Player Matchup

Gilgamesh
Gilgamesh
Agromony
Gilgamesh
Level 26
God Stats
3W - 4L
1,674 SR
Queue Stats
62W - 51L
1,498 Elo+
Party 2
Raijin
Raijin
MajinNami
Raijin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 38L
1,444 Elo+
Solo
Thor
Thor
MrJiggless21
Thor
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 158L
1,499 Elo+
Party 2
Charybdis
Charybdis
Tombearpig
Charybdis
Level 18
God Stats
8W - 1L
1,791 SR
Queue Stats
87W - 56L
1,470 Elo+
Solo
Serqet
Serqet
XLDills88
Serqet
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
57W - 37L
1,636 Elo+
Solo
Team Averages
Level 22
1,593 SR
1,509 Elo+

VS

Team Averages
Level 19
1,699 SR
1,592 Elo+
Amaterasu
Amaterasu
TenaxCreatura
Amaterasu
Level 26
God Stats
1W - 1L
1,790 SR
Queue Stats
2W - 2L
1,643 Elo+
Party 1
Jing Wei
Jing Wei
Xxaappeekk
Jing Wei
Level 14
God Stats
1W - 1L
1,757 SR
Queue Stats
5W - 2L
1,643 Elo+
Party 1
Fafnir
Fafnir
ZuperMeZz
Fafnir
Level 26
God Stats
0W - 1L
1,327 SR
Queue Stats
2W - 2L
1,566 Elo+
Solo
Sol
Sol
shuraev
Sol
Level 6
God Stats
0W - 1L
1,712 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
vivivi811
Izanami
Level 24
God Stats
6W - 1L
1,905 SR
Queue Stats
12W - 4L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Agromony
Gilgamesh
12
6 / 1 / 2
7,161
597
4,914
6,767
4,412
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
MajinNami
Raijin
10
2 / 0 / 4
6,423
535
4,178
4,687
1,511
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 2 / 3
6,806
567
3,607
6,057
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Tombearpig
Charybdis
11
7 / 2 / 3
7,100
592
8,798
6,499
1,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
XLDills88
Serqet
11
3 / 0 / 6
6,981
582
5,800
7,968
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
TenaxCreatura
Amaterasu
8
0 / 6 / 1
5,007
417
3,160
8,318
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
Xxaappeekk
Jing Wei
9
1 / 8 / 2
5,546
462
6,367
8,272
2,506
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
ZuperMeZz
Fafnir
9
3 / 2 / 1
6,511
543
2,240
8,379
8,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
9
1 / 2 / 0
5,555
463
974
5,005
1,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
vivivi811
Izanami
9
0 / 4 / 1
5,470
456
3,588
7,779
2,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
22
Kills
5
5
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Agromony
Gilgamesh
6
1
2
7
W
Raijin
MajinNami
Raijin
2
0
4
4
W
4
2
3
2.75
L
Amaterasu
TenaxCreatura
Amaterasu
0
6
1
0.08
W
Charybdis
Tombearpig
Charybdis
7
2
3
4.25
W
Serqet
XLDills88
Serqet
3
0
6
6
L
Jing Wei
Xxaappeekk
Jing Wei
1
8
2
0.25
L
Fafnir
ZuperMeZz
Fafnir
3
2
1
1.75
L
Sol
1
2
0
0.5
L
Izanami
vivivi811
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,297
Damage
16,329
31,978
Taken
37,753
13,600
Mitigated
18,913
9,246
Healing
6,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Agromony
Gilgamesh
4,914
1,440
0
1,901
6,767
4,412
710
498
6,269
3,305
24,853
W
Raijin
MajinNami
Raijin
4,178
719
0
2,131
4,687
1,511
466
212
4,475
30,020
0
W
3,607
692
0
1,289
6,057
2,190
0
689
5,368
0
38,615
L
Amaterasu
TenaxCreatura
Amaterasu
3,160
1,097
157
1,366
8,318
4,299
289
1,137
7,181
0
16,844
W
Charybdis
Tombearpig
Charybdis
8,798
4,368
0
2,288
6,499
1,898
0
844
5,655
0
39,794
W
Serqet
XLDills88
Serqet
5,800
1,142
0
1,637
7,968
3,589
0
971
6,997
0
19,509
L
Jing Wei
Xxaappeekk
Jing Wei
6,367
4,827
0
519
8,272
2,506
574
0
8,090
0
25,753
L
Fafnir
ZuperMeZz
Fafnir
2,240
519
0
1,466
8,379
8,313
128
0
7,957
8,378
0
L
Sol
974
0
0
1,371
5,005
1,658
971
1,060
3,945
20,854
2,613
L
Izanami
vivivi811
Izanami
3,588
2,255
0
1,455
7,779
2,137
0
2,887
4,892
0
29,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,471
Gold Earned
28,089
302
Minions Killed
206
0
Camps Cleared
0
1,088,305
Distance Traveled
1,027,643
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,161
597
65
5
0
210,314
0
W
Raijin
6,423
535
55
5
0
202,785
0
W
Thor
6,806
567
64
5
0
222,686
3
L
Amaterasu
5,007
417
31
3
0
213,121
0
W
Charybdis
7,100
592
84
7
0
200,082
0
W
Serqet
6,981
582
34
3
0
252,438
2
L
Jing Wei
5,546
462
39
3
0
218,467
5
L
Fafnir
6,511
543
11
1
0
207,010
0
L
Sol
5,555
463
62
5
0
182,533
0
L
Izanami
5,470
456
63
5
0
206,512
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role