Player Matchup

Hel
Hel
GranjeiroMatador
Hel
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 145L
1,364 Elo+
Solo
Fafnir
Fafnir
JLCGPR
Fafnir
Level 82
God Stats
25W - 30L
1,421 SR
Queue Stats
324W - 396L
1,391 Elo+
Party 1
Fenrir
Fenrir
WALLACE927
Fenrir
Level 69
God Stats
19W - 34L
1,349 SR
Queue Stats
315W - 466L
1,366 Elo+
Party 1
Nike
Nike
brunowernek
Nike
Level 87
God Stats
26W - 29L
1,579 SR
Queue Stats
534W - 613L
1,432 Elo+
Solo
Rama
Rama
fredcica
Rama
Level 155
God Stats
6W - 6L
1,270 SR
Queue Stats
372W - 340L
1,536 Elo+
Solo
Team Averages
Level 96
1,424 SR
1,418 Elo+

VS

Team Averages
Level 91
1,456 SR
1,407 Elo+
Olorun
Olorun
EsojSevla
Olorun
Level 126
God Stats
4W - 2L
1,625 SR
Queue Stats
93W - 98L
1,427 Elo+
Solo
Artio
Artio
LC_DiaCu
Artio
Level 88
God Stats
2W - 3L
1,457 SR
Queue Stats
232W - 303L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
Polsetsky
Danzaburou
Level 101
God Stats
7W - 9L
1,287 SR
Queue Stats
34W - 39L
1,226 Elo+
Solo
Cliodhna
Cliodhna
Trigemios666
Cliodhna
Level 69
God Stats
17W - 15L
1,555 SR
Queue Stats
140W - 141L
1,463 Elo+
Solo
Achilles
Achilles
huella_cabal
Achilles
Level 69
God Stats
4W - 6L
1,356 SR
Queue Stats
233W - 306L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 8 / 8
12,706
508
12,251
18,934
8,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
JLCGPR
Fafnir
17
2 / 0 / 12
12,671
507
5,948
20,497
32,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
WALLACE927
Fenrir
20
10 / 3 / 7
14,117
565
8,940
17,602
9,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
2 / 3 / 8
14,151
566
10,025
16,071
15,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
20
7 / 1 / 3
15,334
613
12,352
14,218
6,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
EsojSevla
Olorun
18
1 / 5 / 3
11,043
442
9,821
18,670
10,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artio
LC_DiaCu
Artio
12
0 / 2 / 2
8,206
328
871
12,431
15,511
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Polsetsky
Danzaburou
17
1 / 1 / 3
10,750
430
9,493
10,752
4,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cliodhna
Trigemios666
Cliodhna
17
8 / 9 / 2
11,276
451
14,858
16,834
6,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
huella_cabal
Achilles
17
3 / 5 / 3
11,870
475
10,660
18,484
15,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
26
22
Kills
13
15
Deaths
22
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
EsojSevla
Olorun
1
5
3
0.5
W
1
8
8
0.63
W
Fafnir
JLCGPR
Fafnir
2
0
12
8
L
Artio
LC_DiaCu
Artio
0
2
2
0.5
L
Danzaburou
Polsetsky
Danzaburou
1
1
3
2.5
L
Cliodhna
Trigemios666
Cliodhna
8
9
2
1
W
Fenrir
WALLACE927
Fenrir
10
3
7
4.5
W
2
3
8
2
W
Rama
7
1
3
8.5
L
Achilles
huella_cabal
Achilles
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,516
Damage
45,703
87,322
Taken
77,171
72,178
Mitigated
51,560
43,188
Healing
20,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
EsojSevla
Olorun
9,821
3,782
151
3,392
18,670
10,226
1,403
5,204
13,039
79,154
0
W
12,251
1,325
6,990
8,449
18,934
8,012
1,445
5,019
13,915
82,530
0
W
Fafnir
JLCGPR
Fafnir
5,948
1,479
2,933
6,022
20,497
32,895
685
3,613
16,884
21,361
0
L
Artio
LC_DiaCu
Artio
871
0
957
2,832
12,431
15,511
0
1,655
10,768
37,127
0
L
Danzaburou
Polsetsky
Danzaburou
9,493
3,325
0
5,436
10,752
4,013
671
3,217
7,475
0
70,369
L
Cliodhna
Trigemios666
Cliodhna
14,858
2,669
78
2,995
16,834
6,246
0
4,854
11,894
0
59,393
W
Fenrir
WALLACE927
Fenrir
8,940
2,056
0
5,589
17,602
9,506
2,433
3,121
14,336
0
78,137
W
10,025
1,096
489
4,802
16,071
15,547
1,543
2,731
13,340
0
102,008
W
Rama
12,352
11,741
0
7,914
14,218
6,218
8,025
3,549
10,669
0
141,178
L
Achilles
huella_cabal
Achilles
10,660
2,939
0
4,412
18,484
15,564
0
2,549
15,796
6,480
58,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,979
Gold Earned
53,145
685
Minions Killed
545
0
Camps Cleared
0
2,303,603
Distance Traveled
1,946,652
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,043
442
125
5
0
415,255
5
W
Hel
12,706
508
151
6
0
449,376
1
W
Fafnir
12,671
507
22
1
0
480,299
10
L
Artio
8,206
328
58
2
0
230,282
2
L
Danzaburou
10,750
430
136
5
0
432,163
0
L
Cliodhna
11,276
451
81
3
0
463,744
0
W
Fenrir
14,117
565
105
4
0
511,591
0
W
Nike
14,151
566
188
8
0
442,151
10
W
Rama
15,334
613
219
9
0
420,186
0
L
Achilles
11,870
475
145
6
0
405,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role