Player Matchup

Baron Samedi
Baron Samedi
Aeriniti
Baron Samedi
Level 49
God Stats
38W - 27L
1,830 SR
Queue Stats
449W - 502L
1,466 Elo+
Party 2
Cliodhna
Cliodhna
DaviMacuzaya
Cliodhna
Level 159
God Stats
6W - 3L
1,843 SR
Queue Stats
1,172W - 1,229L
1,446 Elo+
Solo
Nu Wa
Nu Wa
Hallowen_Mex
Nu Wa
Level 41
God Stats
65W - 47L
1,599 SR
Queue Stats
198W - 221L
1,533 Elo+
Party 3
Chang'e
Chang'e
PsychoM3x
Chang'e
Level 63
God Stats
15W - 15L
1,529 SR
Queue Stats
214W - 204L
1,513 Elo+
Party 3
Athena
Athena
omahgurd
Athena
Level 124
God Stats
1W - 3L
1,453 SR
Queue Stats
125W - 130L
1,461 Elo+
Party 2
Team Averages
Level 87
1,651 SR
1,484 Elo+

VS

Team Averages
Level 109
1,788 SR
1,781 Elo+
Charybdis
Charybdis
Gamehugger73
Charybdis
Level 147
God Stats
18W - 4L
1,765 SR
Queue Stats
198W - 40L
1,862 Elo+
Party 1
Zeus
Zeus
GhostBoy1111
Zeus
Level 68
God Stats
12W - 0L
2,056 SR
Queue Stats
197W - 52L
1,827 Elo+
Party 1
Bacchus
Bacchus
KazProGaming
Bacchus
Level 49
God Stats
113W - 19L
1,911 SR
Queue Stats
171W - 29L
1,911 Elo+
Party 1
Cthulhu
Cthulhu
King Shuugo
Cthulhu
Level 155
God Stats
93W - 34L
1,829 SR
Queue Stats
355W - 112L
1,824 Elo+
Party 1
Olorun
Olorun
Tobyisagoodboy08
Olorun
Level 127
God Stats
3W - 8L
1,381 SR
Queue Stats
552W - 539L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aeriniti
Baron Samedi
15
0 / 2 / 4
8,788
879
11,002
7,613
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
DaviMacuzaya
Cliodhna
15
2 / 1 / 2
9,607
961
9,097
11,985
5,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 4 / 3
9,311
931
12,889
11,641
4,768
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
PsychoM3x
Chang'e
15
0 / 1 / 4
8,724
872
5,850
13,498
14,091
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Athena
omahgurd
Athena
15
2 / 4 / 3
9,566
957
9,997
17,334
18,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

203

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Gamehugger73
Charybdis
17
7 / 1 / 5
11,245
1,125
25,396
10,009
3,420
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
1 / 2 / 8
9,312
931
8,421
9,051
3,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KazProGaming
Bacchus
16
1 / 1 / 8
9,060
906
7,044
9,105
11,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
King Shuugo
Cthulhu
16
0 / 0 / 10
10,122
1,012
11,211
14,824
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
3 / 1 / 6
9,659
966
5,218
8,671
3,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
5
Kills
12
12
Deaths
5
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Aeriniti
Baron Samedi
0
2
4
1
L
Cliodhna
DaviMacuzaya
Cliodhna
2
1
2
3
W
Charybdis
Gamehugger73
Charybdis
7
1
5
9.5
W
1
2
8
2.5
L
1
4
3
0.63
W
Bacchus
KazProGaming
Bacchus
1
1
8
5
W
Cthulhu
King Shuugo
Cthulhu
0
0
10
5
L
Chang'e
PsychoM3x
Chang'e
0
1
4
2
W
3
1
6
6
L
Athena
omahgurd
Athena
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,835
Damage
57,290
62,071
Taken
51,660
47,019
Mitigated
36,197
10,349
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Aeriniti
Baron Samedi
11,002
812
2,177
1,158
7,613
4,035
0
5,505
1,998
26,961
0
L
Cliodhna
DaviMacuzaya
Cliodhna
9,097
738
0
1,161
11,985
5,743
0
6,577
5,314
0
26,898
W
Charybdis
Gamehugger73
Charybdis
25,396
12,954
0
1,371
10,009
3,420
0
7,433
2,352
0
64,545
W
8,421
1,516
0
740
9,051
3,337
0
6,714
2,191
25,618
0
L
12,889
4,448
151
968
11,641
4,768
0
6,103
5,386
35,869
0
W
Bacchus
KazProGaming
Bacchus
7,044
334
0
524
9,105
11,372
0
6,414
2,518
13,600
0
W
Cthulhu
King Shuugo
Cthulhu
11,211
1,180
478
2,473
14,824
14,125
0
10,851
3,643
34,445
0
L
Chang'e
PsychoM3x
Chang'e
5,850
185
1,897
2,427
13,498
14,091
0
6,231
7,015
21,432
0
W
5,218
2,185
2,687
1,783
8,671
3,943
0
7,300
1,218
22,938
0
L
Athena
omahgurd
Athena
9,997
1,419
0
410
17,334
18,382
0
6,714
10,464
18,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,996
Gold Earned
49,398
189
Minions Killed
246
9
Camps Cleared
6
922,651
Distance Traveled
944,781
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,788
879
45
5
2
184,173
0
L
Cliodhna
9,607
961
44
4
7
202,039
1
W
Charybdis
11,245
1,125
94
9
4
198,005
3
W
Zeus
9,312
931
52
5
2
175,245
1
L
Nu Wa
9,311
931
55
6
0
181,591
1
W
Bacchus
9,060
906
10
1
0
184,232
0
W
Cthulhu
10,122
1,012
38
4
0
199,869
1
L
Chang'e
8,724
872
20
2
0
189,312
3
W
Olorun
9,659
966
52
5
0
187,430
0
L
Athena
9,566
957
25
3
0
165,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role