Player Matchup

Cerberus
Cerberus
JakalHunter343
Cerberus
Level 33
God Stats
2W - 2L
1,783 SR
Queue Stats
28W - 29L
1,425 Elo+
Solo
Ah Puch
Ah Puch
Steel Jello 68
Ah Puch
Level 158
God Stats
21W - 19L
1,510 SR
Queue Stats
310W - 432L
1,307 Elo+
Solo
He Bo
He Bo
Uxmanzor_S1OG
He Bo
Level 61
God Stats
2W - 5L
1,704 SR
Queue Stats
235W - 349L
1,345 Elo+
Solo
Team Averages
Level 84
1,666 SR
1,359 Elo+

VS

Team Averages
Level 56
1,624 SR
1,319 Elo+
Izanami
Izanami
FangThP1rate
Izanami
Level 52
God Stats
1W - 0L
1,748 SR
Queue Stats
55W - 53L
1,379 Elo+
Party 1
Erlang Shen
Erlang Shen
HOODCAP
Erlang Shen
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 51L
1,382 Elo+
Party 1
Nu Wa
Nu Wa
HannaFromTheClub
Nu Wa
Level 66
God Stats
1W - 0L
1,624 SR
Queue Stats
20W - 24L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
2 / 5 / 2
9,517
634
9,106
36,179
24,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 10 / 1
9,451
630
11,113
13,802
4,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 7 / 1
8,933
596
7,045
13,020
4,291
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FangThP1rate
Izanami
14
4 / 2 / 14
10,398
693
24,247
10,708
4,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
HOODCAP
Erlang Shen
15
10 / 2 / 10
11,090
739
18,015
20,495
21,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
8 / 1 / 10
11,220
748
13,832
8,821
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
5
Kills
22
22
Deaths
5
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Izanami
FangThP1rate
Izanami
4
2
14
5.5
W
Erlang Shen
HOODCAP
Erlang Shen
10
2
10
7.5
W
8
1
10
13
L
Cerberus
2
5
2
0.6
L
2
10
1
0.25
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,264
Damage
56,094
63,001
Taken
40,024
33,776
Mitigated
28,761
15,501
Healing
14,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FangThP1rate
Izanami
24,247
16,663
1,074
4,086
10,708
4,363
1,946
8,015
2,176
0
55,796
W
Erlang Shen
HOODCAP
Erlang Shen
18,015
6,765
0
6,167
20,495
21,190
19
11,059
8,798
2,355
27,002
W
13,832
4,638
363
2,671
8,821
3,208
384
7,316
1,297
36,200
0
L
Cerberus
9,106
443
357
12,180
36,179
24,866
0
7,965
26,410
25,641
0
L
11,113
1,167
146
1,578
13,802
4,619
0
3,711
9,404
34,108
0
L
7,045
539
0
1,240
13,020
4,291
0
2,673
9,712
26,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,901
Gold Earned
32,708
171
Minions Killed
172
3
Camps Cleared
8
678,998
Distance Traveled
790,668
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,398
693
92
6
4
260,453
2
W
Erlang Shen
11,090
739
25
2
1
275,859
1
W
Nu Wa
11,220
748
55
4
3
254,356
3
L
Cerberus
9,517
634
76
5
1
260,498
3
L
Ah Puch
9,451
630
56
4
0
192,547
3
L
He Bo
8,933
596
39
3
2
225,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role