Player Matchup

Morgan Le Fay
Morgan Le Fay
CsTuMyy
Morgan Le Fay
Level 160
God Stats
4W - 4L
1,544 SR
Queue Stats
234W - 182L
1,637 Elo+
Party 1
Hercules
Hercules
InTerFazZe
Hercules
Level 160
God Stats
5W - 4L
1,627 SR
Queue Stats
423W - 380L
1,585 Elo+
Party 1
Izanami
Izanami
Xxkevj19xX
Izanami
Level 159
God Stats
2W - 4L
1,666 SR
Queue Stats
164W - 109L
1,737 Elo+
Party 1
Team Averages
Level 160
1,612 SR
1,653 Elo+

VS

Team Averages
Level 109
1,519 SR
1,567 Elo+
Rama
Rama
CBK Moee
Rama
Level 157
God Stats
0W - 5L
1,406 SR
Queue Stats
557W - 453L
1,622 Elo+
Solo
Horus
Horus
Leleyat
Horus
Level 66
God Stats
2W - 4L
1,593 SR
Queue Stats
227W - 218L
1,490 Elo+
Solo
Sol
Sol
oh_Haze
Sol
Level 105
God Stats
43W - 50L
1,558 SR
Queue Stats
238W - 278L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CsTuMyy
Morgan Le Fay
16
4 / 5 / 3
12,744
637
23,610
20,146
8,350
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
InTerFazZe
Hercules
17
3 / 5 / 5
13,568
678
12,094
30,156
32,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Xxkevj19xX
Izanami
17
3 / 4 / 5
12,872
644
20,682
19,198
6,966
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
2 / 6 / 9
12,050
603
11,487
23,772
10,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Leleyat
Horus
16
3 / 0 / 11
13,748
687
13,756
25,498
35,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sol
17
9 / 4 / 5
13,204
660
27,427
20,718
7,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
10
Kills
14
14
Deaths
10
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Rama
2
6
9
1.08
W
Morgan Le Fay
CsTuMyy
Morgan Le Fay
4
5
3
1.1
W
Hercules
InTerFazZe
Hercules
3
5
5
1.1
L
Horus
Leleyat
Horus
3
0
11
8.5
W
Izanami
Xxkevj19xX
Izanami
3
4
5
1.38
L
Sol
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,386
Damage
52,670
69,500
Taken
69,988
47,333
Mitigated
53,876
24,146
Healing
33,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
11,487
8,443
0
3,673
23,772
10,181
522
9,527
14,245
0
54,052
W
Morgan Le Fay
CsTuMyy
Morgan Le Fay
23,610
1,070
258
6,513
20,146
8,350
597
8,100
11,732
64,075
0
W
Hercules
InTerFazZe
Hercules
12,094
1,892
494
11,524
30,156
32,017
179
10,164
19,322
0
24,588
L
Horus
Leleyat
Horus
13,756
6,756
8,657
13,262
25,498
35,949
301
6,697
18,801
0
24,095
W
Izanami
Xxkevj19xX
Izanami
20,682
13,618
0
5,357
19,198
6,966
2,342
8,247
10,539
0
87,922
L
Sol
27,427
8,666
0
8,137
20,718
7,746
1,912
8,112
12,606
70,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,184
Gold Earned
39,002
238
Minions Killed
214
8
Camps Cleared
8
1,146,327
Distance Traveled
1,110,001
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
12,050
603
94
5
2
337,474
0
W
Morgan Le Fay
12,744
637
68
3
1
378,197
3
W
Hercules
13,568
678
29
1
1
430,475
3
L
Horus
13,748
687
16
1
1
410,548
4
W
Izanami
12,872
644
141
7
6
337,655
1
L
Sol
13,204
660
104
5
5
361,979
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role