Player Matchup

Da Ji
Da Ji
BERZERKHOLMES27
Da Ji
Level 121
God Stats
1W - 3L
1,312 SR
Queue Stats
132W - 115L
1,537 Elo+
Party 1
Merlin
Merlin
Bloodkeep
Merlin
Level 150
God Stats
10W - 8L
1,586 SR
Queue Stats
312W - 281L
1,518 Elo+
Party 1
Gilgamesh
Gilgamesh
Escorpio15000
Gilgamesh
Level 124
God Stats
6W - 3L
1,519 SR
Queue Stats
279W - 251L
1,472 Elo+
Solo
Chiron
Chiron
Kase_Yujiro
Chiron
Level 133
God Stats
1W - 1L
1,507 SR
Queue Stats
64W - 56L
1,534 Elo+
Party 2
Bakasura
Bakasura
wWw_SOULCLEAVER_
Bakasura
Level 141
God Stats
1W - 0L
1,690 SR
Queue Stats
51W - 50L
1,510 Elo+
Party 2
Team Averages
Level 134
1,523 SR
1,514 Elo+

VS

Team Averages
Level 115
1,515 SR
1,510 Elo+
He Bo
He Bo
Animedian
He Bo
Level 128
God Stats
0W - 2L
1,275 SR
Queue Stats
231W - 209L
1,492 Elo+
Solo
Merlin
Merlin
Arbitir
Merlin
Level 138
God Stats
12W - 7L
1,627 SR
Queue Stats
803W - 799L
1,504 Elo+
Solo
Eset
Eset
CSteichen
Eset
Level 128
God Stats
2W - 1L
1,672 SR
Queue Stats
33W - 29L
1,524 Elo+
Solo
Raijin
Raijin
Frailnoob
Raijin
Level 114
God Stats
4W - 5L
1,501 SR
Queue Stats
397W - 412L
1,519 Elo+
Solo
Fenrir
Fenrir
diorkonflict
Fenrir
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
123W - 120L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 14
9,832
702
5,567
14,248
10,516
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Bloodkeep
Merlin
20
5 / 2 / 14
11,956
854
17,767
9,678
4,091
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
Escorpio15000
Gilgamesh
18
5 / 5 / 13
11,095
793
11,470
15,166
18,029
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
18
3 / 3 / 10
11,130
795
10,608
13,742
5,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
10 / 5 / 7
11,885
849
9,920
13,791
6,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Animedian
He Bo
16
2 / 5 / 4
9,283
663
6,009
9,288
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
Arbitir
Merlin
16
1 / 3 / 9
9,566
683
11,862
8,579
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
20
12 / 4 / 4
12,259
876
14,884
12,052
5,860
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Raijin
Frailnoob
Raijin
17
1 / 5 / 9
9,965
712
9,319
14,479
11,526
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
14
2 / 7 / 10
9,020
644
8,369
16,539
15,517
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
54
24
Kills
18
18
Deaths
24
58
Assists
36
Player
Kills
Deaths
Assists
KDA
L
He Bo
Animedian
He Bo
2
5
4
0.8
L
Merlin
Arbitir
Merlin
1
3
9
1.83
W
1
3
14
2.67
W
Merlin
Bloodkeep
Merlin
5
2
14
6
L
Eset
12
4
4
3.5
W
Gilgamesh
Escorpio15000
Gilgamesh
5
5
13
2.3
L
Raijin
Frailnoob
Raijin
1
5
9
1.1
W
Chiron
3
3
10
2.67
L
Fenrir
2
7
10
1
W
10
5
7
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,332
Damage
50,443
66,625
Taken
60,937
44,157
Mitigated
40,077
27,165
Healing
11,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Animedian
He Bo
6,009
288
0
76
9,288
3,349
818
2,027
6,834
17,446
0
L
Merlin
Arbitir
Merlin
11,862
128
1,765
1,529
8,579
3,825
62
2,763
5,526
33,543
0
W
5,567
718
445
2,822
14,248
10,516
270
8,096
6,112
67
9,982
W
Merlin
Bloodkeep
Merlin
17,767
905
2,280
2,954
9,678
4,091
2,398
6,137
3,497
42,774
0
L
Eset
14,884
389
339
1,960
12,052
5,860
550
4,064
7,848
33,698
0
W
Gilgamesh
Escorpio15000
Gilgamesh
11,470
3,241
1,845
3,245
15,166
18,029
375
9,403
5,531
0
21,611
L
Raijin
Frailnoob
Raijin
9,319
594
559
2,318
14,479
11,526
76
4,625
9,421
25,391
0
W
Chiron
10,608
959
1,528
6,464
13,742
5,313
3,145
8,316
5,324
0
32,258
L
Fenrir
8,369
899
1,264
1,346
16,539
15,517
761
4,334
11,282
0
9,803
W
9,920
6,386
1,143
4,439
13,791
6,208
390
9,520
4,087
0
18,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,898
Gold Earned
50,093
158
Minions Killed
162
0
Camps Cleared
0
1,419,038
Distance Traveled
1,092,900
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
9,283
663
29
2
0
211,615
0
L
Merlin
9,566
683
44
3
0
188,881
0
W
Da Ji
9,832
702
12
1
0
264,114
1
W
Merlin
11,956
854
49
4
0
284,127
0
L
Eset
12,259
876
49
4
0
246,803
0
W
Gilgamesh
11,095
793
7
1
0
297,496
6
L
Raijin
9,965
712
36
3
0
209,312
3
W
Chiron
11,130
795
56
4
0
294,307
3
L
Fenrir
9,020
644
4
0
0
236,289
0
W
Bakasura
11,885
849
34
2
0
278,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role