Player Matchup

Odin
Odin
Edwardssj-13
Odin
Level 29
God Stats
3W - 2L
1,586 SR
Queue Stats
91W - 101L
1,396 Elo+
Solo
Ra
Ra
Glatorex
Ra
Level 24
God Stats
26W - 34L
1,464 SR
Queue Stats
80W - 93L
1,400 Elo+
Solo
Hachiman
Hachiman
Kingspade011
Hachiman
Level 29
God Stats
0W - 1L
1,272 SR
Queue Stats
99W - 131L
1,448 Elo+
Party 1
Pele
Pele
XxKillerG2014xX
Pele
Level 27
God Stats
2W - 4L
1,449 SR
Queue Stats
56W - 47L
1,475 Elo+
Party 1
Horus
Horus
xXSwifter2013Xx
Horus
Level 17
God Stats
1W - 2L
1,283 SR
Queue Stats
14W - 16L
1,450 Elo+
Party 1
Team Averages
Level 25
1,411 SR
1,434 Elo+

VS

Team Averages
Level 22
1,481 SR
1,415 Elo+
Hera
Hera
CWS-MiHawK
Hera
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 51L
1,416 Elo+
Solo
Mulan
Mulan
Deathcome666169
Mulan
Level 6
God Stats
1W - 1L
1,248 SR
Queue Stats
7W - 9L
1,362 Elo+
Solo
Skadi
Skadi
JENO33
Skadi
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
202W - 205L
1,425 Elo+
Solo
Gilgamesh
Gilgamesh
Smite thy91
Gilgamesh
Level 26
God Stats
2W - 1L
1,630 SR
Queue Stats
43W - 29L
1,477 Elo+
Solo
Tsukuyomi
Tsukuyomi
rubberduckduk
Tsukuyomi
Level 26
God Stats
8W - 5L
1,529 SR
Queue Stats
19W - 16L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,358
489
2,613
9,425
4,867
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 5 / 1
5,737
441
3,253
8,084
2,862
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
Kingspade011
Hachiman
9
1 / 8 / 2
5,949
458
2,475
9,679
1,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 4 / 1
7,567
582
7,641
10,873
4,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

9
2 / 1 / 0
6,145
473
1,285
7,656
3,373
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 2
7,900
608
6,506
7,328
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 3
7,128
548
3,650
7,895
2,058
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
JENO33
Skadi
12
6 / 3 / 3
7,896
607
8,709
6,186
1,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
Smite thy91
Gilgamesh
12
3 / 1 / 3
7,224
556
5,698
6,474
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
rubberduckduk
Tsukuyomi
12
8 / 2 / 1
7,548
581
6,512
7,548
3,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
10
Kills
23
23
Deaths
11
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
4
2
1.5
W
1
1
3
2.5
L
0
5
1
0.1
L
1
5
1
0.3
W
Skadi
JENO33
Skadi
6
3
3
2.5
L
Hachiman
Kingspade011
Hachiman
1
8
2
0.25
W
Gilgamesh
Smite thy91
Gilgamesh
3
1
3
4.5
L
6
4
1
1.63
W
Tsukuyomi
rubberduckduk
Tsukuyomi
8
2
1
4.25
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,267
Damage
31,075
45,717
Taken
35,431
17,306
Mitigated
13,678
10,028
Healing
7,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,506
1,984
0
1,861
7,328
2,267
36
2,050
5,278
48,290
0
W
3,650
782
0
1,387
7,895
2,058
0
622
7,273
0
46,042
L
2,613
764
0
1,000
9,425
4,867
652
1,625
7,766
1,007
32,125
L
3,253
181
496
1,953
8,084
2,862
319
3,519
4,397
25,576
0
W
Skadi
JENO33
Skadi
8,709
4,008
0
260
6,186
1,563
934
159
6,027
0
40,805
L
Hachiman
Kingspade011
Hachiman
2,475
1,720
0
839
9,679
1,772
0
520
9,139
0
17,475
W
Gilgamesh
Smite thy91
Gilgamesh
5,698
1,966
0
2,109
6,474
4,768
340
166
6,308
0
29,650
L
7,641
2,613
0
3,908
10,873
4,432
0
533
10,320
0
40,668
W
Tsukuyomi
rubberduckduk
Tsukuyomi
6,512
2,172
0
1,701
7,548
3,022
332
350
7,198
0
33,870
L
1,285
730
397
1,435
7,656
3,373
0
67
7,589
884
9,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,756
Gold Earned
37,696
235
Minions Killed
365
0
Camps Cleared
0
1,217,227
Distance Traveled
1,272,812
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,900
608
90
7
0
248,359
6
W
Mulan
7,128
548
95
7
0
261,139
0
L
Odin
6,358
489
75
6
0
248,980
1
L
Ra
5,737
441
36
3
0
255,079
4
W
Skadi
7,896
607
59
5
0
220,464
2
L
Hachiman
5,949
458
28
2
0
228,751
0
W
Gilgamesh
7,224
556
61
5
0
282,186
4
L
Pele
7,567
582
70
5
0
265,832
2
W
Tsukuyomi
7,548
581
60
5
0
260,664
4
L
Horus
6,145
473
26
2
0
218,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role