Player Matchup

Bellona
Bellona
Bludgeoningdmg
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,805 Elo+
Party 1
Janus
Janus
Mesias43
Janus
Level 25
God Stats
0W - 2L
1,272 SR
Queue Stats
61W - 58L
1,484 Elo+
Solo
Cthulhu
Cthulhu
PuskyTheThird
Cthulhu
Level 28
God Stats
1W - 8L
1,180 SR
Queue Stats
377W - 251L
1,582 Elo+
Solo
Tyr
Tyr
Radiantdmg7901
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,805 Elo+
Party 1
Awilix
Awilix
RentableMerci
Awilix
Level 29
God Stats
2W - 1L
1,928 SR
Queue Stats
136W - 107L
1,542 Elo+
Solo
Team Averages
Level 17
1,476 SR
1,644 Elo+

VS

Team Averages
Level 17
1,610 SR
1,596 Elo+
Arachne
Arachne
Mantã
Arachne
Level 17
God Stats
11W - 1L
1,928 SR
Queue Stats
146W - 131L
1,606 Elo+
Solo
Sol
Sol
Pocketbooks
Sol
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
57W - 54L
1,610 Elo+
Solo
Bellona
Bellona
Surosv1
Bellona
Level 27
God Stats
8W - 3L
1,856 SR
Queue Stats
64W - 56L
1,689 Elo+
Solo
Terra
Terra
XVICode
Terra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,538 Elo+
Solo
Izanami
Izanami
glitterpunk
Izanami
Level 12
God Stats
5W - 8L
1,265 SR
Queue Stats
14W - 19L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
6,346
453
5,987
10,394
5,727
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
Mesias43
Janus
11
1 / 6 / 6
7,085
506
4,952
9,251
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
13
1 / 1 / 1
7,380
527
7,737
8,569
8,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 1 / 3
5,673
405
2,437
12,243
8,295
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
6 / 4 / 2
8,093
578
8,518
10,804
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mantã
Arachne
14
8 / 3 / 4
8,477
606
6,841
9,731
3,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 6
8,484
606
6,383
7,830
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Surosv1
Bellona
13
1 / 2 / 1
8,108
579
5,007
11,575
8,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
XVICode
Terra
12
1 / 0 / 8
7,246
518
6,579
9,225
9,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
glitterpunk
Izanami
11
2 / 2 / 1
6,588
471
9,057
9,814
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
10
Kills
16
16
Deaths
10
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Arachne
Mantã
Arachne
8
3
4
3.33
L
Janus
Mesias43
Janus
1
6
6
0.67
W
4
3
6
2.33
L
Cthulhu
1
1
1
1.5
L
0
1
3
1.5
L
6
4
2
1.75
W
Bellona
Surosv1
Bellona
1
2
1
0.75
W
Terra
XVICode
Terra
1
0
8
5
W
Izanami
glitterpunk
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,631
Damage
33,867
51,261
Taken
48,175
29,810
Mitigated
26,493
17,603
Healing
20,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,987
1,610
0
1,491
10,394
5,727
0
2,959
7,435
0
39,215
W
Arachne
Mantã
Arachne
6,841
4,136
0
5,074
9,731
3,982
30
2,210
7,246
0
47,552
L
Janus
Mesias43
Janus
4,952
248
0
1,297
9,251
2,695
0
2,762
6,489
44,378
0
W
6,383
2,262
0
3,705
7,830
2,280
488
1,117
6,625
54,837
0
L
Cthulhu
7,737
746
85
3,700
8,569
8,871
0
0
8,569
43,585
0
L
2,437
226
789
7,278
12,243
8,295
0
3,649
8,594
0
21,233
L
8,518
2,560
0
2,963
10,804
4,222
0
3,592
7,212
0
52,298
W
Bellona
Surosv1
Bellona
5,007
1,673
0
3,320
11,575
8,170
0
5,958
4,334
0
44,593
W
Terra
XVICode
Terra
6,579
1,498
1,713
3,184
9,225
9,086
0
765
8,404
19,455
0
W
Izanami
glitterpunk
Izanami
9,057
6,283
0
3,720
9,814
2,975
126
888
8,877
0
49,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,577
Gold Earned
38,903
395
Minions Killed
393
0
Camps Cleared
0
1,379,715
Distance Traveled
1,396,691
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,346
453
73
5
0
299,089
1
W
Arachne
8,477
606
71
5
0
292,526
4
L
Janus
7,085
506
89
6
0
250,708
1
W
Sol
8,484
606
106
8
0
263,432
4
L
Cthulhu
7,380
527
100
7
0
269,560
3
L
Tyr
5,673
405
33
2
0
283,628
0
L
Awilix
8,093
578
100
7
0
276,730
1
W
Bellona
8,108
579
96
7
0
284,652
1
W
Terra
7,246
518
23
2
0
314,136
3
W
Izanami
6,588
471
97
7
0
241,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role