Player Matchup

Heimdallr
Heimdallr
Diamond V
 
Heimdallr
Diamond V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Diamond V
Devilwing49
Sylvanus
Diamond V
Level 149
God Stats
3W - 7L
1,745 SR
Queue Stats
255W - 222L
2,049 MMR
Party 1
Agni
Agni
Diamond IV
JahBlesz
Agni
Diamond IV
Level 142
God Stats
2W - 6L
1,837 SR
Queue Stats
111W - 83L
2,288 MMR
Solo
Loki
Loki
Diamond IV
KabraxisElsa
Loki
Diamond IV
Level 136
God Stats
0W - 4L
1,249 SR
Queue Stats
59W - 54L
2,229 MMR
Party 4
Tyr
Tyr
Diamond V
iZerdox
Tyr
Diamond V
Level 160
God Stats
7W - 4L
1,850 SR
Queue Stats
242W - 214L
2,027 MMR
Party 4
Team Averages
Diamond V
Diamond V
Average Tier
Level 142
1,636 SR
2,019 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,731 SR
2,049 MMR
Ymir
Ymir
Diamond V
 
Ymir
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kali
Kali
Diamond IV
Equality
Kali
Diamond IV
Level 160
God Stats
2W - 1L
1,800 SR
Queue Stats
56W - 34L
2,379 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
JuIеs
Sun Wukong
Diamond IV
Level 147
God Stats
4W - 0L
1,937 SR
Queue Stats
143W - 132L
2,241 MMR
Party 2
Merlin
Merlin
Masters
Ozarumonster
Merlin
Masters
Level 151
God Stats
3W - 3L
1,638 SR
Queue Stats
332W - 301L
2,121 MMR
Solo
Anhur
Anhur
Diamond V
Popî
Anhur
Diamond V
Level 149
God Stats
2W - 2L
1,779 SR
Queue Stats
26W - 25L
2,004 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
1 / 4 / 0
9,096
479
6,706
13,147
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Devilwing49
Sylvanus
13
1 / 5 / 2
8,023
422
7,256
12,040
10,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Agni
15
0 / 5 / 2
8,995
473
10,651
9,758
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 5 / 0
8,753
461
7,108
11,693
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tyr
16
2 / 3 / 0
9,995
526
11,794
13,529
15,221
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GebTiamatOdinMorgan Le FayPersephone

VS

Bans
UllrAthenaAresKumbhakarnaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 2 / 10
9,138
481
3,226
16,714
11,947
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kali
19
10 / 0 / 3
12,226
643
13,659
16,648
10,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
JuIеs
Sun Wukong
17
2 / 2 / 6
11,014
580
11,689
19,156
16,677
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
17
5 / 2 / 2
10,907
574
8,047
9,638
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Popî
Anhur
19
5 / 0 / 3
12,014
632
7,954
11,850
4,036
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
22
22
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
4
0
0.25
W
Ymir
 
Ymir
0
2
10
2.5
L
Sylvanus
Devilwing49
Sylvanus
1
5
2
0.4
W
Kali
10
0
3
11.5
L
Agni
0
5
2
0.2
W
Sun Wukong
JuIеs
Sun Wukong
2
2
6
2.5
L
1
5
0
0.2
W
Merlin
5
2
2
3
W
Anhur
Popî
Anhur
5
0
3
6.5
L
Tyr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,515
Damage
44,575
60,167
Taken
74,006
38,445
Mitigated
45,933
15,225
Healing
30,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,706
4,465
0
3,029
13,147
3,665
0
1,960
11,113
0
66,225
W
Ymir
 
Ymir
3,226
681
2,017
2,339
16,714
11,947
0
6,864
9,850
21,655
0
L
Sylvanus
Devilwing49
Sylvanus
7,256
1,545
418
2,580
12,040
10,885
0
4,263
7,641
29,527
8,960
W
Kali
13,659
7,003
0
9,839
16,648
10,251
1,900
3,136
13,512
0
85,555
L
Agni
10,651
1,058
0
2,875
9,758
3,948
0
3,093
6,461
80,227
0
W
Sun Wukong
JuIеs
Sun Wukong
11,689
1,955
0
8,056
19,156
16,677
335
3,321
15,835
11,552
69,532
L
7,108
1,559
0
1,689
11,693
4,726
0
2,443
9,138
0
71,344
W
Merlin
8,047
374
363
1,771
9,638
3,022
62
5,080
4,558
78,572
0
W
Anhur
Popî
Anhur
7,954
3,646
0
5,973
11,850
4,036
233
3,411
8,439
0
112,118
L
Tyr
11,794
1,809
0
4,634
13,529
15,221
98
2,207
11,322
6,774
66,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,862
Gold Earned
55,299
624
Minions Killed
680
0
Camps Cleared
0
1,874,379
Distance Traveled
1,913,434
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,096
479
138
7
0
381,817
3
W
Ymir
9,138
481
27
1
0
335,742
5
L
Sylvanus
8,023
422
58
3
0
352,399
9
W
Kali
12,226
643
134
7
0
427,551
4
L
Agni
8,995
473
143
8
0
353,827
6
W
Sun Wukong
11,014
580
158
8
0
413,815
2
L
Loki
8,753
461
123
6
0
403,388
6
W
Merlin
10,907
574
173
9
0
376,305
4
W
Anhur
12,014
632
188
10
0
360,021
5
L
Tyr
9,995
526
162
9
0
382,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role