Player Matchup

Ao Kuang
Ao Kuang
CodexC
Ao Kuang
Level 22
God Stats
17W - 8L
1,740 SR
Queue Stats
72W - 79L
1,551 Elo+
Solo
Cthulhu
Cthulhu
Flick25
Cthulhu
Level 22
God Stats
0W - 6L
1,190 SR
Queue Stats
84W - 81L
1,524 Elo+
Solo
Izanami
Izanami
GodMyDawg
Izanami
Level 28
God Stats
0W - 3L
1,523 SR
Queue Stats
22W - 27L
1,370 Elo+
Solo
Chaac
Chaac
iEuPhoria Rz286
Chaac
Level 29
God Stats
0W - 1L
1,613 SR
Queue Stats
60W - 43L
1,600 Elo+
Solo
Thor
Thor
traque-bionique
Thor
Level 15
God Stats
0W - 2L
1,263 SR
Queue Stats
13W - 15L
1,378 Elo+
Solo
Team Averages
Level 23
1,466 SR
1,485 Elo+

VS

Team Averages
Level 18
1,390 SR
1,465 Elo+
Olorun
Olorun
BXBY_HOWL
Olorun
Level 7
God Stats
26W - 28L
1,490 SR
Queue Stats
57W - 76L
1,327 Elo+
Solo
Guan Yu
Guan Yu
Bjornragnar8
Guan Yu
Level 13
God Stats
19W - 10L
1,500 SR
Queue Stats
243W - 251L
1,527 Elo+
Solo
Cernunnos
Cernunnos
Rage Agaiinst
Cernunnos
Level 11
God Stats
1W - 1L
1,227 SR
Queue Stats
5W - 5L
1,523 Elo+
Solo
Fafnir
Fafnir
Rookshank3265
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
325W - 331L
1,469 Elo+
Solo
Nemesis
Nemesis
Zephiroth1253
Nemesis
Level 28
God Stats
3W - 5L
1,233 SR
Queue Stats
128W - 138L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CodexC
Ao Kuang
17
10 / 8 / 1
11,414
496
19,664
24,417
8,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Flick25
Cthulhu
14
3 / 6 / 5
10,011
435
11,547
20,523
24,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
GodMyDawg
Izanami
6
1 / 4 / 1
7,185
312
3,305
5,094
841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

18
4 / 1 / 10
11,943
519
18,881
19,206
18,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 10 / 5
9,999
435
10,970
19,846
9,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BXBY_HOWL
Olorun
17
1 / 2 / 6
11,659
507
14,086
18,717
16,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Bjornragnar8
Guan Yu
18
12 / 4 / 6
12,562
546
18,261
22,050
21,810
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Rage Agaiinst
Cernunnos
15
7 / 8 / 3
10,861
472
9,691
17,601
5,921
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 7 / 8
10,774
468
8,631
24,680
30,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
19
7 / 0 / 5
12,493
543
11,584
16,924
7,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
57
21
Kills
29
29
Deaths
21
22
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Olorun
BXBY_HOWL
Olorun
1
2
6
2
W
Guan Yu
Bjornragnar8
Guan Yu
12
4
6
3.75
L
Ao Kuang
CodexC
Ao Kuang
10
8
1
1.31
L
Cthulhu
Flick25
Cthulhu
3
6
5
0.92
L
Izanami
GodMyDawg
Izanami
1
4
1
0.38
W
Cernunnos
Rage Agaiinst
Cernunnos
7
8
3
1.06
W
2
7
8
0.86
W
Nemesis
7
0
5
9.5
L
4
1
10
9
L
3
10
5
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,367
Damage
62,253
89,086
Taken
99,972
61,866
Mitigated
81,823
22,912
Healing
36,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BXBY_HOWL
Olorun
14,086
8,677
737
10,140
18,717
16,535
4,709
6,677
11,832
95,625
0
W
Guan Yu
Bjornragnar8
Guan Yu
18,261
1,963
2,538
6,875
22,050
21,810
1,150
8,113
13,610
9,834
47,839
L
Ao Kuang
CodexC
Ao Kuang
19,664
7,151
0
6,069
24,417
8,899
875
6,589
17,828
72,435
0
L
Cthulhu
Flick25
Cthulhu
11,547
1,338
270
3,578
20,523
24,753
0
7,941
12,582
43,092
0
L
Izanami
GodMyDawg
Izanami
3,305
2,506
0
625
5,094
841
432
105
4,989
0
12,570
W
Cernunnos
Rage Agaiinst
Cernunnos
9,691
5,188
0
4,225
17,601
5,921
1,327
3,368
13,813
0
64,391
W
8,631
3,434
452
3,390
24,680
30,004
148
11,912
12,213
19,041
0
W
Nemesis
11,584
7,001
0
8,203
16,924
7,553
0
3,148
13,455
0
78,016
L
18,881
2,858
0
9,707
19,206
18,237
1,600
6,433
12,773
7,151
64,177
L
10,970
2,104
0
2,663
19,846
9,136
0
5,159
14,687
0
51,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,552
Gold Earned
58,349
349
Minions Killed
498
0
Camps Cleared
0
1,792,077
Distance Traveled
2,051,810
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,659
507
163
7
0
399,477
1
W
Guan Yu
12,562
546
104
5
0
356,029
1
L
Ao Kuang
11,414
496
84
4
0
376,926
0
L
Cthulhu
10,011
435
40
2
0
418,479
0
L
Izanami
7,185
312
17
1
0
173,046
0
W
Cernunnos
10,861
472
83
4
0
389,426
3
W
Fafnir
10,774
468
22
1
0
359,531
0
W
Nemesis
12,493
543
126
5
0
547,347
3
L
Chaac
11,943
519
120
5
0
451,383
4
L
Thor
9,999
435
88
4
0
372,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role