Player Matchup

Tyr
Tyr
 
Tyr
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DmonsTer816
Agni
Level 157
God Stats
29W - 30L
1,589 SR
Queue Stats
545W - 532L
1,538 Elo+
Party 1
Izanami
Izanami
QWERTYJEF
Izanami
Level 89
God Stats
21W - 22L
1,494 SR
Queue Stats
93W - 96L
1,545 Elo+
Solo
Geb
Geb
patentguitar35
Geb
Level 101
God Stats
1W - 1L
1,303 SR
Queue Stats
459W - 446L
1,480 Elo+
Solo
Cliodhna
Cliodhna
sidestepit
Cliodhna
Level 127
God Stats
7W - 5L
1,736 SR
Queue Stats
220W - 224L
1,520 Elo+
Party 1
Team Averages
Level 111
1,524 SR
1,517 Elo+

VS

Team Averages
Level 116
1,519 SR
1,513 Elo+
He Bo
He Bo
 
He Bo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CuteArmenian
Rama
Level 136
God Stats
10W - 11L
1,568 SR
Queue Stats
273W - 269L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
KingSteezy47
Cu Chulainn
Level 82
God Stats
121W - 120L
1,564 SR
Queue Stats
470W - 492L
1,491 Elo+
Solo
Nu Wa
Nu Wa
TheOGMel
Nu Wa
Level 156
God Stats
39W - 23L
1,737 SR
Queue Stats
382W - 371L
1,547 Elo+
Solo
Tyr
Tyr
below41
Tyr
Level 98
God Stats
0W - 7L
1,225 SR
Queue Stats
411W - 401L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
3 / 2 / 1
9,068
533
7,112
15,189
12,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
6 / 1 / 5
9,668
569
12,071
8,946
3,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
QWERTYJEF
Izanami
16
1 / 4 / 6
9,439
555
8,865
10,800
3,367
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 10
7,925
466
6,597
15,165
11,265
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
sidestepit
Cliodhna
16
11 / 0 / 3
9,952
585
14,801
12,064
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
3 / 5 / 0
8,943
526
6,323
11,873
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 4 / 2
8,749
515
9,318
14,591
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cu Chulainn
KingSteezy47
Cu Chulainn
14
2 / 3 / 0
8,843
520
11,617
12,040
13,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
TheOGMel
Nu Wa
11
0 / 6 / 2
7,301
429
8,634
10,543
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyr
12
1 / 3 / 2
7,538
443
5,919
15,772
8,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
21
Kills
9
9
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
2
1
1.75
L
He Bo
 
He Bo
3
5
0
0.6
L
3
4
2
1
W
6
1
5
8.5
L
Cu Chulainn
KingSteezy47
Cu Chulainn
2
3
0
0.67
W
Izanami
QWERTYJEF
Izanami
1
4
6
1
L
Nu Wa
TheOGMel
Nu Wa
0
6
2
0.17
L
Tyr
1
3
2
0.67
W
0
2
10
2.5
W
Cliodhna
sidestepit
Cliodhna
11
0
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,446
Damage
41,811
62,164
Taken
64,819
34,992
Mitigated
32,057
25,993
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,112
1,041
0
7,175
15,189
12,064
890
4,466
10,723
0
54,561
L
He Bo
 
He Bo
6,323
696
80
4,224
11,873
3,436
0
2,573
9,144
58,891
0
L
9,318
7,179
0
4,558
14,591
3,919
688
3,773
10,688
0
67,116
W
12,071
849
0
3,027
8,946
3,538
821
2,830
6,116
63,437
0
L
Cu Chulainn
KingSteezy47
Cu Chulainn
11,617
2,070
0
2,953
12,040
13,130
0
1,591
10,391
10,448
51,171
W
Izanami
QWERTYJEF
Izanami
8,865
5,775
0
3,693
10,800
3,367
284
1,828
8,972
0
78,611
L
Nu Wa
TheOGMel
Nu Wa
8,634
1,588
0
1,719
10,543
2,928
0
3,472
6,880
44,524
0
L
Tyr
5,919
819
0
2,578
15,772
8,644
0
6,410
9,048
0
22,732
W
6,597
332
2,441
4,345
15,165
11,265
0
4,918
10,247
19,622
0
W
Cliodhna
sidestepit
Cliodhna
14,801
1,598
0
5,312
12,064
4,758
0
3,806
8,258
0
63,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,052
Gold Earned
41,374
500
Minions Killed
485
0
Camps Cleared
0
1,821,970
Distance Traveled
1,565,987
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,068
533
95
6
0
357,501
3
L
He Bo
8,943
526
122
7
0
314,683
3
L
Rama
8,749
515
115
7
0
280,498
1
W
Agni
9,668
569
135
8
0
340,463
6
L
Cu Chulainn
8,843
520
127
7
0
304,759
3
W
Izanami
9,439
555
156
9
0
311,908
1
L
Nu Wa
7,301
429
85
5
0
293,242
5
L
Tyr
7,538
443
36
2
0
372,805
0
W
Geb
7,925
466
15
1
0
380,147
5
W
Cliodhna
9,952
585
99
6
0
431,951
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role