Player Matchup

Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Susano
Susano
Diamond I
ExodialWalker
Susano
Diamond I
Level 104
God Stats
3W - 7L
1,723 SR
Queue Stats
129W - 112L
2,465 MMR
Party 1
Hou Yi
Hou Yi
Masters
IMmaTable
Hou Yi
Masters
Level 160
God Stats
8W - 11L
1,658 SR
Queue Stats
1,316W - 1,321L
2,527 MMR
Party 3
Osiris
Osiris
Diamond III
Prime_Time2288
Osiris
Diamond III
Level 156
God Stats
2W - 3L
1,714 SR
Queue Stats
401W - 390L
2,393 MMR
Solo
Persephone
Persephone
Diamond II
gabrielcarp1992
Persephone
Diamond II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 61L
2,614 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,619 SR
2,300 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 123
1,664 SR
2,512 MMR
Anhur
Anhur
Masters
E B0WLAH
Anhur
Masters
Level 151
God Stats
2W - 0L
1,575 SR
Queue Stats
111W - 78L
2,679 MMR
Party 2
Sol
Sol
Masters
I VIad l
Sol
Masters
Level 139
God Stats
31W - 18L
1,754 SR
Queue Stats
133W - 107L
2,575 MMR
Party 2
Nox
Nox
Diamond IV
nohandedgamr
Nox
Diamond IV
Level 160
God Stats
2W - 2L
1,877 SR
Queue Stats
454W - 461L
2,314 MMR
Solo
Nemesis
Nemesis
Masters
smurf91919
Nemesis
Masters
Level 97
God Stats
6W - 9L
1,367 SR
Queue Stats
346W - 315L
2,536 MMR
Party 4
Odin
Odin
Masters
Αizen
Odin
Masters
Level 67
God Stats
40W - 22L
1,751 SR
Queue Stats
233W - 217L
2,454 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 3 / 1
5,178
432
2,158
6,465
3,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 4 / 1
6,584
549
4,875
7,963
2,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
IMmaTable
Hou Yi
11
0 / 4 / 2
6,060
505
3,012
8,135
1,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 3 / 1
6,558
547
4,909
9,176
8,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Persephone
gabrielcarp1992
Persephone
11
0 / 3 / 2
6,922
577
6,016
5,618
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ArtioGilgameshGebMorgan Le FayTiamat

VS

Bans
FenrirArtemisAthenaApolloUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
E B0WLAH
Anhur
13
5 / 2 / 3
8,092
674
5,983
6,079
1,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 3 / 1
7,475
623
7,908
9,754
3,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 1
7,364
614
2,076
4,490
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
smurf91919
Nemesis
11
1 / 3 / 3
6,547
546
5,028
6,991
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odin
Αizen
Odin
11
5 / 0 / 8
7,312
609
4,100
6,602
3,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
17
17
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
1
0.5
W
Anhur
E B0WLAH
Anhur
5
2
3
3.25
L
5
4
1
1.38
W
3
3
1
1.17
L
Hou Yi
IMmaTable
Hou Yi
0
4
2
0.25
L
3
3
1
1.17
L
Persephone
gabrielcarp1992
Persephone
0
3
2
0.33
W
3
1
1
3.5
W
Nemesis
smurf91919
Nemesis
1
3
3
0.83
W
Odin
Αizen
Odin
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,970
Damage
25,095
37,357
Taken
33,916
16,844
Mitigated
12,516
10,441
Healing
11,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,158
106
0
1,200
6,465
3,327
0
854
5,611
8,615
0
W
Anhur
E B0WLAH
Anhur
5,983
2,668
0
1,195
6,079
1,821
0
1,038
5,015
0
54,090
L
4,875
1,378
0
2,286
7,963
2,311
0
2,003
5,960
0
30,437
W
7,908
3,986
0
5,070
9,754
3,593
948
631
9,081
46,851
7,133
L
Hou Yi
IMmaTable
Hou Yi
3,012
1,726
0
2,974
8,135
1,455
0
0
8,135
0
35,212
L
4,909
1,182
135
2,800
9,176
8,162
0
4,910
4,266
0
31,024
L
Persephone
gabrielcarp1992
Persephone
6,016
178
0
1,046
5,618
1,589
0
769
4,846
50,390
0
W
2,076
227
0
1,464
4,490
1,461
0
1,170
3,294
43,339
0
W
Nemesis
smurf91919
Nemesis
5,028
2,314
0
2,166
6,991
2,127
0
2,223
4,690
0
34,082
W
Odin
Αizen
Odin
4,100
1,525
154
1,235
6,602
3,514
0
2,819
3,598
0
14,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,302
Gold Earned
36,790
333
Minions Killed
370
0
Camps Cleared
0
1,086,554
Distance Traveled
1,189,262
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,178
432
13
1
0
178,070
5
W
Anhur
8,092
674
91
8
0
225,217
4
L
Susano
6,584
549
63
5
0
255,465
3
W
Sol
7,475
623
88
7
0
207,900
4
L
Hou Yi
6,060
505
76
6
0
194,852
2
L
Osiris
6,558
547
69
6
0
235,186
3
L
Persephone
6,922
577
112
9
0
222,981
2
W
Nox
7,364
614
89
7
0
238,729
5
W
Nemesis
6,547
546
78
7
0
250,222
1
W
Odin
7,312
609
24
2
0
267,194
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role