Player Matchup

Thoth
Thoth
Masters
Anazar
Thoth
Masters
Level 157
God Stats
41W - 33L
1,694 SR
Queue Stats
866W - 843L
2,771 MMR
Solo
Izanami
Izanami
Masters
JeesusKrístus
Izanami
Masters
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 19L
2,829 MMR
Solo
Erlang Shen
Erlang Shen
Masters
MïsterOne
Erlang Shen
Masters
Level 160
God Stats
6W - 5L
1,775 SR
Queue Stats
512W - 475L
2,847 MMR
Party 1
Fenrir
Fenrir
Masters
TheOtherAnother
Fenrir
Masters
Level 160
God Stats
4W - 5L
1,829 SR
Queue Stats
397W - 355L
2,606 MMR
Party 1
Xing Tian
Xing Tian
Masters
Няки
Xing Tian
Masters
Level 160
God Stats
1W - 0L
1,409 SR
Queue Stats
247W - 238L
2,783 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 136
1,642 SR
2,767 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 127
1,640 SR
2,533 MMR
Sobek
Sobek
Masters
 
Sobek
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
MaestroDC
Anhur
Masters
Level 160
God Stats
24W - 15L
1,782 SR
Queue Stats
110W - 97L
2,817 MMR
Solo
Hun Batz
Hun Batz
Diamond I
OverpoweredUSB
Hun Batz
Diamond I
Level 160
God Stats
4W - 8L
1,752 SR
Queue Stats
347W - 298L
2,780 MMR
Solo
Cerberus
Cerberus
Masters
Slzzz
Cerberus
Masters
Level 107
God Stats
2W - 5L
1,463 SR
Queue Stats
396W - 383L
2,808 MMR
Solo
Janus
Janus
Masters
iUwUurGirl
Janus
Masters
Level 82
God Stats
11W - 8L
1,703 SR
Queue Stats
239W - 199L
2,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Anazar
Thoth
20
9 / 5 / 7
14,728
640
17,140
11,498
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 4 / 13
14,352
624
20,171
17,472
6,058
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Erlang Shen
MïsterOne
Erlang Shen
17
1 / 2 / 11
11,508
500
10,304
18,741
18,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
13 / 6 / 8
14,264
620
25,415
22,899
11,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
Няки
Xing Tian
20
5 / 0 / 16
13,411
583
14,029
17,970
17,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
UllrOdinArtioSetGeb

VS

Bans
TiamatPersephoneScyllaMorgan Le FaySol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
1 / 6 / 3
9,891
430
9,643
25,359
20,263
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
MaestroDC
Anhur
19
5 / 6 / 4
12,228
532
12,584
19,650
5,873
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
19
8 / 7 / 2
11,612
505
15,088
20,066
7,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
Slzzz
Cerberus
15
1 / 6 / 8
9,778
425
11,811
25,830
23,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
19
2 / 10 / 3
11,995
522
5,581
19,199
5,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
37
35
Kills
17
17
Deaths
35
55
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
6
3
0.42
W
Thoth
Anazar
Thoth
9
5
7
2.5
W
7
4
13
3.38
L
Anhur
MaestroDC
Anhur
5
6
4
1.17
W
Erlang Shen
MïsterOne
Erlang Shen
1
2
11
3.25
L
Hun Batz
8
7
2
1.29
L
Cerberus
Slzzz
Cerberus
1
6
8
0.83
W
13
6
8
2.83
L
Janus
2
10
3
0.35
W
Xing Tian
Няки
Xing Tian
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,059
Damage
54,707
88,580
Taken
110,104
56,228
Mitigated
62,771
32,496
Healing
24,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,643
1,047
0
7,922
25,359
20,263
0
8,222
15,628
47,539
0
W
Thoth
Anazar
Thoth
17,140
525
0
1,922
11,498
2,795
2,850
2,816
8,660
108,753
0
W
20,171
14,103
0
7,141
17,472
6,058
4,131
6,318
11,140
0
152,657
L
Anhur
MaestroDC
Anhur
12,584
7,507
0
5,410
19,650
5,873
917
4,916
14,679
0
99,744
W
Erlang Shen
MïsterOne
Erlang Shen
10,304
4,039
612
6,613
18,741
18,381
134
4,196
14,488
0
35,767
L
Hun Batz
15,088
4,667
0
4,098
20,066
7,448
0
5,411
14,611
0
95,116
L
Cerberus
Slzzz
Cerberus
11,811
574
0
4,843
25,830
23,617
60
5,825
19,574
42,843
0
W
25,415
8,428
0
8,724
22,899
11,119
599
7,990
14,821
0
88,721
L
Janus
5,581
1,238
0
2,560
19,199
5,570
0
4,665
14,443
100,981
0
W
Xing Tian
Няки
Xing Tian
14,029
1,350
0
7,484
17,970
17,875
2,915
6,444
11,516
66,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,263
Gold Earned
55,504
642
Minions Killed
710
0
Camps Cleared
0
2,318,953
Distance Traveled
2,070,137
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,891
430
100
4
0
427,481
4
W
Thoth
14,728
640
189
8
0
429,121
10
W
Izanami
14,352
624
204
9
0
437,319
4
L
Anhur
12,228
532
175
8
0
381,849
5
W
Erlang Shen
11,508
500
34
1
0
494,529
10
L
Hun Batz
11,612
505
150
7
0
452,978
2
L
Cerberus
9,778
425
61
3
0
410,278
4
W
Fenrir
14,264
620
116
5
0
487,045
2
L
Janus
11,995
522
224
10
0
397,551
2
W
Xing Tian
13,411
583
99
4
0
470,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role