Player Matchup

Chaac
Chaac
DHG Maine
Chaac
Level 105
God Stats
3W - 8L
1,404 SR
Queue Stats
145W - 149L
1,386 Elo+
Solo
Baba Yaga
Baba Yaga
Klamz-Lep031914
Baba Yaga
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 145L
1,335 Elo+
Party 2
Fenrir
Fenrir
ST_Mokiller_Qc
Fenrir
Level 36
God Stats
30W - 23L
1,510 SR
Queue Stats
62W - 79L
1,334 Elo+
Party 2
Team Averages
Level 61
1,471 SR
1,352 Elo+

VS

Team Averages
Level 76
1,425 SR
1,419 Elo+
Medusa
Medusa
FangThP1rate
Medusa
Level 52
God Stats
2W - 3L
1,330 SR
Queue Stats
55W - 53L
1,397 Elo+
Party 1
Amaterasu
Amaterasu
HOODCAP
Amaterasu
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 51L
1,400 Elo+
Party 1
Merlin
Merlin
daniel_segcorp
Merlin
Level 127
God Stats
9W - 8L
1,446 SR
Queue Stats
190W - 208L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DHG Maine
Chaac
12
0 / 4 / 7
7,905
608
8,697
13,765
11,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baba Yaga
Klamz-Lep031914
Baba Yaga
13
3 / 5 / 3
8,841
680
12,769
9,223
3,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 5 / 2
8,375
644
5,731
10,686
4,286
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
4 / 3 / 8
9,473
729
6,482
10,595
3,705
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
HOODCAP
Amaterasu
13
3 / 3 / 10
9,156
704
8,205
14,373
11,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
7 / 1 / 7
10,099
777
10,199
9,324
3,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
7
Kills
14
14
Deaths
7
12
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
DHG Maine
Chaac
0
4
7
0.88
W
Medusa
4
3
8
2.67
W
Amaterasu
HOODCAP
Amaterasu
3
3
10
2.67
L
Baba Yaga
Klamz-Lep031914
Baba Yaga
3
5
3
0.9
L
4
5
2
1
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,197
Damage
24,886
33,674
Taken
34,292
18,866
Mitigated
19,455
8,025
Healing
14,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DHG Maine
Chaac
8,697
1,254
360
5,190
13,765
11,175
0
6,107
7,384
0
23,027
W
Medusa
6,482
3,106
1,563
3,599
10,595
3,705
1,626
4,330
6,265
0
30,039
W
Amaterasu
HOODCAP
Amaterasu
8,205
2,409
521
4,493
14,373
11,963
700
4,625
9,748
0
15,102
L
Baba Yaga
Klamz-Lep031914
Baba Yaga
12,769
743
0
1,605
9,223
3,405
0
2,145
6,768
42,341
0
L
5,731
818
0
870
10,686
4,286
0
2,489
7,752
0
13,017
W
10,199
703
0
4,562
9,324
3,787
438
4,393
4,931
42,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,121
Gold Earned
28,728
108
Minions Killed
137
8
Camps Cleared
4
695,772
Distance Traveled
741,614
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,905
608
17
1
3
233,601
1
W
Medusa
9,473
729
48
4
2
242,509
2
W
Amaterasu
9,156
704
17
1
0
263,783
2
L
Baba Yaga
8,841
680
74
6
3
223,600
4
L
Fenrir
8,375
644
17
1
2
238,571
1
W
Merlin
10,099
777
72
6
2
235,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role