Player Matchup

Janus
Janus
 
Janus
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
 
Olorun
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
M9snik228
Hercules
Level 25
God Stats
4W - 3L
1,723 SR
Queue Stats
94W - 69L
1,450 Elo+
Solo
Izanami
Izanami
SharkoBooy
Izanami
Level 27
God Stats
14W - 23L
1,283 SR
Queue Stats
78W - 114L
1,261 Elo+
Solo
Arachne
Arachne
putigolfa11
Arachne
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,311 Elo+
Party 3
Team Averages
Level 16
1,501 SR
1,404 Elo+

VS

Team Averages
Level 15
1,473 SR
1,435 Elo+
Mulan
Mulan
Aleesha666
Mulan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Calipso1412
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Kikkeluhuora
Aphrodite
Level 8
God Stats
3W - 4L
1,716 SR
Queue Stats
20W - 19L
1,357 Elo+
Party 1
Medusa
Medusa
Kzoko
Medusa
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 41L
1,499 Elo+
Party 1
Hachiman
Hachiman
xXJuanpaXx
Hachiman
Level 4
God Stats
2W - 7L
1,148 SR
Queue Stats
16W - 37L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
9 / 3 / 8
9,310
716
10,461
7,236
2,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
 
Olorun
14
15 / 1 / 2
9,214
709
11,366
7,554
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
M9snik228
Hercules
11
6 / 2 / 13
8,031
618
6,683
10,462
7,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
SharkoBooy
Izanami
9
2 / 3 / 7
6,532
502
3,819
6,383
2,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
putigolfa11
Arachne
10
7 / 9 / 7
7,620
586
5,780
10,045
3,241
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
1 / 15 / 1
5,238
403
3,988
13,944
7,571
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Calipso1412
Nemesis
7
0 / 12 / 5
4,874
375
2,145
10,170
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
Kikkeluhuora
Aphrodite
9
2 / 5 / 11
7,013
539
4,430
8,341
5,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Kzoko
Medusa
12
13 / 4 / 3
8,531
656
13,095
11,685
3,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
xXJuanpaXx
Hachiman
5
1 / 3 / 3
4,914
378
1,355
2,481
501
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
40
39
Kills
17
18
Deaths
39
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
3
8
4.33
W
Olorun
 
Olorun
15
1
2
16
L
Mulan
1
15
1
0.1
L
Nemesis
Calipso1412
Nemesis
0
12
5
0.21
L
Aphrodite
Kikkeluhuora
Aphrodite
2
5
11
1.5
L
Medusa
Kzoko
Medusa
13
4
3
3.63
W
Hercules
M9snik228
Hercules
6
2
13
6.25
W
Izanami
SharkoBooy
Izanami
2
3
7
1.83
W
Arachne
putigolfa11
Arachne
7
9
7
1.17
L
Hachiman
xXJuanpaXx
Hachiman
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,109
Damage
25,013
41,680
Taken
46,621
17,948
Mitigated
20,502
12,756
Healing
7,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,461
1,847
0
2,093
7,236
2,102
2,012
551
6,685
58,550
0
W
Olorun
 
Olorun
11,366
6,096
123
5,156
7,554
2,804
4,673
410
7,144
55,913
0
L
Mulan
3,988
1,743
0
376
13,944
7,571
0
7,505
6,347
0
12,231
L
Nemesis
Calipso1412
Nemesis
2,145
1,353
0
213
10,170
3,510
230
3,959
6,101
0
6,313
L
Aphrodite
Kikkeluhuora
Aphrodite
4,430
1,101
1,620
2,386
8,341
5,126
400
4,040
4,177
14,671
0
L
Medusa
Kzoko
Medusa
13,095
7,280
0
2,772
11,685
3,794
924
4,756
6,761
0
44,006
W
Hercules
M9snik228
Hercules
6,683
2,847
0
2,578
10,462
7,778
200
1,161
9,301
0
20,371
W
Izanami
SharkoBooy
Izanami
3,819
2,544
0
920
6,383
2,023
622
789
5,594
0
19,792
W
Arachne
putigolfa11
Arachne
5,780
4,498
0
1,886
10,045
3,241
160
1,519
8,526
0
15,764
L
Hachiman
xXJuanpaXx
Hachiman
1,355
662
0
164
2,481
501
286
1,009
1,408
0
7,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,707
Gold Earned
30,570
283
Minions Killed
142
0
Camps Cleared
0
1,119,555
Distance Traveled
920,402
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,310
716
95
7
0
247,543
1
W
Olorun
9,214
709
104
8
0
178,593
0
L
Mulan
5,238
403
13
1
0
202,865
1
L
Nemesis
4,874
375
16
1
0
186,060
0
L
Aphrodite
7,013
539
17
1
0
229,931
2
L
Medusa
8,531
656
78
6
0
233,001
0
W
Hercules
8,031
618
29
2
0
248,285
4
W
Izanami
6,532
502
34
3
0
189,412
0
W
Arachne
7,620
586
21
2
0
255,722
0
L
Hachiman
4,914
378
18
1
0
68,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role