Player Matchup

Hou Yi
Hou Yi
Gold I
CTRL_ALT_DEFE735
Hou Yi
Gold I
Level 147
God Stats
6W - 8L
1,655 SR
Queue Stats
99W - 94L
1,640 MMR
Party 2
Ymir
Ymir
Gold IV
DarkleTinct
Ymir
Gold IV
Level 149
God Stats
2W - 5L
1,491 SR
Queue Stats
95W - 87L
1,458 MMR
Party 2
Vulcan
Vulcan
Gold II
SgtPepperWalrus
Vulcan
Gold II
Level 160
God Stats
24W - 11L
1,611 SR
Queue Stats
57W - 47L
1,802 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,586 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 79
1,541 SR
1,612 MMR
Agni
Agni
Platinum IV
FreelanceBonobo
Agni
Platinum IV
Level 62
God Stats
4W - 5L
1,645 SR
Queue Stats
19W - 19L
1,802 MMR
Party 1
Cabrakan
Cabrakan
Gold II
Ronis_the_Ronin
Cabrakan
Gold II
Level 86
God Stats
1W - 2L
1,474 SR
Queue Stats
15W - 19L
1,575 MMR
Party 1
Izanami
Izanami
Gold IV
lilporchmunk
Izanami
Gold IV
Level 89
God Stats
7W - 7L
1,503 SR
Queue Stats
288W - 326L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 5
11,143
696
12,623
16,343
5,795
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 5 / 7
9,865
617
5,243
17,950
18,889
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 1 / 8
10,603
663
15,264
7,914
3,024
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaThothGebOdinTiamat

VS

Bans
PersephoneMedusaAresSusanoArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 3
11,773
736
17,689
11,043
3,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cabrakan
13
2 / 6 / 6
10,776
674
5,264
19,162
17,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
lilporchmunk
Izanami
13
1 / 5 / 5
9,595
600
9,293
9,158
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
13
Kills
8
8
Deaths
13
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
W
2
5
7
1.1
L
5
2
3
3.25
L
Cabrakan
2
6
6
0.83
W
3
1
8
7
L
Izanami
lilporchmunk
Izanami
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,130
Damage
32,246
42,207
Taken
39,363
27,708
Mitigated
24,823
14,656
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,623
6,078
958
6,820
16,343
5,795
2,502
9,570
6,773
0
50,997
W
5,243
689
266
3,370
17,950
18,889
96
9,511
8,439
19,360
0
L
17,689
548
0
3,390
11,043
3,621
530
6,815
4,228
64,916
0
L
Cabrakan
5,264
721
380
6,027
19,162
17,751
255
9,748
9,414
9,782
0
W
15,264
5,595
0
3,242
7,914
3,024
422
4,361
3,553
61,776
0
L
Izanami
lilporchmunk
Izanami
9,293
4,898
0
497
9,158
3,451
750
4,325
4,833
0
35,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,611
Gold Earned
32,144
200
Minions Killed
190
9
Camps Cleared
6
866,263
Distance Traveled
851,700
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,143
696
66
4
2
272,248
3
W
Ymir
9,865
617
29
2
1
273,676
2
L
Agni
11,773
736
126
8
3
309,263
0
L
Cabrakan
10,776
674
8
1
0
273,047
6
W
Vulcan
10,603
663
105
7
6
320,339
6
L
Izanami
9,595
600
56
4
3
269,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role