Player Matchup

Thanatos
Thanatos
BlueishSkate300
Thanatos
Level 28
God Stats
60W - 63L
1,605 SR
Queue Stats
99W - 93L
1,580 Elo+
Solo
Horus
Horus
RealDabCart
Horus
Level 24
God Stats
0W - 2L
1,428 SR
Queue Stats
52W - 56L
1,552 Elo+
Solo
Cthulhu
Cthulhu
SheRiseUp
Cthulhu
Level 28
God Stats
3W - 2L
1,200 SR
Queue Stats
136W - 93L
1,681 Elo+
Solo
Kukulkan
Kukulkan
genio370alegre
Kukulkan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 82L
1,627 Elo+
Solo
Neith
Neith
xSpectruuM-
Neith
Level 4
God Stats
2W - 2L
1,782 SR
Queue Stats
2W - 3L
1,585 Elo+
Solo
Team Averages
Level 22
1,503 SR
1,605 Elo+

VS

Team Averages
Level 34
1,629 SR
1,720 Elo+
Geb
Geb
BlinkGeb
Geb
Level 4
God Stats
8W - 0L
2,037 SR
Queue Stats
8W - 0L
1,979 Elo+
Party 1
Izanami
Izanami
COVID-_-HULL
Izanami
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 30L
1,617 Elo+
Solo
Danzaburou
Danzaburou
MrPunkey
Danzaburou
Level 112
God Stats
88W - 67L
1,610 SR
Queue Stats
1,142W - 1,003L
1,616 Elo+
Party 1
Ra
Ra
baldingman56
Ra
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 38L
1,763 Elo+
Solo
Mulan
Mulan
ray_wn
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
7 / 8 / 2
10,403
520
13,076
17,699
8,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 6
7,806
390
4,817
17,411
14,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
SheRiseUp
Cthulhu
16
3 / 5 / 1
10,087
504
10,762
17,544
19,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Kukulkan
15
3 / 8 / 3
9,223
461
11,234
14,999
6,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
3 / 8 / 4
8,785
439
6,926
13,353
4,444
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 0 / 5
12,608
630
16,920
15,580
7,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
COVID-_-HULL
Izanami
15
3 / 5 / 6
10,176
509
10,341
13,688
4,843
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
MrPunkey
Danzaburou
19
6 / 2 / 0
12,617
631
7,851
9,983
6,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

17
0 / 4 / 11
10,497
525
9,733
10,779
3,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
ray_wn
Mulan
16
10 / 5 / 12
10,632
532
19,398
21,437
22,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
68
16
Kills
34
34
Deaths
16
16
Assists
34
Player
Kills
Deaths
Assists
KDA
W
15
0
5
17.5
L
Thanatos
7
8
2
1
W
Izanami
COVID-_-HULL
Izanami
3
5
6
1.2
W
Danzaburou
MrPunkey
Danzaburou
6
2
0
3
L
0
5
6
0.6
L
Cthulhu
SheRiseUp
Cthulhu
3
5
1
0.7
W
0
4
11
1.38
L
Kukulkan
3
8
3
0.56
W
Mulan
ray_wn
Mulan
10
5
12
3.2
L
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,815
Damage
64,243
81,006
Taken
71,467
52,961
Mitigated
45,957
22,766
Healing
22,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,920
2,756
0
6,084
15,580
7,620
16
4,728
10,852
103,489
0
L
Thanatos
13,076
4,176
0
11,938
17,699
8,361
0
7,209
10,308
0
71,532
W
Izanami
COVID-_-HULL
Izanami
10,341
7,164
0
3,569
13,688
4,843
0
5,675
8,013
0
70,005
W
Danzaburou
MrPunkey
Danzaburou
7,851
3,738
0
1,619
9,983
6,662
0
3,526
6,457
0
84,884
L
4,817
2,691
856
2,733
17,411
14,395
0
2,874
14,357
0
19,204
L
Cthulhu
SheRiseUp
Cthulhu
10,762
713
0
4,314
17,544
19,476
0
5,581
11,876
61,796
0
W
9,733
243
836
4,133
10,779
3,899
0
4,635
6,144
77,320
0
L
Kukulkan
11,234
1,357
0
800
14,999
6,285
0
5,972
8,859
61,682
0
W
Mulan
ray_wn
Mulan
19,398
5,076
0
5,964
21,437
22,933
607
3,432
18,005
580
41,172
L
6,926
2,730
0
2,125
13,353
4,444
206
4,912
8,373
0
36,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,304
Gold Earned
56,530
462
Minions Killed
622
0
Camps Cleared
0
1,700,344
Distance Traveled
1,972,112
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,608
630
166
8
0
499,720
10
L
Thanatos
10,403
520
108
5
0
369,529
1
W
Izanami
10,176
509
111
6
0
342,761
0
W
Danzaburou
12,617
631
165
8
0
364,718
7
L
Horus
7,806
390
36
2
0
346,158
6
L
Cthulhu
10,087
504
142
7
0
346,155
2
W
Ra
10,497
525
141
7
0
395,315
6
L
Kukulkan
9,223
461
116
6
0
315,619
4
W
Mulan
10,632
532
39
2
0
369,598
4
L
Neith
8,785
439
60
3
0
322,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role