Player Matchup

Pele
Pele
 
Pele
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
YungZaka
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 62L
1,500 Elo+
Solo
Neith
Neith
karacter33
Neith
Level 8
God Stats
2W - 4L
1,570 SR
Queue Stats
32W - 49L
1,232 Elo+
Party 2
Cthulhu
Cthulhu
nashdaddy85
Cthulhu
Level 25
God Stats
4W - 7L
1,440 SR
Queue Stats
30W - 29L
1,444 Elo+
Solo
Ymir
Ymir
piporinha
Ymir
Level 8
God Stats
1W - 1L
1,251 SR
Queue Stats
40W - 56L
1,162 Elo+
Party 2
Team Averages
Level 15
1,452 SR
1,367 Elo+

VS

Team Averages
Level 24
1,513 SR
1,358 Elo+
Merlin
Merlin
ImmaBeannnn
Merlin
Level 25
God Stats
19W - 11L
1,702 SR
Queue Stats
57W - 72L
1,329 Elo+
Party 1
Pele
Pele
JSteves4192
Pele
Level 26
God Stats
23W - 17L
1,635 SR
Queue Stats
52W - 70L
1,320 Elo+
Party 1
Ares
Ares
SoySauce6969
Ares
Level 27
God Stats
0W - 1L
1,230 SR
Queue Stats
72W - 78L
1,424 Elo+
Party 1
King Arthur
King Arthur
SunboiSolaire
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,372 Elo+
Solo
Zeus
Zeus
Tz Shorts
Zeus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
3 / 0 / 3
5,628
563
4,114
6,087
1,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
11 / 2 / 2
7,308
731
11,241
6,920
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
6
0 / 2 / 0
4,161
416
1,419
4,386
1,100
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
nashdaddy85
Cthulhu
8
0 / 1 / 0
4,681
468
2,462
4,139
4,079
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
5
0 / 3 / 0
4,041
404
1,031
4,764
2,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
2 / 3 / 2
5,117
512
3,778
4,147
1,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
1 / 2 / 1
4,625
463
3,619
6,818
1,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
4 / 3 / 1
5,089
509
3,187
7,757
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
SunboiSolaire
King Arthur
9
1 / 0 / 0
5,314
531
2,774
5,033
2,296
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
7
0 / 6 / 1
4,424
442
2,907
6,589
2,176
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
14
Kills
8
8
Deaths
14
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
0
3
4.5
L
Merlin
2
3
2
1
L
1
2
1
0.75
L
4
3
1
1.5
L
King Arthur
SunboiSolaire
King Arthur
1
0
0
1
L
Zeus
0
6
1
0.08
W
11
2
2
6
W
Neith
0
2
0
0
W
Cthulhu
nashdaddy85
Cthulhu
0
1
0
0
W
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,267
Damage
16,265
26,296
Taken
30,344
11,499
Mitigated
12,784
9,529
Healing
7,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,114
1,244
0
3,200
6,087
1,456
0
1,399
4,662
0
26,556
L
Merlin
3,778
689
0
375
4,147
1,271
93
2,118
1,945
15,426
0
L
3,619
1,326
0
2,144
6,818
1,631
0
1,181
5,561
0
19,138
L
3,187
270
114
2,680
7,757
5,410
91
3,750
3,859
12,557
0
L
King Arthur
SunboiSolaire
King Arthur
2,774
577
0
1,123
5,033
2,296
270
2,462
2,571
0
19,554
L
Zeus
2,907
831
0
1,173
6,589
2,176
180
4,663
1,674
18,671
0
W
11,241
1,755
66
3,893
6,920
2,246
36
4,247
2,613
39,285
0
W
Neith
1,419
996
0
1,450
4,386
1,100
617
2,650
1,495
0
13,953
W
Cthulhu
nashdaddy85
Cthulhu
2,462
171
96
0
4,139
4,079
92
0
4,139
14,039
0
W
Ymir
1,031
519
0
824
4,764
2,618
96
1,205
3,515
3,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,819
Gold Earned
24,569
192
Minions Killed
161
0
Camps Cleared
0
958,570
Distance Traveled
906,897
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,628
563
43
4
0
228,549
0
L
Merlin
5,117
512
28
3
0
170,423
1
L
Pele
4,625
463
34
3
0
202,932
2
L
Ares
5,089
509
20
2
0
192,580
1
L
King Arthur
5,314
531
39
4
0
183,691
0
L
Zeus
4,424
442
40
4
0
157,271
2
W
Ra
7,308
731
86
9
0
191,940
4
W
Neith
4,161
416
30
3
0
164,159
1
W
Cthulhu
4,681
468
29
3
0
180,638
0
W
Ymir
4,041
404
4
0
0
193,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role