Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
BilboShortFoot
Olorun
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 101L
1,499 Elo+
Party 2
Neith
Neith
Bmanrx
Neith
Level 155
God Stats
2W - 4L
1,314 SR
Queue Stats
433W - 427L
1,548 Elo+
Solo
Chaac
Chaac
Raidin
Chaac
Level 113
God Stats
0W - 1L
1,543 SR
Queue Stats
43W - 42L
1,532 Elo+
Solo
Baba Yaga
Baba Yaga
RiverDonk
Baba Yaga
Level 126
God Stats
10W - 11L
1,694 SR
Queue Stats
539W - 577L
1,447 Elo+
Party 2
Team Averages
Level 125
1,510 SR
1,505 Elo+

VS

Team Averages
Level 100
1,403 SR
1,503 Elo+
Baron Samedi
Baron Samedi
ABucketOfKFC
Baron Samedi
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,494 Elo+
Party 1
Fafnir
Fafnir
F1SToFLAMES
Fafnir
Level 85
God Stats
2W - 0L
1,712 SR
Queue Stats
24W - 26L
1,501 Elo+
Party 1
Zhong Kui
Zhong Kui
KthaGoat8EVT
Zhong Kui
Level 129
God Stats
4W - 4L
1,386 SR
Queue Stats
425W - 437L
1,431 Elo+
Solo
Zeus
Zeus
Ragnarok5006
Zeus
Level 89
God Stats
1W - 0L
1,193 SR
Queue Stats
127W - 111L
1,561 Elo+
Solo
Raijin
Raijin
mamadolorez
Raijin
Level 109
God Stats
2W - 1L
1,225 SR
Queue Stats
104W - 113L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 4 / 4
8,487
653
12,484
12,378
11,473
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 8 / 2
8,640
665
4,331
13,261
5,418
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
Bmanrx
Neith
18
7 / 7 / 4
11,174
860
14,883
15,554
6,168
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Raidin
Chaac
17
1 / 8 / 8
9,396
723
10,453
22,598
26,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
RiverDonk
Baba Yaga
16
1 / 5 / 8
8,740
672
12,307
11,575
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ABucketOfKFC
Baron Samedi
18
8 / 1 / 12
11,062
851
15,172
15,346
8,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
18
5 / 3 / 20
11,571
890
8,747
19,882
29,490
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
KthaGoat8EVT
Zhong Kui
17
2 / 2 / 18
10,214
786
8,859
14,187
10,256
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
11 / 3 / 18
12,110
932
25,277
9,933
4,917
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
17
6 / 4 / 14
10,591
815
12,724
11,346
5,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
114
13
Kills
32
32
Deaths
13
26
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
4
1
W
Baron Samedi
ABucketOfKFC
Baron Samedi
8
1
12
14
L
2
8
2
0.38
L
Neith
Bmanrx
Neith
7
7
4
1.29
W
Fafnir
5
3
20
5
W
Zhong Kui
KthaGoat8EVT
Zhong Kui
2
2
18
5.5
W
11
3
18
6.67
L
Chaac
Raidin
Chaac
1
8
8
0.63
L
Baba Yaga
RiverDonk
Baba Yaga
1
5
8
1
W
Raijin
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,458
Damage
70,779
75,366
Taken
70,694
54,333
Mitigated
58,220
25,215
Healing
33,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
12,484
375
632
2,820
12,378
11,473
0
11,721
657
19,927
0
W
Baron Samedi
ABucketOfKFC
Baron Samedi
15,172
2,117
7,020
5,801
15,346
8,441
298
6,520
8,536
31,473
0
L
4,331
2,126
1,467
1,699
13,261
5,418
0
12,932
329
18,336
0
L
Neith
Bmanrx
Neith
14,883
5,813
1,222
4,413
15,554
6,168
0
15,014
540
0
28,904
W
Fafnir
8,747
2,487
2,186
4,126
19,882
29,490
323
9,375
10,293
12,575
0
W
Zhong Kui
KthaGoat8EVT
Zhong Kui
8,859
1,240
673
4,103
14,187
10,256
1,435
3,918
10,095
18,906
0
W
25,277
2,233
3,145
1,345
9,933
4,917
1,416
4,287
5,511
56,084
0
L
Chaac
Raidin
Chaac
10,453
580
814
8,501
22,598
26,633
0
19,997
2,601
0
21,412
L
Baba Yaga
RiverDonk
Baba Yaga
12,307
727
0
3,647
11,575
4,641
0
11,115
460
21,429
0
W
Raijin
12,724
885
4,063
1,248
11,346
5,116
749
5,022
6,181
24,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,437
Gold Earned
55,548
131
Minions Killed
146
0
Camps Cleared
0
1,139,378
Distance Traveled
1,255,471
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,487
653
11
1
0
256,481
1
W
Baron Samedi
11,062
851
36
3
0
246,641
2
L
Olorun
8,640
665
37
3
0
199,910
1
L
Neith
11,174
860
41
3
0
229,834
0
W
Fafnir
11,571
890
2
0
0
270,343
0
W
Zhong Kui
10,214
786
20
2
0
242,448
0
W
Zeus
12,110
932
57
4
0
253,829
0
L
Chaac
9,396
723
16
1
0
214,631
1
L
Baba Yaga
8,740
672
26
2
0
238,522
0
W
Raijin
10,591
815
31
2
0
242,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role