Player Matchup

Mulan
Mulan
AkumaDemon
Mulan
Level 101
God Stats
12W - 9L
1,614 SR
Queue Stats
87W - 69L
1,532 Elo+
Solo
Cliodhna
Cliodhna
AlexoReplayII
Cliodhna
Level 127
God Stats
4W - 2L
1,724 SR
Queue Stats
426W - 409L
1,578 Elo+
Solo
Geb
Geb
H7HL
Geb
Level 78
God Stats
6W - 5L
1,609 SR
Queue Stats
410W - 387L
1,594 Elo+
Party 2
Sol
Sol
Squee545
Sol
Level 83
God Stats
3W - 4L
1,479 SR
Queue Stats
219W - 201L
1,600 Elo+
Solo
Charybdis
Charybdis
burnt ostrich
Charybdis
Level 69
God Stats
5W - 11L
1,572 SR
Queue Stats
307W - 324L
1,520 Elo+
Party 2
Team Averages
Level 92
1,600 SR
1,565 Elo+

VS

Team Averages
Level 93
1,548 SR
1,672 Elo+
Fenrir
Fenrir
Charm8
Fenrir
Level 56
God Stats
3W - 2L
1,297 SR
Queue Stats
423W - 391L
1,527 Elo+
Solo
Merlin
Merlin
Conciliation
Merlin
Level 158
God Stats
3W - 1L
1,599 SR
Queue Stats
185W - 125L
1,745 Elo+
Party 1
Ganesha
Ganesha
LowLifeNBA
Ganesha
Level 94
God Stats
8W - 8L
1,545 SR
Queue Stats
70W - 46L
1,735 Elo+
Party 1
Charybdis
Charybdis
glastvia
Charybdis
Level 106
God Stats
18W - 20L
1,515 SR
Queue Stats
727W - 691L
1,525 Elo+
Solo
Achilles
Achilles
willywaggler
Achilles
Level 49
God Stats
2W - 0L
1,785 SR
Queue Stats
41W - 9L
1,827 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
3 / 7 / 3
8,030
535
5,832
14,664
5,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
AlexoReplayII
Cliodhna
11
0 / 8 / 5
6,940
463
5,305
12,811
7,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Geb
H7HL
Geb
11
2 / 7 / 3
7,150
477
4,629
13,982
11,006
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
3 / 6 / 1
8,157
544
11,706
13,778
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
burnt ostrich
Charybdis
13
3 / 4 / 2
7,946
530
7,355
9,871
2,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Charm8
Fenrir
15
7 / 3 / 7
9,243
616
6,521
12,343
4,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
16
11 / 2 / 6
9,467
631
14,928
7,669
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
LowLifeNBA
Ganesha
13
0 / 1 / 22
8,656
577
8,025
14,397
13,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
glastvia
Charybdis
14
6 / 4 / 6
8,646
576
8,339
10,097
3,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
willywaggler
Achilles
16
8 / 1 / 8
9,532
635
14,190
10,421
10,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
11
Kills
32
32
Deaths
11
14
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Mulan
3
7
3
0.64
L
Cliodhna
AlexoReplayII
Cliodhna
0
8
5
0.31
W
Fenrir
Charm8
Fenrir
7
3
7
3.5
W
Merlin
11
2
6
7
L
Geb
H7HL
Geb
2
7
3
0.5
W
Ganesha
LowLifeNBA
Ganesha
0
1
22
11
L
3
6
1
0.58
L
Charybdis
burnt ostrich
Charybdis
3
4
2
1
W
Charybdis
glastvia
Charybdis
6
4
6
2.25
W
Achilles
willywaggler
Achilles
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,827
Damage
52,003
65,106
Taken
54,927
30,993
Mitigated
35,100
14,888
Healing
15,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
5,832
1,547
0
5,103
14,664
5,388
0
5,364
9,120
0
46,486
L
Cliodhna
AlexoReplayII
Cliodhna
5,305
761
0
2,140
12,811
7,742
0
3,417
9,292
0
28,991
W
Fenrir
Charm8
Fenrir
6,521
1,449
0
4,764
12,343
4,876
636
2,420
9,923
0
46,390
W
Merlin
14,928
1,317
208
1,357
7,669
2,890
149
3,689
3,980
61,499
0
L
Geb
H7HL
Geb
4,629
463
210
666
13,982
11,006
0
5,693
8,110
20,885
0
W
Ganesha
LowLifeNBA
Ganesha
8,025
797
883
3,453
14,397
13,173
169
6,028
8,369
24,322
0
L
11,706
5,118
0
5,201
13,778
4,322
0
7,288
6,022
56,892
0
L
Charybdis
burnt ostrich
Charybdis
7,355
3,738
0
1,568
9,871
2,535
780
1,575
8,244
0
48,790
W
Charybdis
glastvia
Charybdis
8,339
4,769
0
1,082
10,097
3,628
1,949
1,930
8,167
0
56,269
W
Achilles
willywaggler
Achilles
14,190
4,200
0
3,405
10,421
10,533
707
2,268
8,153
3,486
48,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,223
Gold Earned
45,544
389
Minions Killed
437
0
Camps Cleared
0
1,338,262
Distance Traveled
1,504,330
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,030
535
92
6
0
287,020
2
L
Cliodhna
6,940
463
58
4
0
260,420
5
W
Fenrir
9,243
616
94
6
0
332,290
2
W
Merlin
9,467
631
108
7
0
294,072
2
L
Geb
7,150
477
37
2
0
275,956
2
W
Ganesha
8,656
577
8
1
0
313,810
1
L
Sol
8,157
544
109
7
0
247,665
2
L
Charybdis
7,946
530
93
6
0
267,201
2
W
Charybdis
8,646
576
132
9
0
253,543
0
W
Achilles
9,532
635
95
6
0
310,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role