Player Matchup

Sol
Sol
Diamond IV
HiImAtlas
Sol
Diamond IV
Level 82
God Stats
4W - 2L
1,849 SR
Queue Stats
44W - 18L
2,127 MMR
Party 2
Ares
Ares
Diamond I
TioPatinhasQQ
Ares
Diamond I
Level 107
God Stats
31W - 7L
1,880 SR
Queue Stats
194W - 84L
2,203 MMR
Party 2
Odin
Odin
Diamond I
walkarHD
Odin
Diamond I
Level 122
God Stats
43W - 6L
2,021 SR
Queue Stats
162W - 68L
2,148 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 104
1,917 SR
2,159 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,580 SR
1,550 MMR
Cerberus
Cerberus
Platinum V
 
Cerberus
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
Fozzax80
Achilles
Bronze III
Level 153
God Stats
0W - 1L
1,583 SR
Queue Stats
3W - 1L
1,550 MMR
Party 1
Anhur
Anhur
Bronze III
NerfTankBoots
Anhur
Bronze III
Level 67
God Stats
1W - 1L
1,657 SR
Queue Stats
3W - 1L
1,600 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 9
8,032
730
16,120
9,892
2,988
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 4 / 11
8,940
813
6,000
12,380
12,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Odin
13
9 / 0 / 6
8,824
802
11,189
10,223
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
GilgameshAthenaFenrirPersephoneThoth

VS

Bans
Morgan Le FayAphroditeScyllaNoxZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 7 / 3
6,390
581
4,289
13,562
10,441
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Fozzax80
Achilles
12
5 / 3 / 0
7,745
704
9,449
14,940
19,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 5
7,325
666
10,337
11,254
4,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
15
Kills
6
6
Deaths
15
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
7
3
0.21
L
Achilles
Fozzax80
Achilles
5
3
0
1.67
W
3
2
9
3.75
L
1
5
5
0.7
W
3
4
11
2.13
W
Odin
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,309
Damage
24,075
32,495
Taken
39,756
24,145
Mitigated
34,870
11,187
Healing
8,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,289
330
0
1,266
13,562
10,441
0
9,495
3,672
16,232
0
L
Achilles
Fozzax80
Achilles
9,449
1,749
289
4,486
14,940
19,476
0
8,782
5,424
0
19,325
W
16,120
8,916
0
5,063
9,892
2,988
1,195
1,758
7,840
43,523
0
L
10,337
4,668
0
2,423
11,254
4,953
72
6,590
4,394
0
30,439
W
6,000
885
0
1,258
12,380
12,637
140
1,317
10,631
14,644
0
W
Odin
11,189
2,392
524
4,342
10,223
8,520
73
1,471
8,411
7,086
12,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,796
Gold Earned
21,460
116
Minions Killed
106
3
Camps Cleared
6
634,065
Distance Traveled
544,442
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,390
581
30
3
0
147,405
1
L
Achilles
7,745
704
13
1
0
211,632
1
W
Sol
8,032
730
81
7
3
192,194
3
L
Anhur
7,325
666
63
6
6
185,405
2
W
Ares
8,940
813
20
2
0
213,678
3
W
Odin
8,824
802
15
1
0
228,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role