Player Matchup

Achilles
Achilles
CF_COMAnDER_MK
Achilles
Level 27
God Stats
6W - 10L
1,421 SR
Queue Stats
88W - 104L
1,379 Elo+
Party 2
Olorun
Olorun
EverFreshhhh
Olorun
Level 38
God Stats
2W - 3L
1,462 SR
Queue Stats
75W - 83L
1,364 Elo+
Party 2
Kukulkan
Kukulkan
FortiethPlot477
Kukulkan
Level 113
God Stats
0W - 1L
1,644 SR
Queue Stats
91W - 105L
1,384 Elo+
Party 1
Mulan
Mulan
SilverBulb70570
Mulan
Level 27
God Stats
15W - 15L
1,405 SR
Queue Stats
70W - 83L
1,372 Elo+
Party 1
Chaac
Chaac
erubiel177
Chaac
Level 82
God Stats
9W - 8L
1,520 SR
Queue Stats
86W - 89L
1,382 Elo+
Party 2
Team Averages
Level 57
1,490 SR
1,376 Elo+

VS

Team Averages
Level 48
1,494 SR
1,350 Elo+
Osiris
Osiris
ALMONDSTUFF
Osiris
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
140W - 159L
1,423 Elo+
Party 3
Khepri
Khepri
Ksnizzle06
Khepri
Level 18
God Stats
6W - 4L
1,522 SR
Queue Stats
17W - 32L
1,257 Elo+
Party 3
Chang'e
Chang'e
LIMESTUFF
Chang'e
Level 68
God Stats
6W - 5L
1,472 SR
Queue Stats
255W - 290L
1,442 Elo+
Party 3
Gilgamesh
Gilgamesh
LlMESTUFF
Gilgamesh
Level 67
God Stats
5W - 2L
1,666 SR
Queue Stats
214W - 270L
1,386 Elo+
Party 3
Danzaburou
Danzaburou
ali_ahura
Danzaburou
Level 39
God Stats
47W - 75L
1,310 SR
Queue Stats
174W - 235L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
2 / 4 / 0
5,919
423
5,524
14,624
9,321
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
12
2 / 1 / 6
6,753
482
5,767
6,698
2,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kukulkan
12
2 / 1 / 3
7,234
517
6,309
6,061
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
4 / 3 / 4
7,177
513
4,524
9,302
3,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
11
2 / 2 / 7
6,995
500
9,144
9,446
8,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
3 / 1 / 1
7,673
548
10,204
9,842
8,642
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Khepri
Ksnizzle06
Khepri
10
1 / 3 / 2
6,359
454
2,781
11,860
11,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
LIMESTUFF
Chang'e
13
3 / 1 / 2
7,848
561
7,298
7,503
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
LlMESTUFF
Gilgamesh
14
3 / 3 / 4
8,104
579
8,000
10,408
5,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
ali_ahura
Danzaburou
11
1 / 4 / 1
6,714
480
2,721
8,957
3,707
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
12
Kills
11
11
Deaths
12
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
1
1
3.5
L
Achilles
2
4
0
0.5
L
Olorun
2
1
6
5
L
Kukulkan
2
1
3
3.5
W
Khepri
Ksnizzle06
Khepri
1
3
2
0.67
W
Chang'e
LIMESTUFF
Chang'e
3
1
2
4
W
Gilgamesh
LlMESTUFF
Gilgamesh
3
3
4
1.67
L
4
3
4
2
W
Danzaburou
ali_ahura
Danzaburou
1
4
1
0.38
L
Chaac
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,268
Damage
31,004
46,131
Taken
48,570
26,574
Mitigated
31,410
10,068
Healing
11,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
10,204
2,212
0
1,500
9,842
8,642
330
0
9,842
10,343
37,046
L
Achilles
5,524
1,746
0
1,821
14,624
9,321
182
2,054
12,570
0
23,589
L
Olorun
5,767
2,319
153
1,310
6,698
2,887
976
2,138
4,514
34,494
4,953
L
Kukulkan
6,309
720
0
847
6,061
2,141
378
3,403
2,392
45,930
0
W
Khepri
Ksnizzle06
Khepri
2,781
150
195
2,165
11,860
11,376
0
5,418
6,442
15,388
0
W
Chang'e
LIMESTUFF
Chang'e
7,298
668
679
3,241
7,503
2,640
792
3,999
3,504
44,962
0
W
Gilgamesh
LlMESTUFF
Gilgamesh
8,000
2,728
0
2,308
10,408
5,045
0
2,512
7,896
0
53,442
L
4,524
393
0
2,623
9,302
3,689
0
2,010
7,176
0
38,267
W
Danzaburou
ali_ahura
Danzaburou
2,721
1,376
0
1,398
8,957
3,707
1,122
2,248
6,709
0
35,369
L
Chaac
9,144
804
0
3,314
9,446
8,536
27
2,225
7,139
8,158
26,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,078
Gold Earned
36,698
337
Minions Killed
368
0
Camps Cleared
0
1,352,768
Distance Traveled
1,343,334
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,673
548
89
6
0
260,789
0
L
Achilles
5,919
423
37
3
0
264,825
0
L
Olorun
6,753
482
75
5
0
235,900
4
L
Kukulkan
7,234
517
99
7
0
270,276
0
W
Khepri
6,359
454
16
1
0
234,933
2
W
Chang'e
7,848
561
83
6
0
289,346
7
W
Gilgamesh
8,104
579
100
7
0
308,704
4
L
Mulan
7,177
513
68
5
0
301,334
0
W
Danzaburou
6,714
480
80
6
0
249,562
0
L
Chaac
6,995
500
58
4
0
280,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role