Player Matchup

Ra
Ra
Dr_RevX
Ra
Level 25
God Stats
2W - 7L
1,216 SR
Queue Stats
83W - 149L
1,287 Elo+
Solo
Cthulhu
Cthulhu
EyeAm8440
Cthulhu
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 90L
1,368 Elo+
Party 1
Izanami
Izanami
Hulahewps
Izanami
Level 29
God Stats
16W - 22L
1,387 SR
Queue Stats
89W - 95L
1,359 Elo+
Solo
Janus
Janus
Insa_nity-021
Janus
Level 18
God Stats
8W - 7L
1,378 SR
Queue Stats
25W - 42L
1,223 Elo+
Solo
Nu Wa
Nu Wa
Tookiy
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,128 Elo+
Party 1
Team Averages
Level 21
1,396 SR
1,273 Elo+

VS

Team Averages
Level 24
1,327 SR
1,330 Elo+
Ah Muzen Cab
Ah Muzen Cab
Dromar39
Ah Muzen Cab
Level 23
God Stats
4W - 2L
1,305 SR
Queue Stats
45W - 55L
1,277 Elo+
Solo
Hel
Hel
KristianScz
Hel
Level 28
God Stats
64W - 72L
1,395 SR
Queue Stats
165W - 193L
1,318 Elo+
Solo
Cthulhu
Cthulhu
Punished-Nemesis
Cthulhu
Level 23
God Stats
5W - 2L
1,502 SR
Queue Stats
44W - 39L
1,315 Elo+
Solo
Cu Chulainn
Cu Chulainn
Storker31
Cu Chulainn
Level 22
God Stats
2W - 2L
1,290 SR
Queue Stats
37W - 17L
1,471 Elo+
Solo
Merlin
Merlin
seaandromeda
Merlin
Level 22
God Stats
3W - 3L
1,141 SR
Queue Stats
11W - 8L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 4
9,860
896
13,637
13,371
4,906
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
EyeAm8440
Cthulhu
16
0 / 8 / 4
9,748
886
10,864
19,706
23,864
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Hulahewps
Izanami
16
2 / 7 / 1
10,143
922
6,692
20,390
10,996
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 3
10,228
930
10,489
16,244
4,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Tookiy
Nu Wa
16
1 / 5 / 1
9,702
882
12,286
9,775
3,163
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dromar39
Ah Muzen Cab
18
13 / 3 / 10
12,357
1,123
18,554
12,521
4,291
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
5 / 0 / 17
11,806
1,073
7,065
6,979
5,087
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
7 / 1 / 14
11,470
1,043
16,271
11,209
7,634
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
Storker31
Cu Chulainn
18
3 / 1 / 21
11,325
1,030
13,961
15,512
17,262
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
18
7 / 1 / 13
12,097
1,100
19,335
11,861
4,259
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
110
6
Kills
35
35
Deaths
6
13
Assists
75
Player
Kills
Deaths
Assists
KDA
L
1
10
4
0.3
W
Ah Muzen Cab
Dromar39
Ah Muzen Cab
13
3
10
6
L
Cthulhu
EyeAm8440
Cthulhu
0
8
4
0.25
L
Izanami
Hulahewps
Izanami
2
7
1
0.36
L
2
5
3
0.7
W
5
0
17
13.5
W
7
1
14
14
W
Cu Chulainn
Storker31
Cu Chulainn
3
1
21
13.5
L
Nu Wa
Tookiy
Nu Wa
1
5
1
0.3
W
Merlin
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,968
Damage
75,186
79,486
Taken
58,082
47,772
Mitigated
38,533
2,633
Healing
15,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,637
2,057
1,359
893
13,371
4,906
0
6,506
6,865
27,409
0
W
Ah Muzen Cab
Dromar39
Ah Muzen Cab
18,554
13,192
0
3,176
12,521
4,291
0
11,259
1,262
0
27,651
L
Cthulhu
EyeAm8440
Cthulhu
10,864
1,319
196
0
19,706
23,864
0
9,363
10,343
20,812
0
L
Izanami
Hulahewps
Izanami
6,692
4,462
0
0
20,390
10,996
0
13,154
7,236
0
23,894
L
10,489
720
31
103
16,244
4,843
0
7,997
8,247
17,317
0
W
7,065
1,008
1,737
2,831
6,979
5,087
0
6,468
511
27,027
0
W
16,271
1,737
126
1,114
11,209
7,634
0
9,348
1,861
36,852
0
W
Cu Chulainn
Storker31
Cu Chulainn
13,961
2,990
0
3,392
15,512
17,262
0
11,007
4,505
2,361
31,186
L
Nu Wa
Tookiy
Nu Wa
12,286
3,984
0
51
9,775
3,163
0
5,870
3,905
26,452
0
W
Merlin
19,335
1,199
411
2,575
11,861
4,259
0
9,194
2,667
40,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,681
Gold Earned
59,055
138
Minions Killed
212
3
Camps Cleared
3
858,167
Distance Traveled
985,219
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,860
896
36
3
0
165,956
1
W
Ah Muzen Cab
12,357
1,123
23
2
2
163,445
0
L
Cthulhu
9,748
886
32
3
0
216,608
0
L
Izanami
10,143
922
31
3
2
169,568
0
L
Janus
10,228
930
17
2
1
184,454
0
W
Hel
11,806
1,073
43
4
0
203,167
0
W
Cthulhu
11,470
1,043
44
4
1
201,268
0
W
Cu Chulainn
11,325
1,030
38
3
0
222,965
1
L
Nu Wa
9,702
882
22
2
0
121,581
0
W
Merlin
12,097
1,100
64
6
0
194,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role