorun
Ditheron
Olorun
15
4
5
4.38
L
8
5
6
2.2
W
Yemoja
HaitiDS
Yemoja
1
4
15
2.13
L
Hades
LhitSord
Hades
10
6
4
2
L
Erlang Shen
RagingSumo
Erlang Shen
10
3
3
3.83
W
4
7
5
0.93
W
0
9
1
0.06
L
Neith
Tetethet
Neith
0
4
1
0.13
L
Ares
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,446
Damage
46,689
70,389
Taken
63,335
27,594
Mitigated
41,454
22,669
Healing
14,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,728
10,137
0
2,426
12,576
3,383
2,279
3,525
9,051
0
100,870
W
Olorun
Ditheron
Olorun
18,063
10,802
690
8,194
16,928
5,572
1,501
4,604
12,324
73,090
0
L
15,792
3,171
0
2,329
13,402
5,867
0
4,091
9,208
0
63,600
W
Yemoja
HaitiDS
Yemoja
4,335
777
3,104
1,288
10,779
6,928
613
5,780
4,999
17,798
0
L
Hades
LhitSord
Hades
13,515
1,142
332
6,306
17,077
8,141
1,255
6,454
10,423
51,422
0
L
Erlang Shen
RagingSumo
Erlang Shen
12,165
6,974
0
3,318
12,475
12,323
1,401
3,555
8,860
0
40,184
W
9,206
4,989
428
5,822
15,883
5,596
69
5,202
10,681
0
36,148
W
2,114
1,457
0
717
14,223
6,115
0
1,847
12,376
0
27,364
L
Neith
Tetethet
Neith
983
515
0
890
3,705
1,000
345
2,169
1,380
0
5,394
L
Ares
4,234
489
0
1,149
16,676
14,123
162
5,436
11,066
25,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,454
Gold Earned
43,205
371
Minions Killed
313
0
Camps Cleared
0
1,593,134
Distance Traveled
1,365,380
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,030
613
135
8
0
301,739
0
W
Olorun
12,419
690
119
7
0
333,386
0
L
Thor
10,161
565
105
6
0
315,924
0
W
Yemoja
10,060
559
18
1
0
332,146
3
L
Hades
10,156
564
78
4
0
306,118
2
L
Erlang Shen
9,608
534
74
4
0
367,270
5
W
Kali
9,885
549
45
3
0
325,538
0
W
Nike
8,060
448
54
3
0
300,325
0
L
Neith
5,616
312
17
1
0
84,878
0
L
Ares
7,664
426
39
2
0
291,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role