Player Matchup

Ymir
Ymir
DeezDonutz
Ymir
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 17L
1,958 Elo+
Solo
Cu Chulainn
Cu Chulainn
Frihk
Cu Chulainn
Level 109
God Stats
6W - 3L
1,617 SR
Queue Stats
787W - 402L
1,802 Elo+
Party 2
Chiron
Chiron
LeNuked
Chiron
Level 47
God Stats
4W - 0L
1,874 SR
Queue Stats
227W - 98L
1,814 Elo+
Party 2
Nemesis
Nemesis
Rrchy
Nemesis
Level 24
God Stats
8W - 9L
1,487 SR
Queue Stats
33W - 23L
1,592 Elo+
Party 2
Discordia
Discordia
nedyrb
Discordia
Level 49
God Stats
6W - 10L
1,520 SR
Queue Stats
229W - 90L
1,781 Elo+
Party 2
Team Averages
Level 55
1,600 SR
1,789 Elo+

VS

Team Averages
Level 53
1,694 SR
1,617 Elo+
Vamana
Vamana
BOXMOVER445
Vamana
Level 23
God Stats
7W - 4L
1,765 SR
Queue Stats
44W - 19L
1,754 Elo+
Party 3
Ymir
Ymir
GawdlyWarrior
Ymir
Level 40
God Stats
3W - 2L
1,597 SR
Queue Stats
71W - 55L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
RedRosesForYou
Baron Samedi
Level 48
God Stats
3W - 1L
1,781 SR
Queue Stats
177W - 108L
1,664 Elo+
Party 3
Anhur
Anhur
Xx_GoatCena_xX
Anhur
Level 129
God Stats
13W - 5L
1,748 SR
Queue Stats
305W - 305L
1,606 Elo+
Party 1
Thor
Thor
vRevxnge
Thor
Level 25
God Stats
1W - 2L
1,578 SR
Queue Stats
30W - 30L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 8
8,595
614
7,659
8,288
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Frihk
Cu Chulainn
16
6 / 1 / 1
9,432
674
8,588
7,927
6,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
LeNuked
Chiron
15
4 / 2 / 5
8,714
622
10,874
7,644
2,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Nemesis
Rrchy
Nemesis
13
3 / 0 / 7
7,716
551
6,470
7,323
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
nedyrb
Discordia
13
2 / 1 / 8
7,359
526
7,029
6,531
2,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 5 / 2
7,116
508
4,723
12,167
7,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 0
5,202
372
1,490
8,393
3,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
RedRosesForYou
Baron Samedi
10
1 / 5 / 1
6,219
444
6,690
8,793
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 0
7,140
510
4,800
11,587
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
13
3 / 4 / 1
7,936
567
5,045
12,072
3,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
22
Kills
5
5
Deaths
22
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
5
2
0.4
W
7
1
8
11
W
Cu Chulainn
Frihk
Cu Chulainn
6
1
1
6.5
L
0
3
0
0
W
Chiron
LeNuked
Chiron
4
2
5
3.25
L
Baron Samedi
RedRosesForYou
Baron Samedi
1
5
1
0.3
W
Nemesis
Rrchy
Nemesis
3
0
7
6.5
L
0
5
0
0
W
Discordia
nedyrb
Discordia
2
1
8
6
L
Thor
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,620
Damage
22,748
37,713
Taken
53,012
21,778
Mitigated
20,300
11,757
Healing
13,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
4,723
2,269
0
2,044
12,167
7,266
124
2,615
9,466
0
37,549
W
7,659
2,209
0
1,179
8,288
7,829
0
2,588
5,522
18,960
0
W
Cu Chulainn
Frihk
Cu Chulainn
8,588
1,465
0
1,885
7,927
6,459
494
981
6,858
4,533
66,332
L
1,490
360
0
1,133
8,393
3,547
0
1,598
6,733
8,181
0
W
Chiron
LeNuked
Chiron
10,874
4,422
479
3,304
7,644
2,499
0
210
7,434
0
65,299
L
Baron Samedi
RedRosesForYou
Baron Samedi
6,690
687
340
1,806
8,793
2,853
0
4,850
3,528
27,785
0
W
Nemesis
Rrchy
Nemesis
6,470
1,269
0
3,056
7,323
2,772
0
1,725
5,482
0
45,239
L
4,800
2,091
0
4,206
11,587
2,882
0
2,093
9,468
0
52,280
W
Discordia
nedyrb
Discordia
7,029
396
0
1,854
6,531
2,219
0
2,087
4,237
44,619
0
L
Thor
5,045
984
0
3,762
12,072
3,752
0
3,672
8,294
0
41,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,816
Gold Earned
33,613
472
Minions Killed
346
0
Camps Cleared
0
1,467,878
Distance Traveled
1,333,439
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,116
508
88
6
0
272,232
0
W
Ymir
8,595
614
23
2
0
278,596
7
W
Cu Chulainn
9,432
674
146
10
0
312,561
3
L
Ymir
5,202
372
12
1
0
292,972
6
W
Chiron
8,714
622
128
9
0
270,362
2
L
Baron Samedi
6,219
444
49
4
0
253,515
7
W
Nemesis
7,716
551
91
7
0
336,058
2
L
Anhur
7,140
510
106
8
0
246,058
7
W
Discordia
7,359
526
84
6
0
270,301
5
L
Thor
7,936
567
91
7
0
268,662
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role