Player Matchup

Mercury
Mercury
 
Mercury
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
SCOOBYROOO
Baron Samedi
Level 119
God Stats
4W - 3L
1,605 SR
Queue Stats
107W - 122L
1,563 Elo+
Solo
Cthulhu
Cthulhu
bgutzy9
Cthulhu
Level 148
God Stats
1W - 0L
1,526 SR
Queue Stats
19W - 23L
1,533 Elo+
Solo
Team Averages
Level 128
1,533 SR
1,524 Elo+

VS

Team Averages
Level 105
1,659 SR
1,634 Elo+
Discordia
Discordia
Krittickill
Discordia
Level 116
God Stats
0W - 1L
1,499 SR
Queue Stats
20W - 34L
1,392 Elo+
Solo
Loki
Loki
Paquirris
Loki
Level 158
God Stats
5W - 3L
1,736 SR
Queue Stats
10W - 6L
1,685 Elo+
Solo
Sun Wukong
Sun Wukong
Smokinya
Sun Wukong
Level 129
God Stats
77W - 57L
1,688 SR
Queue Stats
330W - 245L
1,617 Elo+
Solo
Khepri
Khepri
WilledFaun87646
Khepri
Level 17
God Stats
1W - 1L
1,714 SR
Queue Stats
11W - 10L
1,842 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
9 / 0 / 5
9,239
924
9,330
5,309
2,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thor
 
Thor
13
2 / 0 / 8
7,718
772
6,302
7,816
4,866
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
SCOOBYROOO
Baron Samedi
14
0 / 2 / 7
8,103
810
6,937
8,726
9,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
bgutzy9
Cthulhu
14
3 / 0 / 5
7,979
798
7,262
7,123
7,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Krittickill
Discordia
12
0 / 4 / 0
7,017
702
2,270
5,250
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
13
1 / 5 / 1
7,517
752
4,825
7,173
3,080
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Smokinya
Sun Wukong
12
1 / 1 / 0
6,795
680
5,411
9,389
6,375
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
0 / 4 / 1
6,922
692
5,489
11,828
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
9
0
5
11.5
W
Thor
 
Thor
2
0
8
6
L
Discordia
Krittickill
Discordia
0
4
0
0
L
Loki
1
5
1
0.3
W
Baron Samedi
SCOOBYROOO
Baron Samedi
0
2
7
1.75
L
Sun Wukong
Smokinya
Sun Wukong
1
1
0
1
L
0
4
1
0.13
W
Cthulhu
bgutzy9
Cthulhu
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,831
Damage
17,995
28,974
Taken
33,640
25,286
Mitigated
17,004
9,789
Healing
5,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,330
3,864
0
1,530
5,309
2,901
809
482
4,731
0
30,621
W
Thor
 
Thor
6,302
944
241
1,608
7,816
4,866
454
864
6,808
0
17,538
L
Discordia
Krittickill
Discordia
2,270
42
0
827
5,250
1,804
0
1,325
3,884
19,121
0
L
Loki
4,825
1,609
0
380
7,173
3,080
0
1,263
5,780
0
22,775
W
Baron Samedi
SCOOBYROOO
Baron Samedi
6,937
449
995
3,649
8,726
9,947
712
2,589
5,981
30,526
0
L
Sun Wukong
Smokinya
Sun Wukong
5,411
829
0
1,980
9,389
6,375
0
4,688
4,473
0
16,502
L
5,489
931
0
2,040
11,828
5,745
0
6,377
5,020
17,911
1,087
W
Cthulhu
bgutzy9
Cthulhu
7,262
768
1,048
718
7,123
7,572
152
3,411
3,698
25,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,039
Gold Earned
28,251
176
Minions Killed
142
9
Camps Cleared
7
853,674
Distance Traveled
754,747
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,239
924
53
5
4
261,768
0
W
Thor
7,718
772
21
2
1
203,140
3
L
Discordia
7,017
702
41
4
2
163,682
0
L
Loki
7,517
752
47
5
2
190,124
1
W
Baron Samedi
8,103
810
58
6
3
183,704
3
L
Sun Wukong
6,795
680
27
3
1
206,199
1
L
Khepri
6,922
692
27
3
2
194,742
0
W
Cthulhu
7,979
798
44
4
1
205,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role