Player Matchup

Zeus
Zeus
LucarioSimp
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,670 Elo+
Party 1
Cliodhna
Cliodhna
alquellamanoski
Cliodhna
Level 69
God Stats
34W - 22L
1,585 SR
Queue Stats
53W - 82L
1,315 Elo+
Party 1
Kumbhakarna
Kumbhakarna
mahoemada
Kumbhakarna
Level 105
God Stats
1W - 2L
1,515 SR
Queue Stats
76W - 134L
1,345 Elo+
Party 1
Team Averages
Level 59
1,533 SR
1,444 Elo+

VS

Team Averages
Level 89
1,648 SR
1,525 Elo+
Hercules
Hercules
DonnieDealer
Hercules
Level 114
God Stats
38W - 34L
1,540 SR
Queue Stats
145W - 121L
1,567 Elo+
Party 2
Cliodhna
Cliodhna
VorpalVacane
Cliodhna
Level 10
God Stats
7W - 1L
1,727 SR
Queue Stats
7W - 7L
1,414 Elo+
Solo
Sol
Sol
hiphopopotamuss
Sol
Level 144
God Stats
36W - 14L
1,677 SR
Queue Stats
146W - 126L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 13 / 2
13,055
870
23,688
17,390
6,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
13
3 / 12 / 8
10,337
689
11,216
19,071
8,840
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
mahoemada
Kumbhakarna
14
1 / 7 / 11
10,581
705
4,363
26,447
33,612
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DonnieDealer
Hercules
17
10 / 4 / 14
12,400
827
14,590
23,337
19,416
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
VorpalVacane
Cliodhna
16
14 / 5 / 11
12,831
855
23,440
14,026
7,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
8 / 3 / 12
12,241
816
19,689
12,610
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
12
Kills
32
32
Deaths
12
21
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hercules
DonnieDealer
Hercules
10
4
14
4.25
L
8
13
2
0.69
W
Cliodhna
VorpalVacane
Cliodhna
14
5
11
3.9
L
Cliodhna
3
12
8
0.58
W
8
3
12
4.67
L
Kumbhakarna
mahoemada
Kumbhakarna
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,267
Damage
57,719
62,908
Taken
49,973
48,939
Mitigated
32,142
3,476
Healing
14,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DonnieDealer
Hercules
14,590
3,534
0
6,990
23,337
19,416
288
12,741
10,050
0
28,360
L
23,688
3,561
381
1,698
17,390
6,487
376
3,655
13,735
47,274
0
W
Cliodhna
VorpalVacane
Cliodhna
23,440
2,456
0
2,284
14,026
7,771
0
7,521
6,149
0
50,903
L
Cliodhna
11,216
310
0
396
19,071
8,840
892
4,543
14,528
0
28,303
W
19,689
7,783
0
5,687
12,610
4,955
2,256
7,116
5,226
62,588
5,740
L
Kumbhakarna
mahoemada
Kumbhakarna
4,363
265
0
1,001
26,447
33,612
0
9,733
16,714
14,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,973
Gold Earned
37,472
114
Minions Killed
184
1
Camps Cleared
12
716,504
Distance Traveled
784,531
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,400
827
31
2
2
274,478
7
L
Zeus
13,055
870
50
3
0
191,248
0
W
Cliodhna
12,831
855
59
4
4
255,965
2
L
Cliodhna
10,337
689
44
3
1
243,793
2
W
Sol
12,241
816
94
6
6
254,088
1
L
Kumbhakarna
10,581
705
20
1
0
281,463
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role