Player Matchup

Ra
Ra
Church Avenue
Ra
Level 142
God Stats
4W - 3L
1,536 SR
Queue Stats
239W - 252L
1,558 Elo+
Party 1
Heimdallr
Heimdallr
Ka0s Kris
Heimdallr
Level 136
God Stats
2W - 6L
1,500 SR
Queue Stats
195W - 185L
1,682 Elo+
Solo
Amaterasu
Amaterasu
YS Fluffy
Amaterasu
Level 160
God Stats
4W - 1L
1,738 SR
Queue Stats
100W - 70L
1,633 Elo+
Party 1
Ares
Ares
YS Rumble
Ares
Level 128
God Stats
9W - 4L
1,844 SR
Queue Stats
50W - 51L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
YS Tails
Cthulhu
Level 157
God Stats
8W - 4L
1,687 SR
Queue Stats
263W - 247L
1,598 Elo+
Party 1
Team Averages
Level 145
1,661 SR
1,617 Elo+

VS

Team Averages
Level 154
1,578 SR
1,634 Elo+
Janus
Janus
Psovod
Janus
Level 153
God Stats
6W - 11L
1,453 SR
Queue Stats
161W - 144L
1,615 Elo+
Solo
Achilles
Achilles
RICOLIVES116
Achilles
Level 157
God Stats
40W - 51L
1,659 SR
Queue Stats
787W - 751L
1,648 Elo+
Solo
Cliodhna
Cliodhna
Shade-_-Icebear
Cliodhna
Level 160
God Stats
27W - 25L
1,555 SR
Queue Stats
538W - 486L
1,630 Elo+
Party 2
Jing Wei
Jing Wei
aGLIMMER_OF_HOPE
Jing Wei
Level 146
God Stats
4W - 3L
1,697 SR
Queue Stats
328W - 311L
1,642 Elo+
Solo
Artio
Artio
xKeyonte-Legend
Artio
Level 152
God Stats
5W - 8L
1,526 SR
Queue Stats
449W - 419L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,315
488
5,831
7,999
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Heimdallr
Ka0s Kris
Heimdallr
15
4 / 1 / 6
9,049
603
11,338
9,678
3,201
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
YS Fluffy
Amaterasu
14
4 / 2 / 2
9,057
604
5,820
13,399
14,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ares
12
3 / 2 / 7
8,042
536
4,991
12,508
8,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
YS Tails
Cthulhu
12
2 / 1 / 1
7,540
503
7,958
11,368
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Psovod
Janus
13
2 / 2 / 4
7,679
512
7,020
8,169
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
RICOLIVES116
Achilles
15
2 / 1 / 1
8,454
564
5,357
7,801
4,143
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
14
5 / 3 / 4
8,389
559
12,346
12,464
3,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 0
6,492
433
3,046
6,110
1,531
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 6 / 5
6,734
449
6,616
13,818
12,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
14
Kills
11
11
Deaths
14
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
5
2
0.4
W
Heimdallr
Ka0s Kris
Heimdallr
4
1
6
7
L
Janus
Psovod
Janus
2
2
4
2
L
Achilles
RICOLIVES116
Achilles
2
1
1
2.5
L
Cliodhna
5
3
4
2.33
W
Amaterasu
YS Fluffy
Amaterasu
4
2
2
2.5
W
Ares
3
2
7
3.25
W
Cthulhu
YS Tails
Cthulhu
2
1
1
2.5
L
1
2
0
0.5
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,938
Damage
34,385
54,952
Taken
48,362
33,618
Mitigated
23,807
20,719
Healing
16,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,831
421
1,752
2,386
7,999
2,496
468
1,423
6,486
44,375
0
W
Heimdallr
Ka0s Kris
Heimdallr
11,338
6,422
0
3,791
9,678
3,201
0
2,736
6,922
0
76,439
L
Janus
Psovod
Janus
7,020
126
0
1,172
8,169
2,355
0
3,693
4,455
55,186
0
L
Achilles
RICOLIVES116
Achilles
5,357
2,516
0
3,730
7,801
4,143
874
2,436
5,239
0
55,339
L
Cliodhna
12,346
1,380
0
4,580
12,464
3,622
0
5,834
6,498
0
51,129
W
Amaterasu
YS Fluffy
Amaterasu
5,820
1,318
0
4,731
13,399
14,538
0
1,684
11,642
183
54,434
W
Ares
4,991
363
1,460
2,077
12,508
8,963
0
4,243
8,075
21,532
0
W
Cthulhu
YS Tails
Cthulhu
7,958
712
376
4,146
11,368
4,420
0
3,140
8,128
46,000
0
L
3,046
2,703
0
2,097
6,110
1,531
0
506
5,604
0
32,510
L
6,616
1,227
1,209
3,501
13,818
12,156
0
6,010
7,600
15,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,003
Gold Earned
37,748
417
Minions Killed
414
0
Camps Cleared
0
1,469,697
Distance Traveled
1,465,276
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,315
488
77
5
0
287,533
5
W
Heimdallr
9,049
603
129
9
0
289,251
2
L
Janus
7,679
512
122
8
0
322,831
2
L
Achilles
8,454
564
127
8
0
312,287
4
L
Cliodhna
8,389
559
80
5
0
335,370
5
W
Amaterasu
9,057
604
105
7
0
299,872
5
W
Ares
8,042
536
17
1
0
283,014
2
W
Cthulhu
7,540
503
89
6
0
310,027
7
L
Jing Wei
6,492
433
72
5
0
219,421
3
L
Artio
6,734
449
13
1
0
275,367
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role