Player Matchup

Yemoja
Yemoja
GELPA
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,453 Elo+
Party 2
Thanatos
Thanatos
Kattiiee
Thanatos
Level 41
God Stats
2W - 2L
1,503 SR
Queue Stats
207W - 227L
1,501 Elo+
Party 3
Zeus
Zeus
Orbicularis
Zeus
Level 29
God Stats
2W - 1L
1,673 SR
Queue Stats
80W - 38L
1,639 Elo+
Solo
Ra
Ra
YoungBula
Ra
Level 20
God Stats
4W - 0L
1,860 SR
Queue Stats
35W - 21L
1,647 Elo+
Party 3
Pele
Pele
ogel1331
Pele
Level 8
God Stats
5W - 3L
1,829 SR
Queue Stats
18W - 25L
1,453 Elo+
Party 2
Team Averages
Level 20
1,673 SR
1,539 Elo+

VS

Team Averages
Level 9
1,427 SR
1,283 Elo+
Loki
Loki
GOLDENHAWKS
Loki
Level 9
God Stats
1W - 4L
1,465 SR
Queue Stats
4W - 7L
1,251 Elo+
Party 1
Thanatos
Thanatos
Kāıızēr
Thanatos
Level 6
God Stats
0W - 3L
1,302 SR
Queue Stats
6W - 10L
1,082 Elo+
Party 1
Hades
Hades
Onizekii
Hades
Level 3
God Stats
0W - 4L
1,302 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
S0UPABR
Cthulhu
Level 4
God Stats
0W - 1L
1,563 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Fenrir
Fenrir
morémi
Fenrir
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 7L
1,082 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GELPA
Yemoja
18
0 / 4 / 23
11,586
1,053
4,854
13,694
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Kattiiee
Thanatos
18
4 / 5 / 12
11,028
1,003
5,960
11,401
4,601
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
20 / 0 / 19
16,472
1,497
37,686
4,612
1,654
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
14 / 2 / 17
14,673
1,334
21,523
12,929
4,960
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pele
18
4 / 5 / 17
11,367
1,033
8,853
13,647
5,817
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 3
9,750
886
3,917
6,171
2,676
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Kāıızēr
Thanatos
17
7 / 12 / 6
12,450
1,132
7,822
17,084
5,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hades
Onizekii
Hades
17
2 / 8 / 4
10,546
959
6,378
18,379
10,745
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
S0UPABR
Cthulhu
19
1 / 9 / 14
11,294
1,027
10,205
20,812
21,330
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
morémi
Fenrir
17
5 / 11 / 8
11,412
1,037
23,716
24,532
10,648
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
51
42
Kills
16
16
Deaths
43
88
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Yemoja
GELPA
Yemoja
0
4
23
2.88
L
1
3
3
0.83
W
Thanatos
Kattiiee
Thanatos
4
5
12
2
L
Thanatos
Kāıızēr
Thanatos
7
12
6
0.83
L
Hades
Onizekii
Hades
2
8
4
0.5
W
20
0
19
29.5
L
Cthulhu
S0UPABR
Cthulhu
1
9
14
0.89
W
14
2
17
11.25
L
Fenrir
morémi
Fenrir
5
11
8
0.82
W
Pele
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,876
Damage
52,038
56,283
Taken
86,978
26,749
Mitigated
51,293
16,106
Healing
7,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
GELPA
Yemoja
4,854
1,357
2,032
941
13,694
9,717
0
3,784
9,910
12,617
0
L
3,917
759
0
68
6,171
2,676
0
4,733
1,411
0
14,153
W
Thanatos
Kattiiee
Thanatos
5,960
1,679
0
3,421
11,401
4,601
0
1,991
9,410
0
15,681
L
Thanatos
Kāıızēr
Thanatos
7,822
1,685
0
4,291
17,084
5,894
0
11,028
5,844
0
23,110
L
Hades
Onizekii
Hades
6,378
662
89
1,745
18,379
10,745
0
16,263
1,719
26,047
0
W
37,686
2,670
315
1,164
4,612
1,654
0
2,871
1,741
59,262
0
L
Cthulhu
S0UPABR
Cthulhu
10,205
1,343
0
210
20,812
21,330
0
13,794
6,801
27,273
0
W
21,523
2,394
2,074
5,332
12,929
4,960
0
6,179
6,750
45,054
0
L
Fenrir
morémi
Fenrir
23,716
5,249
0
1,361
24,532
10,648
0
17,038
7,140
0
34,500
W
Pele
8,853
1,793
0
827
13,647
5,817
0
1,758
11,889
0
26,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,126
Gold Earned
55,452
198
Minions Killed
155
8
Camps Cleared
6
990,268
Distance Traveled
963,779
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,586
1,053
19
2
0
179,194
1
L
Loki
9,750
886
20
2
0
88,332
0
W
Thanatos
11,028
1,003
20
2
1
186,980
0
L
Thanatos
12,450
1,132
28
3
3
215,330
2
L
Hades
10,546
959
49
4
0
189,621
0
W
Zeus
16,472
1,497
56
5
1
230,986
1
L
Cthulhu
11,294
1,027
33
3
2
225,829
1
W
Ra
14,673
1,334
69
6
3
222,520
0
L
Fenrir
11,412
1,037
25
2
1
244,667
0
W
Pele
11,367
1,033
34
3
3
170,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role